From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(part 3 of Metroid Prime walkthrough)
(more work on Metroid Prime's walkthrough)
 
Line 1: Line 1:
{{Metroid Prime/Infobox
{{Metroid Prime/Infobox
|Creatures - Plated Beetle
|
*Creatures - Shriekbat
*Creatures - Reaper Vine
*Chozo Lore - Hatchling (NTSC)
*Chozo Lore - Purification (PAL/Trilogy)
*Chozo Lore - Meteor Strike
|
|
*Missile Expansion
*Missile Expansion
*Morph Ball
*Charge Beam
|
|
*Plazmites
*Beetles
*War Wasps
*War Wasps
*Scarabs
*Scarabs
*Beetles
*Plazmites
*Shriekbats
*Reaper Vines
*Eyons
*Eyons
|Plated Beetle
}}
}}
{{Control selector|GameCube, Wii}}


With the Missile Launcher equipped, more areas are open to you. Your next objective is to recover the Morph Ball.
Now that you've acquired the Morph Ball, roll out of the tunnel in the Ruined Tunnel and head back to the Main Plaza.


==Transport Access North==
==Main Plaza==
You do not have the necessary equipment to proceed past this room, so head to the Ruined Gallery.
<!-- Image of stairs here -->
 
Head up the steps near the Nursery Access, you'll come to a door leading to the Ruined Fountain Access. Continue through this room to the Ruined Fountain.
==Hive Totem==
==Ruined Fountain==
<!--Image-->
 
Part of the roof will collapse here, allowing you to reach the door.


Path: Hive Totem, Totem Access
<!-- image of door to take --->
<!-- image of lore --->


==Ruined Gallery==
'''Scan''': Chozo Lore - Hatchling (NTSC)/Purification (PAL/Trilogy)
<!-- image -->
There are two doors leading out of this room. The first one leads to a super heated room and without the protection of the Varia Suit, the heat will quickly kill you. Take the second door to the Arboretum Access instead.
Head to the bottom section of the room then fire on the fractured wall to reveal your first Missile Expansion.
Next, destroy the Missile Lock Door and enter the Map Station.
===Map Station===
Download the map to the Chozo Ruins then head to Save Station 1.


==Save Station 1==
==Arboretum Access==
With the game saved and your energy recharged, head to the Main Plaza.
'''Scan''': Shriekbat
Slowly progress into this room and you'll find several creatures hanging from the ceiling called Shriekbats, scan them for their Log Book entry. If you get too close to them, they'll fly towards you and explode however they don't take much firepower to kill.


Path:Save Station 1, Ruined Nursery, Eyon Tunnel, Nursery Access, Main Plaza
Proceed to the Arboretum.
==Arboretum==
<!--Image of path --->
'''Scan''': Reaper Vine
You won't be able to destroy the Reaper Vines in here until much later, instead just fire on them and they'll retreat into the wall.


==Main Plaza==
Continue on until you reach a Missile Lock Door. Blast through it then continue through the Gathering Hall Access into the Gathering Hall.
<!-- Image -->
Head to the Missile Lock Door near where you were attacked by a swarm of Beetles. Blast it open then continue on to the Ruined Shrine Access.


==Ruined Shrine Access==
==Gathering Hall==
Two groups of Scarabs are in this room, destroy them before attempting to progress further.
Take the door on the right to Save Station 2


==Ruined Shrine==
==Watery Hall Access==
'''Scan''': Plated Beetle
<!-- Image of expansion -->
You'll see the Morph Ball on the far side of this room, however before you can acquired it, a wall will obstruct your path and you'll be attacked by a swarm of Beetles. If there are several Beetles grouped together, uses Missiles (keep at least three in reserve) to destroy them, otherwise stick to the Power Beam. After you slay the swarm, you'll be attacked by a Plated Beetle.
After you get to the center of this room, you'll find a cracked wall. Blast it with a Missile to reveal a Missile Expansion. Continue further and you'll find a Missile Lock Door plus some Shriekbats.


===Boss battle: Plated Beetle===
==Watery Hall==
<!-- image -->
'''Scan''': Chozo Lore - Meteor Strike
{{sidebar|float=right|width=200px|title=Advanced strategy|contents=You'll be able to kill this Plated Beetle immediately after it rams by rapidly firing Missiles ({{control|{{gc|y}} followed by {{gc|a}}|{{wii|Down|Dpad}} followed by {{wii|a}} (on default settings)}}). If done at close range, all the Missiles it takes to defeat the Plated Beetle will make contact before it turns around for another run.}}
There are five runic symbols that you'll have to scan in this room. The first three are located in the bottom area. After you've activated them, head up to and you'll find the fourth, this will expose the final one. Once the wall is dropped, go get the Charge Beam.
<!--Gallery of symbol locations -->


This creature behaves like a normal Beetle, however it is invulnerable to frontal attack. It'll make a screech just before it rams you, so dodge it then blast its vulnerable abdomen with Missiles. The creature will succumb to the damage after two or three hits with Missiles, depending on the set difficulty of the game.
After you acquire the Charge Beam, the Eyons will come to life. Use your Charge Beam to destroy them.

Latest revision as of 22:59, 1 June 2011

Drafts
Logbook entries
  • Creatures - Shriekbat
  • Creatures - Reaper Vine
  • Chozo Lore - Hatchling (NTSC)
  • Chozo Lore - Purification (PAL/Trilogy)
  • Chozo Lore - Meteor Strike
Items
  • Missile Expansion
  • Charge Beam
Enemies
  • Beetles
  • War Wasps
  • Scarabs
  • Plazmites
  • Shriekbats
  • Reaper Vines
  • Eyons
Bosses

Now that you've acquired the Morph Ball, roll out of the tunnel in the Ruined Tunnel and head back to the Main Plaza.

Main Plaza[edit]

Head up the steps near the Nursery Access, you'll come to a door leading to the Ruined Fountain Access. Continue through this room to the Ruined Fountain.

Ruined Fountain[edit]

Scan: Chozo Lore - Hatchling (NTSC)/Purification (PAL/Trilogy) There are two doors leading out of this room. The first one leads to a super heated room and without the protection of the Varia Suit, the heat will quickly kill you. Take the second door to the Arboretum Access instead.

Arboretum Access[edit]

Scan: Shriekbat Slowly progress into this room and you'll find several creatures hanging from the ceiling called Shriekbats, scan them for their Log Book entry. If you get too close to them, they'll fly towards you and explode however they don't take much firepower to kill.

Proceed to the Arboretum.

Arboretum[edit]

Scan: Reaper Vine You won't be able to destroy the Reaper Vines in here until much later, instead just fire on them and they'll retreat into the wall.

Continue on until you reach a Missile Lock Door. Blast through it then continue through the Gathering Hall Access into the Gathering Hall.

Gathering Hall[edit]

Take the door on the right to Save Station 2

Watery Hall Access[edit]

After you get to the center of this room, you'll find a cracked wall. Blast it with a Missile to reveal a Missile Expansion. Continue further and you'll find a Missile Lock Door plus some Shriekbats.

Watery Hall[edit]

Scan: Chozo Lore - Meteor Strike There are five runic symbols that you'll have to scan in this room. The first three are located in the bottom area. After you've activated them, head up to and you'll find the fourth, this will expose the final one. Once the wall is dropped, go get the Charge Beam.

After you acquire the Charge Beam, the Eyons will come to life. Use your Charge Beam to destroy them.