Editing Bionic Commando (NES)/Gameplay
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=== Bullets === | === Bullets === | ||
[[File:Bionic Commando bullet sprite.png|right]] | [[File:Bionic Commando bullet sprite.png|right]] | ||
Throughout the game, defeated enemies drop bullets. Bullets are akin to experience points in RPGs; when you collect enough bullets, you will rise to a new level of experience. Each new level of experience grants Ladd an extra meter of health. The most amount of health that you can accumulate is 8 bars. However, in order to accumulate these levels, you must collect the bullets. Bullets disappear if they are not collected quickly enough. Keep in mind that you can also use your grappling hook to collect the bullets while they are still bouncing on the ground. The number of bullets required to reach the next level rises incrementally | Throughout the game, defeated enemies drop bullets. Bullets are akin to experience points in RPGs; when you collect enough bullets, you will rise to a new level of experience. Each new level of experience grants Ladd an extra meter of health. The most amount of health that you can accumulate is 8 bars. However, in order to accumulate these levels, you must collect the bullets. Bullets disappear if they are not collected quickly enough. Keep in mind that you can also use your grappling hook to collect the bullets while they are still bouncing on the ground. The number of bullets required to reach the next level rises incrementally. Refer to the chart below to determine how many bullets are required to reach each new level. | ||
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