MapleStory/Formulas: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Damage Range: add exceptional cases
(275 -> 300)
(→‎Damage Range: add exceptional cases)
Line 6,060: Line 6,060:


===Damage Range===
===Damage Range===
;When not equipping a weapon (except Pirate jobs that are not Xenons)
Danage range will be set to 0. Character is unable to attack.
;When not equipping a weapon (for Pirate jobs except Xenon)
*'''Upper <u>Actual</u> Damage Range''': <math>1.43 \times Stat Value/100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual/5</math>, '''rounded off'''
*'''Upper Shown Damage Range''': <math>UpperActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application'''
*'''Lower Shown Damage Range''': <math>1+LowerActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application'''
All pirate characters except Xenons can attack normally (punching/fisting), and certain jobs can even use attack skills.
;When equipping a weapon
*'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off'''
*'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off'''
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off'''
1,845

edits