Editing Rise of Nations/Buildings
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{{Header Nav|game=Rise of Nations}} | {{Header Nav|game=Rise of Nations}} | ||
== | ==Temple== | ||
*'''Benefit''': | *'''Benefit''': Taxation and Religion Research | ||
The place of religion research this building allows the player to extend their border's reach and the health of buildings via the Religion research. It allows the city to gather extra wealth from the taxes gathered from every corner of the territory via the Taxation researches. It requires 1st science research as a prerequisite. It must be built within the economic radius of a city. It also increases the hit points and attack range of a city. | |||
==Market== | |||
*'''Benefit''': +10 Gold | |||
Builds caravans and merchants. Caravans are an important source to generate wealth. Merchants can be used to gather rare natural resources for your kingdom. It requires 1st commerce research as a requirement. | |||
==Farm== | ==Farm== | ||
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*'''Benefit''': Age and Technology Research | *'''Benefit''': Age and Technology Research | ||
Introduced in the beginning of the game, the library is a building where new technologies and ages can be researched. This eventually leads to better army units and buildings. Most upgrades require a library research as a pre-requirement | Introduced in the beginning of the game, the library is a building where new technologies and ages can be researched. This eventually leads to better army units and buildings. Most upgrades require a library research as a pre-requirement | ||
{{Footer Nav|game=Rise of Nations|prevpage=Units|nextpage=Resources}} | {{Footer Nav|game=Rise of Nations|prevpage=Units|nextpage=Resources}} |