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*Open the nut away from the Jester.
*Open the nut away from the Jester.
*Wear out the magic wand (use 5 times) before needed.
*Wear out the magic wand (use 5 times) before needed.
*Drink all (4 times) of the magic potion before needed.
*Drink all (4 times) of the magic potion before needed; you can spill it accidentally by typing "drop potion" instead of "drop cup". It will be also spilled if you fall down the gravel pit from the Grotto.
*Break a weight of the Tower of Bozbar game (by putting a heavier one over a lighter one).
*Break a weight of the Tower of Bozbar game (by putting a heavier one over a lighter one).
*Teleport on the Island while the Yacht is not docked there.
*Teleport on the Island while the Yacht or Dirigible is not docked there.
*Let the fox, the chicken and the worm eat each other.
*Enter the Inquisition by having the magic Cloak in your inventory (it will be taken, and if you survive you won't have it back).
*Fail to take the box from the Inquisition (you won't be able to enter the hall after you leave).
*Drop any usable item in the Pits or in the Cauldron.  
{{Footer Nav|game=Zork Zero|prevpage=|nextpage=}}
{{Footer Nav|game=Zork Zero|prevpage=|nextpage=}}

Latest revision as of 17:00, 30 January 2010

Things which should you try, will make it impossible to finish Zork 0.

  • Open the nut away from the Jester.
  • Wear out the magic wand (use 5 times) before needed.
  • Drink all (4 times) of the magic potion before needed; you can spill it accidentally by typing "drop potion" instead of "drop cup". It will be also spilled if you fall down the gravel pit from the Grotto.
  • Break a weight of the Tower of Bozbar game (by putting a heavier one over a lighter one).
  • Teleport on the Island while the Yacht or Dirigible is not docked there.
  • Let the fox, the chicken and the worm eat each other.
  • Enter the Inquisition by having the magic Cloak in your inventory (it will be taken, and if you survive you won't have it back).
  • Fail to take the box from the Inquisition (you won't be able to enter the hall after you leave).
  • Drop any usable item in the Pits or in the Cauldron.