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** rip the missing [[BS Zelda: Kodai no Sekiban/Items|Items]] icons | ** rip the missing [[BS Zelda: Kodai no Sekiban/Items|Items]] icons | ||
*** add the missing items, and add them in turn to the ALttP page | *** add the missing items, and add them in turn to the ALttP page | ||
** add boss screenies | ** add boss screenies, heck, and screenies in general | ||
** '''important!''' update the Timed Events pages, they're rather messy | |||
** '''important!''' upgrade the walkthrough once the Week 1 patch goes final; Dungeon 2 is especially inaccurate. | ** '''important!''' upgrade the walkthrough once the Week 1 patch goes final; Dungeon 2 is especially inaccurate. | ||
** get shots of the optional Zelda and Priest sidequests, plus the other three mole appearances | ** get shots of the optional Zelda and Priest sidequests, plus the other three mole appearances |
Revision as of 08:06, 29 August 2006
- BS Zelda: Kodai no Sekiban
- update Image:BS Zelda Kodai no Sekiban Dungeon 1.png to new style
- ensure all maps have Map, Compass, Big Chest (or Big Chest Item?), Upgrade Thief, Special Items all marked
- fix up the clock pages to remove the shoddy refs
- rip the missing Items icons
- add the missing items, and add them in turn to the ALttP page
- add boss screenies, heck, and screenies in general
- important! update the Timed Events pages, they're rather messy
- important! upgrade the walkthrough once the Week 1 patch goes final; Dungeon 2 is especially inaccurate.
- get shots of the optional Zelda and Priest sidequests, plus the other three mole appearances
- The Legend of Zelda: Ocarina of Time Master Quest
- ensure everything is transcluded that can be
- Pokemon Sapphire/Emerald
- work out how to transclude these
- maybe play them some more to double-check things?
- Screenshots. Lots.