MapleStory/Magician: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
no edit summary
m (spelling)
No edit summary
Line 14: Line 14:
* Very low health and can die easily against most monsters without magic guard.
* Very low health and can die easily against most monsters without magic guard.
* Magician armors in the beginning give very low defense.
* Magician armors in the beginning give very low defense.
* Hard to raise from level 1 - 8.
* Hard to raise from level 1 - 8.(Not anymore you can splurge all your AP into STR mapleglobal now has a system in which Grendel The Really Old Fixes your AP you dont even need 20 int to become a magician).
* Uses a lot of pots especially Mp Pots.
* Uses a lot of pots especially Mp Pots.


Line 69: Line 69:


===Requirements===
===Requirements===
*at least 20 INT
*at least 20 INT(not anymore you can have anything on your stats as a begginer because Grendel The Really Old fixes your stats now and makes the int proper for your lvl).(Mapleglobal)
*at least level 8
*at least level 8
*lots of INT (recommended) (Mage damage=(Basic Attack*INT)+Magic Attack)
*lots of INT (recommended) (Mage damage=(Basic Attack*INT)+Magic Attack)
*low strength and dexterity (useless junk stats for mages) (aim for 4/4) (be patient, don't spam roll lest you miss.)
*low strength and dexterity(none of this matters now because of the changes mapleglobal have made in the begginers you can splurge all your stats into STR)
*have not chosen any other job.(duh)
*have not chosen any other job.(duh)


Line 86: Line 86:


===Beginners===
===Beginners===
When you begin the game, you get to choose the stats that your character will begin the game with.  These are STR, DEX, INT and LUK.  Magician equipment, defense, and damage all depend on INT and LUK; STR and DEX are not required for anything. When creating your character, STR and DEX should be as low as possible, preferably a 4 in each, though up to dual 5 or even 6/4 is acceptable.  Since INT and LUK will be raised at each level up, it doesn't matter what they are at this point, as long as STR and DEX are low. However, getting a high INT (8/9/10) would be preferable, as well as LUK. Just remember to major your AP (ability points) in INT.
When you begin the game, you don't get to choose the stats that your character will begin the game with.  Mapleglobal allows you to splurge your stats anyway you want and your 1st job instructor (ie-Athena-Archer, Dark Lord-Thief, Grendel The Really Old-Magician, Daces With The Barlog- Warrior).But once you get your first job you have got to be careful and only put in int and luk.


The Ap build goes as:
lvl    luck    int
8        11      All the AP you have left
9        12      All the AP you have left
10      13      All the Ap you have left
11      14      All the Ap you have left
So basically your luk should always be 3 above your lvl and the rest should go on int.( If you have trouble with this just click auto assign, It automatically assigns your AP to the best possible one.)
Detailed information about raising INT and LUK can be found on the [[../Magician Guide/Builds|Builds]] page. A basic rule of thumb is that as long as your luck is 3 more than your level, you should be able to wear the equipment.
Detailed information about raising INT and LUK can be found on the [[../Magician Guide/Builds|Builds]] page. A basic rule of thumb is that as long as your luck is 3 more than your level, you should be able to wear the equipment.


Be patient at the start, It's kind of hard.


The rewards of being a mage are great though...


===Maple Island===
===Maple Island===
At the beginning, your damage will be severely limited. The best training enemy for the beginning Magician are Green and Blue Snails. Try not to use healing items now. Save them for later. If you die now, your experience stays the same. Later, during the first job, exp decreases if you die. Now since the BIG update, it will be a lot easier for mages to lvl up. Luckily, the Magician's advancement level is only 8, whereas the other classes have an advancement level of 10. Also, a Hand Axe appears to be the best weapon for a Beginning Mage, since it has a higher tendency to strike for 3 damage.
Because of the new update and all the new quest it's much easier to level up on maple Island you probaly wont even have time to finish the quest.
 
The first few maps have an abundance of green snails. Beyond that are the two towns on Maple Island. If you wish, there are also quests on Maple Island that can be completed. One gives a helmet equip, and another gives a weapon. The second quest may require a lot of patience, as it asks for 10 orange mushroom caps (orange mushrooms have 80 hp!) as well as 30 blue snail shells. Fortunately, if you have the patience, there are safe spots you can jump and hit mushrooms without taking damage, but your hits tend to be extremely low (1). The reward for the quest is either a fruit knife or a razor, which is useless for a magician, so if you want to sell it then loot or buy orange mushroom caps.


