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|image=Zero Wing flyer.jpg
|image=Zero Wing flyer.jpg
|developer=[[Toaplan]]
|developer=[[Toaplan]]
|publisher={{colist|Namco|Williams Electronics}}
|publisher={{colist|Namco|Williams}}
|released={{sys|arcade|top=1}}{{jp|1989}}{{sys|smd}}{{jp|1991|May 31}}{{eu|1992}}{{sys|tgcd}}{{jp|1992|September 18}}
|released={{sys|arcade|top=1}}{{jp|1989}}{{sys|smd}}{{jp|1991|May 31}}{{eu|1992}}{{sys|tgcd}}{{jp|1992|September 18}}
|systems={{syslist|arcade}}
|systems={{syslist|arcade}}
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}}
}}
{{marquee|Zero Wing marquee.png}}
{{marquee|Zero Wing marquee.png}}
{{nihongo|'''Zero Wing'''|ゼロウィング}} is a [[1989]] side-scrolling [[shooter|shoot 'em up]] [[arcade]] game developed by [[Toaplan]] and published by [[Taito]]. It enjoyed a degree of success in arcades and was subsequently ported to the [[Sega Mega Drive]] by Toaplan on [[May 31]], [[1991]] in Japan, and by [[Sega]] during the following year in Europe, followed by a [[PC Engine CD-ROM]] release by [[Naxat Soft]] on [[September 18]], [[1992]] only in Japan.
{{nihongo|'''Zero Wing'''|ゼロウィング}} is a [[1989]] side-scrolling [[shooter|shoot 'em up]] [[arcade]] game developed by [[Toaplan]] and published by [[Namco]] in Japan and [[Williams]] in the US. It enjoyed a degree of success in arcades and was subsequently ported to the [[Sega Mega Drive]] by Toaplan on [[May 31]], [[1991]] in Japan, and by [[Sega]] during the following year in Europe, followed by a [[PC Engine CD-ROM]] release by [[Naxat Soft]] on [[September 18]], [[1992]] only in Japan.


The player is a lone hero who will save the universe from an evil force. As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels, each with different style and enemies and a few minutes long.
The player is a lone hero who will save the universe from an evil force. As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels, each with different style and enemies and a few minutes long.

Revision as of 15:55, 3 July 2022

Box artwork for Zero Wing.
Box artwork for Zero Wing.
Zero Wing
Developer(s)Toaplan
Publisher(s)Namco, Williams
Year released
System(s)Arcade
Genre(s)Shooter
ModesSingle player
Zero Wing
Developer(s)Toaplan
Publisher(s)Toaplan, Sega
Year released1991
System(s)Sega Genesis, Nintendo Switch
Zero Wing
Developer(s)Toaplan
Publisher(s)Naxat Soft
Year released1992
System(s)TurboGrafx-CD
LinksZero Wing ChannelSearchSearch
Zero Wing marquee

Zero Wing (ゼロウィング?) is a 1989 side-scrolling shoot 'em up arcade game developed by Toaplan and published by Namco in Japan and Williams in the US. It enjoyed a degree of success in arcades and was subsequently ported to the Sega Mega Drive by Toaplan on May 31, 1991 in Japan, and by Sega during the following year in Europe, followed by a PC Engine CD-ROM release by Naxat Soft on September 18, 1992 only in Japan.

The player is a lone hero who will save the universe from an evil force. As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels, each with different style and enemies and a few minutes long.

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