Ultima VII: The Black Gate: Difference between revisions
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After being taunted by a mysterious being who calls himself The Guardian, a moongate appears. The Avatar arrives back in Britannia once more, and is immediately confronted with a grisly murder. As he investigates he discovers this is more than just a simple murder. The world is changed from his last visit: magic is failing and unpredictable, the moongates are malfunctioning, and in fact the whole land is in danger of falling prey to The Guardian. | After being taunted by a mysterious being who calls himself The Guardian, a moongate appears. The Avatar arrives back in Britannia once more, and is immediately confronted with a grisly murder. As he investigates he discovers this is more than just a simple murder. The world is changed from his last visit: magic is failing and unpredictable, the moongates are malfunctioning, and in fact the whole land is in danger of falling prey to The Guardian. | ||
The game was quickly followed by the Forge of Virtue expansion disk which | The game was quickly followed by the [[Ultima VII: Forge of Virtue|Forge of Virtue]] expansion disk which added the [[Ultima VII: Forge of Virtue/Walkthrough|Isle of Fire]], and the following year the pseudo-sequel [[Ultima VII Part Two: Serpent Isle]] was released. In [[1994]] a totally different version called [[Ultima: The Black Gate]] was released for the [[Super Nintendo]], replacing murders with kidnapping and utterly redesigning the world map, among other changes. In [[2006]] this version was released for the [[PlayStation Portable]] as part of [[EA Replay]]. | ||
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