The Legend of Zelda: Twilight Princess/Goron Mines: Difference between revisions

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<noinclude>{{Header Nav|game=The Legend of Zelda: Twilight Princess}}</noinclude>
{{Header Nav|game=The Legend of Zelda: Twilight Princess}}
{{Control selector|Wii, GameCube}}
{{Control selector|Wii, GameCube}}
==Task 1: Getting the First Key Shard==
==Task 1: Getting the First Key Shard==
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==Task 2: Getting the Hero's Bow and Big Key==
==Task 2: Getting the Hero's Bow and Big Key==
===Magnetic Express===
===Magnetic Express===
{{Zelda PoH|title=[[../Heart Containers#Goron_Mines|Piece of Heart #7]]|width=200px|contents=Shortly after you speak to Gor Amoto, the first elder in the mines, you'll use the iron boots to walk on the ceiling of a large chamber. Go to the northwest corner to find a treasure chest.}}
{{Zelda PoH|title=[[../Heart Containers#Goron_Mines|Piece of Heart #7]]|width=200px|contents=Shortly after you speak to Gor Amoto, the first elder in the mines, you'll use the iron boots to walk on the ceiling of a large chamber. Go to the northeast corner to find a treasure chest.}}
Return to the large roundish chamber, picking up [[The Legend of Zelda: Twilight Princess/Heart Containers#Goron Mines|piece of heart #7]] on the way if you want to (take the upper exit from Gor Amoto's room). When in the chamber, run to the platform in the middle and defeat the baddies infesting it. After they're gone, use the iron boots activate a switch and a moving magnet that carries you over the lava.
Return to the large roundish chamber, picking up [[The Legend of Zelda: Twilight Princess/Heart Containers#Goron Mines|piece of heart #7]] on the way if you want to (take the upper exit from Gor Amoto's room). When in the chamber, run to the platform in the middle and defeat the Torch Slugs infesting it. After they're gone, use the iron boots activate a switch and a moving magnet that carries you over the lava.


===Crystal Quest===
===Crystal Quest===
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Walk to the {{control|east|west}} side of the chamber that houses two Beamos and a drawbridge, and walk up the magnetic path. You can take the {{control|right|left}} fork to get to [[The Legend of Zelda: Twilight Princess/Heart Containers#Goron Mines|piece of heart #8]], then take the {{control|left|right}} fork in the path and cut the drawbridge rope with your sword to proceed onward.
Walk to the {{control|east|west}} side of the chamber that houses two Beamos and a drawbridge, and walk up the magnetic path. You can take the {{control|right|left}} fork to get to [[The Legend of Zelda: Twilight Princess/Heart Containers#Goron Mines|piece of heart #8]], then take the {{control|left|right}} fork in the path and cut the drawbridge rope with your sword to proceed onward.


In the large northern chamber, run to the center of the room (avoiding the archers and Beamos) and collect a small key. Follow the path {{control|west|east}} to unlock a door, then continue onward.
In the large northern chamber, you are outdoors and there are archers to avoid. Run to the area of this room that has the Beamos and collect a small key in a chest. With the key, follow the path {{control|west|east}} to unlock a door, then continue onward. In this room, when you can take a right to go to the beamos and key, or left to open the door. jump down. there is a chest with a purple rupee in it. (50)


===Magnetic Madness===
===Magnetic Madness===
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Gor Ebizo, the second elder, will greet you in the next room. He will give you the second key shard. Collect 10 rupees from a chest, climb a ladder, and follow a path to the upper portion of the room you were just in. Turn to the {{control|right|left}} and use your boots to walk a magnetic path to the door on the south side.
Gor Ebizo, the second elder, will greet you in the next room. He will give you the second key shard. Collect 10 rupees from a chest, climb a ladder, and follow a path to the upper portion of the room you were just in. Turn to the {{control|right|left}} and use your boots to walk a magnetic path to the door on the south side.


===The Guardian===
===Miniboss: Dangoro===


The round {{control|west|east}}ern room houses a magnetized platform and a Goron with armor and an attitude. Get close to the guardian, take a few swipes, and attack his belly when he raises his arms. After a few hits, he will roll into a ball. Put on your iron boots, face him, and wait for the beast to approach. Press {{control|{{Wii|A}}|{{gc|A}}}} to grab him when he gets close, and toss him left or right over the edge. When you've thrown him into the lava three times, you win. Head south into the next chamber, grab the bow, and use it to shoot the rope that holds up the drawbridge.
The round {{control|west|east}}ern room houses a magnetized platform and a Goron with armor and an attitude. Walk towards the other side of the room. This triggers a cutscene where Dangoro sees you, and tells you no-one is allowed to pass. The battle starts.
 
