MapleStory/Formulas: Difference between revisions
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→Damage Range: add exceptional cases
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===Damage Range=== | ===Damage Range=== | ||
;When not equipping a weapon (except Pirate jobs that are not Xenons) | |||
Danage range will be set to 0. Character is unable to attack. | |||
;When not equipping a weapon (for Pirate jobs except Xenon) | |||
*'''Upper <u>Actual</u> Damage Range''': <math>1.43 \times Stat Value/100</math>, '''rounded off''' | |||
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual/5</math>, '''rounded off''' | |||
*'''Upper Shown Damage Range''': <math>UpperActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application''' | |||
*'''Lower Shown Damage Range''': <math>1+LowerActual \times (1+Damage\% /100) \times (1+Final\% /100)</math>, '''rounded down, display is capped at 999B 999M 999K 999 but no limit for damage output application''' | |||
All pirate characters except Xenons can attack normally (punching/fisting), and certain jobs can even use attack skills. | |||
;When equipping a weapon | |||
*'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off''' | *'''Upper <u>Actual</u> Damage Range''': <math>Multiplier \times Stat Value \times TotalJobATT/100</math>, '''rounded off''' | ||
*'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off''' | *'''Lower <u>Actual</u> Damage Range''': <math>UpperActual \times Mastery\% /100</math>, '''rounded off''' |