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Grand Theft Auto 2/Power-ups: Difference between revisions
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(Created page with "{{Header Nav|game={{subst:BASEPAGENAME}}}} {| {{prettytable}} |- ! Name power-up ! Description |- ! Health | Use to restore your health to the 5 full hearts |- ! Armor | Gives...") |
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! Double Damage | ! Double Damage | ||
| Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs. | | Doubles the damage dealt by all fire arms. Does not apply to rocket launcher, grenades, Molotov cocktails and vehicle bombs. | ||
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! Fast reload | |||
| Makes you reload twice as fast, so you can fire twice as fast. | |||
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! Invisibility | ! Invisibility | ||
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! Invulnerability* | ! Invulnerability* | ||
| Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings. | | Makes you during 1 minute invulnerable to fists, bullets and cars. Does not apply to electrogun, electrofingers, water, being blown up in a car and falling of buildings. | ||
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! Electrofingers | |||
| Fires electric shocks (like those of the electrogun) at anyone who comes in range of the user. Anyone being to long in range dies. It has a very short range. To best use it, punch your target down and than let the electrofingers kill him by standing on top of him. | |||
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! Get outta jail free card | ! Get outta jail free card |