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:::Colour and favourite are acceptable spellings, as long as they're consistent within the guide. Are you removing or adding oxford commas? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:05, 18 June 2021 (UTC)
:::Colour and favourite are acceptable spellings, as long as they're consistent within the guide. Are you removing or adding oxford commas? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:05, 18 June 2021 (UTC)
:::::Neither since it has not been an issue but if I see a lack of oxford commas they will indeed be added. [[User:Trig Jegman|Trig]] - 00:08, 18 June 2021 (UTC)
:::::Neither since it has not been an issue but if I see a lack of oxford commas they will indeed be added. [[User:Trig Jegman|Trig]] - 00:08, 18 June 2021 (UTC)
== Super Mario Land sprites ==
While I have been a big fan and huge supporter of all the cleanup work that you've done around the site (and still am), I'm afraid I have to disagree with you about the SML sprites.  It is true that we prize accuracy in all of the information that we provide to readers.  However, when it comes to images, it is sufficient for them to be representative enough for readers to recognize them and instantly connect the visual for an enemy in question with the text that concerns their description and any strategies concerning them.  We are not a sprite resource center.  There are many other sites that do that far better than we do, and they are the appropriate destination for people seeking that content.
To claim that the SML sprites on [[Super Mario Land/Enemies]] don't actually come from the game is strictly a matter of interpretation.  Do they correlate 1:1 with the data contained in the ROM?  No.  Are they accurate enough to where a reader looking at them can instantly recognize the enemy in question and make the connection between what they see on the site and what they've experienced in the game?  Undeniably.  We have long had a tradition on SW to present graphics in a clear way that makes them easy enough for players to recognize.  Attempting to present them in their 1:1 presentation in the game either requires players to squint in order to make them out (GB sprites are smaller than emojis at this point), or they get upscaled and filtered to the point where they are extremely poor representations of what they originally were.
The method I employ in most cases is to take the 1:1 sprite, scale it to 200% with no filtering, and then scale it 200% once again with linear filtering, just to smooth out the edges a bit.  This results in an image that is large enough for our readers to see and instantly understand which enemy we are referencing.  That is the goal and the priority.  Images are not useful to readers if they have to jump through hoops like zooming in just to make them out.  People are viewing Strategy Wiki through devices that have substantially greater resolution than many of the games which they are reading about, originally presented with.  For their benefit, we have to take that into account.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 15:08, 10 September 2021 (UTC)