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{{Header Nav|game=Zombies Ate My Neighbors | {{Header Nav|game=Zombies Ate My Neighbors}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Zombies Ate My Neighbors snes cover.jpg | |||
|title=Zombies Ate My Neighbors | |title=Zombies Ate My Neighbors | ||
|developer=[[LucasArts]] | |developer=[[LucasArts]] | ||
|publisher=[[Konami]] | |publisher=[[Konami]] | ||
| | |year=1993 | ||
|systems=[[SNES]], [[Sega Genesis]], [[Wii]] | |||
|ratings={{ESRB|E}} | |||
|designer=Mike Ebert | |designer=Mike Ebert | ||
|genre=[[Action]], [[Run and gun]] | |genre=[[Action]], [[Run and gun]] | ||
| | |modes=[[Single player]], [[co-op]], [[multiplayer]] | ||
|followed by=[[Ghoul Patrol]] | |followed by=[[Ghoul Patrol]] | ||
}} | }} | ||
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A sequel entitled [[Ghoul Patrol]] was released in [[1994]], but was not as well received as its predecessor and no further sequels were produced. | A sequel entitled [[Ghoul Patrol]] was released in [[1994]], but was not as well received as its predecessor and no further sequels were produced. | ||
The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. | The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage. | ||
{{ToC}} | {{ToC}} | ||
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[[Category:SNES]] | [[Category:SNES]] | ||
[[Category:Sega Genesis]] | [[Category:Sega Genesis]] | ||
[[Category: | [[Category:Wii]] | ||
[[Category:Action]] | [[Category:Action]] | ||
[[Category:Run and gun]] | [[Category:Run and gun]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Co-op]] | |||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
Latest revision as of 15:51, 28 October 2021
Zombies Ate My Neighbors | |
---|---|
Developer(s) | LucasArts |
Publisher(s) | Konami |
Year released | 1993 |
System(s) | SNES, Sega Genesis, Wii |
Followed by | Ghoul Patrol |
Designer(s) | Mike Ebert |
---|---|
Genre(s) | Action, Run and gun |
Modes | Single player, co-op, multiplayer |
Rating(s) |
Zombies Ate My Neighbors is a 1993 run and gun 'horror' video game for the Sega Genesis and SNES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. It was published by Konami.
A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor and no further sequels were produced.
The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.