Get close to Dangoro, take a few swipes, and attack his belly when he raises his arms. After a few hits, he will roll into a ball. Put on your iron boots, face him, and wait for Dangoro to approach. Press {{control|{{Wii|A}}|{{gc|A}}}} to grab him when he gets close, and toss him left or right over the edge.  
 
When you've thrown him into the lava three times, he gives up and lets you pass. Head south into the next chamber, grab the bow, and use it to shoot the rope that holds up the drawbridge.


===The Final Key Shard===
===The Final Key Shard===
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===Archery Practice===
===Archery Practice===


Roll into the wire fence to knock it over, then use your bow to hit the enemies nesting on stalactites before hopping from island to island. When you get to the gate at the north end of the room, you'll find a switch that takes you to the ceiling, where a Dodongo waits. To make the battle much easier, destroy it from below with your bow. Hit the crystal from the ceiling with an arrow, then drop to the floor and advance north.
Roll into the wire fence with iron boots to knock it over, then use your bow to hit the enemies nesting on stalactites before hopping from island to island. When you get to the gate at the north end of the room, you'll find a switch that takes you to the ceiling, where a Dodongo waits. To make the battle much easier, destroy it from below with your bow. Hit the crystal from the ceiling with an arrow, then drop to the floor and advance east.


You'll find yourself on the upper level of the roundish room. Cut down a drawbridge to the north and trigger a magnet crane that will carry you to the north end. Drop down and head north. You're back in the room with the archers, but this time, you can pick them off. Use your bow to destroy the archers and Beamos in sight, then advance to the {{control|east|west}} side of the room, where you can destroy two more archers. Trigger another magnet crane, drop onto a platform, and let the crane sweep you up. Slice the drawbridge rope with an arrow while hanging upside down, then drop onto it and move on into the next chamber (or pick up a fairy in the north{{control|east|west}} corner if you feel you need it).
You'll find yourself on the upper level of the roundish room. Cut down a drawbridge to the north and trigger a magnet crane that will carry you to the north end. Drop down and head north. You're back in the room with the archers, but this time, you can pick them off. Use your bow to destroy the archers and Beamos in sight, then advance to the {{control|east|west}} side of the room, where you can destroy two more archers. Trigger another magnet crane, drop onto a platform, and let the crane sweep you up. Slice the drawbridge rope with an arrow while hanging upside down, then drop onto it and move on into the next chamber (or pick up a fairy in the north{{control|east|west}} corner if you feel you need it).
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In the next chamber, pick off the remaining archers and cut a drawbridge to access the boss chamber. Go in when you are ready.
In the next chamber, pick off the remaining archers and cut a drawbridge to access the boss chamber. Go in when you are ready.


=='''Twilit Igniter: Fyrus'''==
==Twilit Igniter: Fyrus==
After you get control of yourself, use the bow to hit the glowing eye on his forehead (it is too far away to target it, so you'll have to aim manually). After you score a hit, Fyrus will walk around dazed. Run behind him and grab one of his chains, put on the iron boots, and pull the chain to make him fall down. Run up to his weak spot (the pink spot on his head) and slash it with your sword. The beast will revive itself after about three hits, so repeat the process until it kicks the bucket. If you have trouble dragging it down with the chain, you can knock it down by hitting its eye with enough arrows. After you defeat it, you will receive a heart container and a fused shadow. Midna gives you the name of the Twilight King: Zant.
When you enter, the room is dark. Fyrus is in the middle of the room, chained to the floor and ceiling. A jewel on his head turns red, and he awakens. Then the battle begins.
<noinclude>
 
{{Footer Nav|game=The Legend of Zelda: Twilight Princess|prevpage=Up Death Mountain|here=Goron Mines|nextpage=Zora's River: Twilight}}</noinclude>
After you get control of yourself, use the bow to hit the glowing eye on his forehead (it is too far away to target it, so you'll have to aim manually). After you score a hit, Fyrus will walk around dazed. Run behind him and grab one of his chains, put on the iron boots, and pull the chain to make him fall down. Run up to his weak spot (the pink spot on his head) and slash it with your sword. The beast will revive itself after about three hits, so repeat the process until it kicks the bucket. If you have trouble dragging it down with the chain, you can knock it down by hitting its eye with enough arrows.  
 
After you repeat the process three times, Fyrus hold his head in pain, before turning back to his origional form, Darbus. You will receive a heart container and a fused shadow. Midna gives you the name of the Twilight King: Zant.
 
{{Footer Nav|game=The Legend of Zelda: Twilight Princess|prevpage=Up Death Mountain|here=Goron Mines|nextpage=Zora's River: Twilight}}
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