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* O: Pair of mini-ships that stay next to you, allowing a wider range of fire.  They will remain with you until you lose a life.
* O: Pair of mini-ships that stay next to you, allowing a wider range of fire.  They will remain with you until you lose a life.
* Heart: Small filling of the "vital" bar.
* Heart: Small filling of the "vital" bar.
* L: Level points.  Collecting these will raise your firepower level up to a maximum of 20.
* L ((Ex) - on the U.S. version): Level points.  Collecting these will raise your firepower level up to a maximum of 20.
* S: Adds 1,000 points to the player's score.
* S: Adds 1,000 points to the player's score.
* 1-UP: Extra life
* 1-UP: Extra life

Revision as of 11:37, 4 October 2006

Template:Tone Template:Infobox CVG Steel Empire (Empire of Steel in Europe) is a side-scrolling shooting game for the Mega Drive/Genesis video game system. The player can choose to fly the Striker Plane or the Z-01 Zeppelin to combat enemy fighters through seven progressively harder levels, each containing a boss character at the end, which must be defeated in order to advance to the next level. The levels also feature less powerful mini-bosses, which appear about halfway through a level.

Steel Empire is notable amongst shooter games for its unique aesthetic designs. Mostly low-tech in nature, the game's environments are heavily stylized, with a steampunk theme to the technology. Steam power, propeller-based aircraft, and dirigibles play a large role in the makeup of the game's graphics.

Game History

Steel Empire was released in 1992 by Flying Edge Software for the Sega Genesis and Sega Mega Drive video game systems. It was rereleased in 2004 for Game Boy Advance under the same name in the USA (Koutetsu Teikoku in Japan).

Game Story

It is the age of steel, Mammoth battleships cruise the skies. Armored locomotives carry cannons the size of railway cars. Invincible fortresses float on air...and military might rules the day. The Motorhead Empire has conquered and enslaved most of the world.

Only one hope remains... The Republic of Silverhead. Their Z-01 Zeppelin flying ship launches lethal aerial-mines. Their Striker airplane fires armor piercing missiles. Their Lightning Bomb will reduce Motorhead's flame-shooting juggernauts to crumbling hunks of burning metal.

Enter a future that might have been. It's time to wage the war of the Steel Empire!

Source: Back of Steel Empire game box (Sega Genesis version)

Gameplay

Steel Empire is a fast-paced scrolling shooter. Gameplay is linear in that the player is restricted to flying in only one direction, and the player will meet enemies in a predesignated order. However, unlike many scrolling shooters, Steel Empire allows players to fire from behind as well as ahead.

Ammunition is unlimited and players have the ability to collect level powerups, which increase their firepower strength from level one to level 20. These and other powerups may be collected by flying into them.

Players are given a certain number of "lives" and "continues". If a player loses a life, his craft simply reappears where it was destroyed. If the player loses all of his lives, then he must spend a "continue" and restart at the beginning of the level. Firepower level data is retained however throughout the course of the game. When all continues are expended, the game is over.

Powerups/Items

Power-ups take the form of small, floating circular-shaped icons containing the following:

  • B: Extra Lightning Bomb. This powerful bomb, when launched, will annihalate every minor enemy on the screen, and cause much damage to the larger ones.
  • O: Pair of mini-ships that stay next to you, allowing a wider range of fire. They will remain with you until you lose a life.
  • Heart: Small filling of the "vital" bar.
  • L ((Ex) - on the U.S. version): Level points. Collecting these will raise your firepower level up to a maximum of 20.
  • S: Adds 1,000 points to the player's score.
  • 1-UP: Extra life

Power-ups can be obtained by blasting enemies. Some may be found just floating around. Blasting a mini-airship yields six power-ups, usually "L" or "S".

Levels

Spoiler

1. Rahl

Rahl is the leading mine city of the Silverhead Republic and is under attack. If the Motorhead Empire seizes control of this city, the war is then pretty much in their favor.

The stage takes place above a long railway that tunnels through small mountains. Enemies include small planes with flapping wings, railway cars armed with guns, and windmills that launch themselves into the air firing missiles. A large airship will occasionally fly overhead to paradrop enemy tanks onto the railroad.

2. Liedengal Caverns

Stage two takes place in a dimly-lit, underground mine, where enemies are easily concealed in the darkness. Probably even more dangerous than the enemies are the rockfalls.

3. Sky District Zektor

Stage three begins high in the clouds, with the Empire's Sky Fortress looming far off in the background.

4. Gardandi Beach

The beach is the frontline of the Motorhead Empire This stage is littered with enemies, many of which are cleverly disguised as rocks and other land features.

5. Dama City

Dama City is the Capital of the Motorhead.

6. Germburn Fortress

Deep beneath Dama City is the legendary Germburn Fortress, seat of Motorhead's Emperor.

7. Lunar Place

This level takes place in space.

External links

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