From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
*>Rray
mNo edit summary
*>Rray
mNo edit summary
Line 3: Line 3:
<!-- For administrator use only: {{oldafdfull|page=Star Trek: Starfleet Command: Orion Pirates|date=21 December 2007|result='''keep'''}} -->
<!-- For administrator use only: {{oldafdfull|page=Star Trek: Starfleet Command: Orion Pirates|date=21 December 2007|result='''keep'''}} -->
<!-- End of AfD message, feel free to edit beyond this point -->
<!-- End of AfD message, feel free to edit beyond this point -->
{{FixHTML|beg}}
{{FixHTML|beg}}
{{Infobox VG
{{Infobox VG

Revision as of 11:36, 21 December 2007

Template:AfDM Template:FixHTML Template:Infobox VG Template:FixHTML Template:SFU Template:FixHTML

Starfleet Command: Orion Pirates is a stand-alone expansion for the computer game Star Trek Starfleet Command II: Empires at War. The game adds eight separate playable pirate cartels based on the Orion Pirates, who had been frequently fought throughout the earlier games. It also opened up a multiplayer Dynaverse for on-line play. Players may also play via the GameSpy Service.

Galactic Governments:

In addition to these 8 which were in the original Starfleet Command II: Empires at War there are 8 Pirate cartels.

  • The Orion Cartel
  • The Camboro Cartel
  • The Crimson Shadow (The House of Korgath)
  • Prime Industries
  • The Tiger Heart Cartel
  • The Beast Raiders
  • The Syndicate
  • The Wyldefire Compact

The Orion Pirate ships are very strange in comparison to the other government ships, Orion ships tend to have all kinds of different technology from all of the major governments. Because they have all the technology this makes them a very formidable enemy, and not an enemy to be taken lightly. Generally speaking, the pirate ships are manuverable and have average shields. Their ships usually don't have the engine power of other ships- for example, the Orion light cruiser might have 25 or 27 power while Empire races have 31. However, Orion ships usually don't have as many weapons to charge, and they can still be energy efficient and fast.

External links

Template:Simulation-videogame-stub

cs:Star Trek Starfleet Command: Orion Pirates