World of Warcraft: Difference between revisions

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As an added benefit, Blizzard Entertainment has put much effort into creating a game that casual players and hardcore players enjoy alike. For casual players, a few quests can be completed in a matter of a couple hours in the evening, unlike other MMORPGs which require playing the game like a full-time job to feel that you've accomplished something. They also implemented a "rested xp" game mechanism and allows for 200% experience gained from destroying monsters which is activated if a player hasn't gained monster XP for a certain period of time, helping casual players to level at a respectable pace.  For hardcore players, who have time and desire to put man hours in, there are item rewards for competing in PvP game play which often requires five or more hours daily, as well, completing instanced dungeons which take hours to complete often yeild desirable items.
As an added benefit, Blizzard Entertainment has put much effort into creating a game that casual players and hardcore players enjoy alike. For casual players, a few quests can be completed in a matter of a couple hours in the evening, unlike other MMORPGs which require playing the game like a full-time job to feel that you've accomplished something. They also implemented a "rested xp" game mechanism and allows for 200% experience gained from destroying monsters which is activated if a player hasn't gained monster XP for a certain period of time, helping casual players to level at a respectable pace.  For hardcore players, who have time and desire to put man hours in, there are item rewards for competing in PvP game play which often requires five or more hours daily, as well, completing instanced dungeons which take hours to complete often yeild desirable items.


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== Table of Contents ==
== Table of Contents ==