Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 150: | Line 150: | ||
For this medal, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal. | For this medal, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal. | ||
== No Cheating | == No Cheating SpeedRun in One Segment for Mere Mortals == | ||
(For background on this section, refer to the [[Portal/Speedrunning|Portal speedrunning overview page]].) | |||
This is probably the most exasperating chamber for speedrunners. A tricky, but learnable, finesse will get you through Part 1 feeling good about yourself. Part 3 just has to be executed perfectly according to the normal walkthrough, but is also rewarding to the player. But in between ... there's Part 2. Following the normal walkthrough is easy, but tedious and time consuming. The clock is ticking but you're standing there, waiting for the pellet or the moving platform, and all your skill and effort in the previous chambers is wasting away. The only way to get a better time is to follow the method used for a gold medal time challenge. However, there are several points here where you stare death in the face. If you are shot to death or fall into the toxic goo, that's going to be about twenty minutes of effort down the drain. You can quicksave and load and try again if you die, but this erodes the advantage of the fast method. | This is probably the most exasperating chamber for speedrunners. A tricky, but learnable, finesse will get you through Part 1 feeling good about yourself. Part 3 just has to be executed perfectly according to the normal walkthrough, but is also rewarding to the player. But in between ... there's Part 2. Following the normal walkthrough is easy, but tedious and time consuming. The clock is ticking but you're standing there, waiting for the pellet or the moving platform, and all your skill and effort in the previous chambers is wasting away. The only way to get a better time is to follow the method used for a gold medal time challenge. However, there are several points here where you stare death in the face. If you are shot to death or fall into the toxic goo, that's going to be about twenty minutes of effort down the drain. You can quicksave and load and try again if you die, but this erodes the advantage of the fast method. | ||
'''Part 1 - Drops and Flings''' : | '''Part 1 - Drops and Flings''' : (''more here'') | ||
'' | |||
'''Part 2 - Turrets and Energy Pellets''' : (''more here'') | |||
'''Part 3 - Linked Flings''' : Once you are through the button-controlled door, follow the normal walkthrough, above, but practice and use a better sequence of portal placement. As soon as you can, put a portal on the first platform over the toxic goo. ''Then'', hurl yourself into the pit and place the other portal at the bottom so that you go through it. Putting the portal in the pit first, looking up to put the other one on the platform and then dropping into the pit will just waste time. As you fly up from each platform in turn, you need to know which way to look to place a portal on the next higher platform. Practice, and always do exactly the same thing so that you always get the portal placed on the first try. Instead of alternating portal colors, which can go wrong if you are distracted, consider always putting one color ahead on the next platform and the other color on the platform you flung up from and are now plummeting back towards. There is plenty of time to do this. Every time you fly up, turn to locate the next platform, shoot blue onto it (for example), then look straight down and shoot orange. This may let you concentrate better on the turn you will need to locate the next platform | '''Part 3 - Linked Flings''' : Once you are through the button-controlled door, follow the normal walkthrough, above, but practice and use a better sequence of portal placement. As soon as you can, put a portal on the first platform over the toxic goo. ''Then'', hurl yourself into the pit and place the other portal at the bottom so that you go through it. Putting the portal in the pit first, looking up to put the other one on the platform and then dropping into the pit will just waste time. As you fly up from each platform in turn, you need to know which way to look to place a portal on the next higher platform. Practice, and always do exactly the same thing so that you always get the portal placed on the first try. Instead of alternating portal colors, which can go wrong if you are distracted, consider always putting one color ahead on the next platform and the other color on the platform you flung up from and are now plummeting back towards. There is plenty of time to do this. Every time you fly up, turn to locate the next platform, shoot blue onto it (for example), then look straight down and shoot orange. This may let you concentrate better on the turn you will need to locate the next platform. | ||
{{Footer Nav|game=Portal|prevpage=Chamber 17|nextpage=Chamber 19}} | {{Footer Nav|game=Portal|prevpage=Chamber 17|nextpage=Chamber 19}} |