Do note that the current Maple Island quests spoon feeds you to level 10, but some are too difficult for magicians.


Once you hit level 8 and if you have at least 20 points of INT (which you should if you have read this guide so far), go to Southperry and take the ship to Lith Harbor at a cost of 150 mesos. You get a beginner wand when you become a magician so don't waste money and buy a wand.
Do note that the current Maple Island quests spoon feeds you to level 8, but BE CAREFUL YOU STOP WHEN YOUR LVL 8 AND MAKE YOUR WAY TO VICTORIA ISLAND. BECAUSE OF THE NEW EASY BEGGINER UPDATES ITS SO EASY TO LVL.


===Victoria Island===
Victoria Island===
First things first. By now, hopefully you should have at least 2,200 meso remaining, enough to get to the Mage town, Ellinia, and buy the first weapon that adds Magic Attack if you want. You will also get a beginners wand from Grendel the really old. If you have more, go to the Lith Harbor Weapon/Armour store and purchase the level 11 Common-Class top/bottom. These have more Weapon Defense than more your level 8 and 13 (Male) Mage-specific equips, and no monsters apply Magic Defense to their attacks yet. The level 13 (Female) Mage-specific equips have a slightly higher Weapon Defense than the level 11 Common-Class equips, but the slightly higher Weapon Defense is not worth the additional cost. Also, it may be easier for beginning mages to simply forgo clothing and invest their mesos in weapons, Red Potions (50 HP) and the ever important Blue Potions (100 MP)/Mana Elixirs (300 MP).
First things first. By now, hopefully you should have at least 2,200 meso remaining, enough to get to the Mage town, Ellinia, and buy the first weapon that adds Magic Attack if you want(but good Ol Grendel Gives you a wand anyway but with a little low magic att). If you have more, go to the Lith Harbor Weapon/Armour store and purchase the level 11 Common-Class top/bottom. These have more Weapon Defense than more your level 8 and 13 (Male) Mage-specific equips, and no monsters apply Magic Defense to their attacks yet. The level 13 (Female) Mage-specific equips have a slightly higher Weapon Defense than the level 11 Common-Class equips, but the slightly higher Weapon Defense is not worth the additional cost. Also, it may be easier for beginning mages to simply forgo clothing and invest their mesos in weapons, Red Potions (50 HP) and the ever important Blue Potions (100 MP)/Mana Elixirs (300 MP).


When you are ready, either talk to the man in the ticket booth near the ship, and choose to go to Ellinia or walk to Ellinia. Walking is a good way to train, but running into high level monsters is more or less inevitable. If you walk, make sure you do not advance to level 9 before getting to Ellinia. (You may level up to level 9 and above if your local version supports SP compensation. However, it would be better to check with other Maplers 1st. Remain at level 8 if you are not willing to take the risk. Do note that SP compensation only applies from level 9 to 29.) Also, before you leave, there is an easy quest you can do in Lith Harbor. Talk to Olaf, who is near the right of the city, in the lower level. Once you've answered his questions correctly, you can choose the next quest from him. Choose path of the Magician. Once you've become a magician, you can go back and talk to Olaf again (whenever, doesn't have to be right away) and get a reward.
When you are ready, either talk to the man in the ticket booth near the ship, and choose to go to Ellinia or walk to Ellinia. Walking is a good way to train, but running into high level monsters is more or less inevitable. If you walk, make sure you do not advance to level 9 before getting to Ellinia. (You may level up to level 9 and above if your local version supports SP compensation. However, it would be better to check with other Maplers 1st. Remain at level 8 if you are not willing to take the risk. Do note that SP compensation only applies from level 9 to 29.) Also, before you leave, there is an easy quest you can do in Lith Harbor. Talk to Olaf, who is near the right of the city, in the lower level. Once you've answered his questions correctly, you can choose the next quest from him. Choose path of the Magician. Once you've become a magician, you can go back and talk to Olaf again (whenever, doesn't have to be right away) and get a reward.
Anonymous user