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m (Instant GANG based on e.txt and YouTube videos of Multiplayer)
 
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!width=80%| Description
!width=80%| Description
|- id="Health"
|- id="Health"
! Health
! Health<br>[[File:GTA2 Sprite Health.png]]
| Restores Health to 5 full hearts
| Restored to maximum Health.
|- id="Armor"
|- id="Armor"
! Armor
! Armor<br>[[File:GTA2 Sprite Armor.png]] [[File:GTA2 Icon Armor.png]]
| 10 extra Health against firearms: doesn't protect against being run over, direct hits from a {{s|Weapons|Rocket Launcher}}, being arrested or falling.
| 10 extra Health against firearms. Armor doesn't protect against drowning, electrocution, explosives, falling, fists, flames or vehicles. This is lost if you're wasted, and it isn't saved.
|- id="Get Outta Jail Free Card"
|- id="Get Outta Jail Free Card"
! Get Outta Jail Free Card
! Get Outta Jail Free Card<br>[[File:GTA2 Sprite Get Outta Jail Free Card.png]] [[File:GTA2 Icon Get Outta Jail Free Card.png]]
| Keep weapons after being busted by cops once.
| Keep bonus multiplier and weapons after being busted by cops once. This is kept if you're wasted, but it isn't saved.
|- id="Cop Bribe"
|- id="Cop Bribe"
! Cop Bribe
! Cop Bribe<br>[[File:GTA2 Sprite Cop Bribe.png]]
| Wanted level cleared.
| Wanted level cleared.
|- id="Life +1"
|- id="Life 1"
! Life +1
! Life 1<br>[[File:GTA2 Sprite Life.png]]
| Gain 1 life.
| Gain 1 life. This is saved.
|- id="Multiplier 1"
|- id="Multiplier 1"
! Multiplier 1
! Multiplier 1<br>[[File:GTA2 Sprite Multiplier.png]]
| Increases multiplier of cash rewards.
| Increases bonus multiplier. This is saved.
|- id="Respect!"  
|- id="Respect!"  
! Respect!
! Respect!<br>[[File:GTA2 Sprite Respect.png]]
| Gain 1 Respect with a gang if in its territory.
| Gain 1 Respect with a gang if in its territory. This is saved.
|- id="Instant Gang"
! Instant Gang<br>[[File:GTA2 Sprite Instant Gang.png]]
| In multiplayer, gain maximum four bodyguards with ([[../Weapons#Dual Pistol|Dual]]) {{s|Weapons|Pistol}}s.
|}
|}


The following power-ups have a time limit:
The following power-ups have a time limit, and aren't saved:


<!-- Time limits measured in Area 1: Downtown District using Taxi Kill Frenzy timer (180 seconds) -->
{| {{prettytable}}
{| {{prettytable}}
!width=20%| Power-up
!width=20%| Power-up
!width=80%| Description
!width=80%| Description
|- id="Double Damage"
|- id="Double Damage"
! Double Damage
! Double Damage<br>[[File:GTA2 Sprite Double Damage.png]] [[File:GTA2 Icon Double Damage.png]]
| Doubles damage of firearms. Does not affect {{s|Weapons|Rocket Launcher}}, {{s|Weapons|Grenades}}, {{s|Weapons|Molotov Cocktails}} and {{s|Weapons|Vehicle Bomb}}.
| Doubles damage of firearms, but not an {{s|Weapons|ElectroGun}}, explosives or a {{s|Weapons|Flamethrower}}. It lasts 60 seconds.
|- id="ElectroFingers"
|- id="ElectroFingers"
! ElectroFingers
! ElectroFingers<br>[[File:GTA2 Sprite ElectroFingers.png]] [[File:GTA2 Icon ElectroFingers.png]]
| Shocks and eventually kills anyone who comes in close contact: best used by punching out your targets and then standing over them until killed.
| Shocks and eventually kills anyone who comes in close contact: it's best used by punching out your targets and then standing over them until killed. It lasts 70 seconds.
|- id="Fast Reload"
|- id="Fast Reload"
! Fast Reload
! Fast Reload<br>[[File:GTA2 Sprite Fast Reload.png]] [[File:GTA2 Icon Fast Reload.png]]
| Reload twice as fast, so you can fire twice as fast.
| Reload twice as fast, so you can fire twice as fast. It lasts 60 seconds.
|- id="Invisibility"
|- id="Invisibility"
! Invisibility
! Invisibility<br>[[File:GTA2 Sprite Invisibility.png]] [[File:GTA2 Icon Invisibility.png]]
| Makes you invisible to gang members and law enforcement.
| As a pedestrian, you become invisible to gang members and law enforcement (including the military), but as a driver you remain or become visible. It lasts 60 seconds.
|- id="Invulnerability*"
|- id="Invulnerability*"
! Invulnerability*  
! Invulnerability*<br>[[File:GTA2 Sprite Invulnerability.png]] [[File:GTA2 Icon Invulnerability.png]]
| Invulnerable to fists, bullets and cars. Does not apply to {{s|Weapons|ElectroGun}}, ElectroFingers, water, being blown up in a car or falling.
| As a pedestrian, you become invulnerable to explosives, fists, firearms, flames and vehicles, but remain vulnerable to drowning, electrocution and falling. However, as a driver you remain or become vulnerable. It lasts just 40 seconds.
|}
|}



Latest revision as of 13:34, 9 December 2023

Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.

Power-up Description
Health
Restored to maximum Health.
Armor
10 extra Health against firearms. Armor doesn't protect against drowning, electrocution, explosives, falling, fists, flames or vehicles. This is lost if you're wasted, and it isn't saved.
Get Outta Jail Free Card
Keep bonus multiplier and weapons after being busted by cops once. This is kept if you're wasted, but it isn't saved.
Cop Bribe
Wanted level cleared.
Life 1
Gain 1 life. This is saved.
Multiplier 1
Increases bonus multiplier. This is saved.
Respect!
Gain 1 Respect with a gang if in its territory. This is saved.
Instant Gang
In multiplayer, gain maximum four bodyguards with (Dual) Pistols.

The following power-ups have a time limit, and aren't saved:

Power-up Description
Double Damage
Doubles damage of firearms, but not an ElectroGun, explosives or a Flamethrower. It lasts 60 seconds.
ElectroFingers
Shocks and eventually kills anyone who comes in close contact: it's best used by punching out your targets and then standing over them until killed. It lasts 70 seconds.
Fast Reload
Reload twice as fast, so you can fire twice as fast. It lasts 60 seconds.
Invisibility
As a pedestrian, you become invisible to gang members and law enforcement (including the military), but as a driver you remain or become visible. It lasts 60 seconds.
Invulnerability*
As a pedestrian, you become invulnerable to explosives, fists, firearms, flames and vehicles, but remain vulnerable to drowning, electrocution and falling. However, as a driver you remain or become vulnerable. It lasts just 40 seconds.

External links[edit]