The Legend of Zelda: Ocarina of Time Master Quest/Water Temple: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
 
{{control selector|GameCube, 3DS}}
Proceed forward and remove your Iron boots to enter the central chamber. Re-equip your Iron boots and proceed to the bottom level of the right wall. Enter the passage here and at the end you will encounter Ruto, who is still harboring an unhealthy infatuation with Link. Remove your boots again and ascend to the surface of the chamber. You will see a triforce emblem mounted on the wall. Play Zelda's Lullaby at the emblem to lower the water level.
Proceed forward and remove your Iron boots to enter the central chamber. Re-equip your Iron boots and proceed to the bottom level of the right wall. Enter the passage here and at the end you will encounter Ruto, who is still harboring an unhealthy infatuation with Link. Remove your boots again and ascend to the surface of the chamber. You will see a triforce emblem mounted on the wall. Play Zelda's Lullaby at the emblem to lower the water level.


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==Longshot==
==Longshot==
Exit and use your hookshot to ascend to the middle level. Hookshot the panel in the room you find there to get the Longshot.
Exit and immediately use your hookshot on one of the two pillars to be able to hookshot up to the middle level with the wall already blasted out. Hookshot the panel in the room you find there to get the Longshot.


Return to the central area and enter the middle pillar doorway on it's south side. Inside the pillar, use your Longshot to climb to the upper level. Head to the south-west side of the platform and use your Longshot to pull yourself over to the nearby platform with another Triforce symbol on the wall. Play Zelda's Lullaby to raise the water level to the top.
Return to the central area and enter the middle pillar doorway on it's south side. Inside the pillar, use your Longshot to climb to the upper level. Head to the south-west side of the platform and use your Longshot to pull yourself over to the nearby platform with another Triforce symbol on the wall. Play Zelda's Lullaby to raise the water level to the top.
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==Small Key==
==Small Key==
At the end of the passage you will come to a chamber with stone walls and boxes. There are two silver switches in this room. You can ignore the obviously visible one, and head over to the two half-high walls tucked in the corner where the second switch is hidden. Hit it and enter the room that is unlocked by the switch to find another paneled wall to Longshot for a Small Key. Return to the central chamber once again.
At the end of the passage you will come to a chamber with stone walls and boxes. There are two silver switches in this room. You can ignore the obviously visible one, and head over to the two half-high walls tucked in the corner where the second switch is hidden. Hit it, and remove your iron boots to enter the room that was unlocked by the switch. You'll find another paneled wall to Longshot for a Small Key. Return to the central chamber once again.


Use your small key on the only locked door in the room. In this chamber, walk up to the edge of the platform and use your Longshot. Look up to see a silver switch. Strike it, and jump down to the moving platform below. Longshot over to the top-leftmost target. From where you land, use the Longshot again on the left wall panel to raise the topmost target. Longshot over to the raised target and go through the doorway to the next room.
Use your small key on the only locked door in the room. In this chamber, walk up to the edge of the platform and use your Longshot. Look up to see a silver switch. Strike it, and jump down to the moving platform below. Longshot over to the top-{{control|leftmost|rightmost}} target. From where you land, use the Longshot again on the {{control|left|right}} wall panel to raise the topmost target. Longshot over to the raised target and go through the doorway to the next room.


Here, jump down and fight another trio of Stalfos. Defeating them raises the dragon-head statues in the room. Longshot over to the one that was to your right when you entered the room and then Longshot up to the door area, where you must Longshot again over some spikes to enter the next area.
Here, jump down and fight another trio of Stalfos. Defeating them raises the dragon-head statues in the room. Longshot over to the one that was to your right when you entered the room. Navi will go green at the center column. Get to the far platform and play the Sun Song where Navi is green, Catch the first fairy and then Longshot up to the door area, You can then jump diagonally to the ledge on the far side with the three pots. Two more fairies are in the pots. Catch them if you need them. Go back to the high ledge where you must Longshot again over some spikes. Navi will go green in two places here. The Sun Song will call a fourth fairy on the right, The Song of Storms for a fifth on the left. If you miss them or accidently use them up exit through the door you came in and re-enter. They will come back. You will need them. Now enter the next area.


You will find a vast expansive lake with a lone tree and island in the middle. Run to the other side of the area, and then run back to the island to fight... Shadow Link! Kick his ass with the Megaton Hammer and the room will transform into a plain ordinary room.
You will find a vast expansive lake with a lone tree and island in the middle. Run to the other side of the area, and then run back to the island to fight... Dark Link! Defeat him with the Megaton Hammer and the room will transform into a plain ordinary room.


Go through the door to the new room and Longshot the wall panel to open the grate beneath it. Hop on down.
Go through the door to the new room and Longshot the wall panel to open the grate beneath it. Hop on down.
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