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{{Header Nav|game=Grand Theft Auto 2}} | {{Header Nav|game=Grand Theft Auto 2}} | ||
{{floatingtoc}} | |||
Power-ups are scattered around each district, and they can also be received by crushing [[../Vehicles|vehicles]]. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status. | |||
{| {{prettytable}} | {| {{prettytable}} | ||
| | !width=20%| Power-up | ||
!width=80%| Description | |||
! Description | |- id="Health" | ||
|- | |||
! Health | ! Health | ||
| | | Restores Health to 5 full hearts | ||
|- | |- id="Armor" | ||
! Armor | ! Armor | ||
| | | 10 extra Health against firearms: doesn't protect against being run over, direct hits from a {{s|Weapons|Rocket Launcher}}, being arrested or falling. | ||
|- | |- id="Get Outta Jail Free Card" | ||
! Get Outta Jail Free Card | |||
| Keep weapons after being busted by cops once. | |||
|- id="Cop Bribe" | |||
! Cop Bribe | |||
| Wanted level cleared. | |||
|- id="Life +1" | |||
! Life +1 | |||
| Gain 1 life. | |||
|- id="Multiplier 1" | |||
! Multiplier 1 | |||
| Increases multiplier of cash rewards. | |||
|- id="Respect!" | |||
! Respect! | |||
| Gain 1 Respect with a gang if in its territory. | |||
|} | |||
The following power-ups have a time limit: | |||
{| {{prettytable}} | |||
!width=20%| Power-up | |||
!width=80%| Description | |||
|- id="Double Damage" | |||
! Double Damage | ! Double Damage | ||
| Doubles | | Doubles damage of firearms. Does not affect {{s|Weapons|Rocket Launcher}}, {{s|Weapons|Grenades}}, {{s|Weapons|Molotov Cocktails}} and {{s|Weapons|Vehicle Bomb}}. | ||
|- | |- id="ElectroFingers" | ||
! Fast | ! ElectroFingers | ||
| | | Shocks and eventually kills anyone who comes in close contact: best used by punching out your targets and then standing over them until killed. | ||
|- | |- id="Fast Reload" | ||
! Fast Reload | |||
| Reload twice as fast, so you can fire twice as fast. | |||
|- id="Invisibility" | |||
! Invisibility | ! Invisibility | ||
| Makes you invisible to | | Makes you invisible to gang members and law enforcement. | ||
|- | |- id="Invulnerability*" | ||
! Invulnerability* | ! Invulnerability* | ||
| | | Invulnerable to fists, bullets and cars. Does not apply to {{s|Weapons|ElectroGun}}, ElectroFingers, water, being blown up in a car or falling. | ||
|} | |} | ||
==Area 1: Downtown District== | |||
[https://en.wikigta.org/wiki/Power-ups_Downtown_District_(GTA2) Power-up locations on map of Area 1: Downtown District] | |||
==Area 2: Residential District== | |||
[https://en.wikigta.org/wiki/Power-ups_Residential_District_(GTA2) Power-up locations on map of Area 2: Residential District] | |||
==Area 3: Industrial District== | |||
[https://en.wikigta.org/wiki/Power-ups_Industrial_District_(GTA2) Power-up locations on map of Area 3: Industrial District] | |||
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Revision as of 22:39, 4 October 2023
Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.
Power-up | Description |
---|---|
Health | Restores Health to 5 full hearts |
Armor | 10 extra Health against firearms: doesn't protect against being run over, direct hits from a Rocket Launcher, being arrested or falling. |
Get Outta Jail Free Card | Keep weapons after being busted by cops once. |
Cop Bribe | Wanted level cleared. |
Life +1 | Gain 1 life. |
Multiplier 1 | Increases multiplier of cash rewards. |
Respect! | Gain 1 Respect with a gang if in its territory. |
The following power-ups have a time limit:
Power-up | Description |
---|---|
Double Damage | Doubles damage of firearms. Does not affect Rocket Launcher, Grenades, Molotov Cocktails and Vehicle Bomb. |
ElectroFingers | Shocks and eventually kills anyone who comes in close contact: best used by punching out your targets and then standing over them until killed. |
Fast Reload | Reload twice as fast, so you can fire twice as fast. |
Invisibility | Makes you invisible to gang members and law enforcement. |
Invulnerability* | Invulnerable to fists, bullets and cars. Does not apply to ElectroGun, ElectroFingers, water, being blown up in a car or falling. |
Area 1: Downtown District
Power-up locations on map of Area 1: Downtown District
Area 2: Residential District
Power-up locations on map of Area 2: Residential District