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{{Header Nav|game=Zombies Ate My Neighbors|num=0}}
{{Header Nav|game=Zombies Ate My Neighbors}}
{{Infobox
{{Game
|completion=0
|image=Zombies Ate My Neighbors snes cover.jpg
|title=Zombies Ate My Neighbors
|title=Zombies Ate My Neighbors
|image=Zombies Ate My Neighbors snes cover.jpg
|developer=[[LucasArts]]
|developer=[[LucasArts]]
|publisher=[[Konami]]
|publisher=[[Konami]]
|distributor=[[Wii Virtual Console]]
|year=1993
|systems=[[SNES]], [[Sega Genesis]], [[Wii]]
|ratings={{ESRB|E}}
|designer=Mike Ebert
|designer=Mike Ebert
|released={{sys|snes|genesis}}{{na|1993|July 19}}{{eu|1994|January 27}}
{{sys|VC}}{{us|2009|October 26}}{{eu|2009|October 30}}{{au|2009|October 30}}
|genre=[[Action]], [[Run and gun]]
|genre=[[Action]], [[Run and gun]]
|systems=[[SNES]], [[Sega Genesis]], [[Sega Channel]], [[Wii]]
|modes=[[Single player]], [[co-op]], [[multiplayer]]
|modes=[[Single player]], [[Co-op]]
|ratings={{ESRB|E}}
|followed by=[[Ghoul Patrol]]
|followed by=[[Ghoul Patrol]]
}}
}}
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A sequel entitled [[Ghoul Patrol]] was released in [[1994]], but was not as well received as its predecessor and no further sequels were produced.
A sequel entitled [[Ghoul Patrol]] was released in [[1994]], but was not as well received as its predecessor and no further sequels were produced.
{{Continue Nav}}
 
The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.
The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.
{{ToC}}
{{ToC}}


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[[Category:SNES]]
[[Category:SNES]]
[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Sega Channel]]
[[Category:Wii]]
[[Category:Wii
[[Category:Action]]
[[Category:Action]]
[[Category:Run and gun]]
[[Category:Run and gun]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Co-op]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Co-op]]

Latest revision as of 15:51, 28 October 2021

Box artwork for Zombies Ate My Neighbors.
Box artwork for Zombies Ate My Neighbors.
Zombies Ate My Neighbors
Developer(s)LucasArts
Publisher(s)Konami
Year released1993
System(s)SNES, Sega Genesis, Wii
Followed byGhoul Patrol
Designer(s)Mike Ebert
Genre(s)Action, Run and gun
ModesSingle player, co-op, multiplayer
Rating(s)ESRB Everyone
LinksZombies Ate My Neighbors ChannelSearchSearch

Zombies Ate My Neighbors is a 1993 run and gun 'horror' video game for the Sega Genesis and SNES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. It was published by Konami.

A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor and no further sequels were produced.

The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.

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