Ms. Pac-Man/Versions: Difference between revisions

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{{Header Nav|game=Ms. Pac-Man}}
{{Header Nav|game=Ms. Pac-Man}}
== Apple II ==
==Apple II==
[[Image:MPM AppleII.gif|thumb|left|screen]]   
[[File:MPM AppleII.png|thumb|left|screen]]   
[[Image:MPM AP2 box.jpg|thumb|120px|right|box]]
[[File:MPM AP2 box.jpg|thumb|120px|right|box]]
Developed by Atarisoft in 1983.
Developed by Atarisoft in 1983. As you can see in the screenshot shown left, Sue is colored as green instead of orange.
{{-}}
{{-}}
== Atari 2600 ==
==Atari 2600==
[[Image:MPM A2600.gif|thumb|left|screen]]
[[File:MPM A2600.png|thumb|left|screen]]
[[Image:MPM 2600 box.jpg|thumb|120px|right|box]]
[[File:MPM 2600 box.jpg|thumb|120px|right|box]]
Developed by Atari in 1982. Considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600.  Four mazes are included, with no intermissions.  The mazes are not exact copies of the arcade originals, but contain many of the key keys (number of tunnels, color, etc.)  Regardless of maze, only two stages need to be completed in order to move on to the next maze.
Developed by Atari in 1982. This conversion is considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600.  Four mazes are included without intermissions, and Inky is colored as green instead of blue.  The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.)  Regardless of which maze you are on, only two rounds need to be completed in order to move on to the next maze.
{{-|left}}
* ''It's worth noting that while the Atari 2600 conversion of Ms. Pac-Man was far better received than the conversion of [[Pac-Man]], in 2009 talented hacker Nukey Shay set about correcting some of the cosmetic mistakes found in the original conversion.  The blue maze background has been replaced with black, the dots are now a distinct color from the maze (in accordance with the colors chosen in the arcade version), and Ms. Pac-Man has red lips and a red bow.  This hack is known as "[http://www.atariage.com/forums/topic/146664-ms-pac-man-gets-a-facelift/ Ms. Pac-Man multicolor]".
{{-}}
{{-}}
== Atari 5200 & 400/800/XL/XE ==
==Atari 5200 & 400/800/XL/XE==
Developed by Atari in 1983.
Developed by Atari in 1983. Unlike the Pac-Man conversion for the A5200, Inky is colored correctly (blue instead of green); but the mazes are still stretched out to fill the television screen.
<gallery>
<gallery>
Image:MPM_Atari8.png|screen
File:MPM_Atari8.png|screen
Image:MPM 5200 box.jpg|5200 box
File:MPM 5200 box.jpg|5200 box
Image:MPM A800 box.jpg|800 box
File:MPM A800 box.jpg|800 box
</gallery>
</gallery>
{{-}}
{{-}}
== Atari 7800 ==
==Atari 7800==
[[Image:MPM A7800.gif|thumb|left|screen]]
[[File:MPM A7800.png|thumb|left|screen]]
[[Image:MPM 7800 box.jpg|thumb|120px|right|box]]
[[File:MPM 7800 box.jpg|thumb|120px|right|box]]
Developed by GCC in 1984.
Developed by General Computer Corporation (the designers of the original ROM hack of Pac-Man, "Crazy Otto") in 1984.
{{-}}
{{-}}
== Atari Lynx ==
==Atari Lynx==
[[Image:MPM ALynx.png|thumb|left|screen]]
[[File:MPM ALynx.png|thumb|left|screen]]
[[Image:MPM LYNX box.jpg|thumb|120px|right|box]]
[[File:MPM LYNX box.jpg|thumb|120px|right|box]]
Developed by Atari in 1990.  Features extended maze sizes.
Developed by Atari in 1990.  The mazes are stretched out to fill the screen due to the small size of the ill-fated handheld unit.


The Lynx version also has some other features. For the extended mazes, there is a small turbo figure you can pick up (lightning symbol), under the ghost pen. This appears for a short period of time, and when you collect it, you speed up until you complete the maze or if you die on that maze you lose it.
The Lynx version also has some other features. For the extended mazes, there is a small turbo figure you can pick up (lightning symbol), under the ghost pen. This appears for a short period of time, and when you collect it, you speed up until you complete the maze or if you die on that maze you lose it.
Line 34: Line 36:
There are several new extended mazes that repeat in patterns, and eventually the ghosts stop blinking and you reach one final maze that continues forever, until you end your game.
There are several new extended mazes that repeat in patterns, and eventually the ghosts stop blinking and you reach one final maze that continues forever, until you end your game.
{{-}}
{{-}}
 
==Colecovision==
== Commodore 64 ==
[[File:Pacman Collection CVIS Ms Pacman.png|thumb|left|Pac-Man Collection]]
Developed by Atarisoft in 1984.  Later re-released by Thunder Mountain.
[[File:Pacman Collection CVIS box.jpg|thumb|120px|right|Box artwork]]
Opcode Games, developer of new titles for the Colecovision system, has developed a homebrew cartridge that includes versions of the original [[Pac-Man]], Ms. Pac-Man, and [[Pac-Man Plus]], with the aim of making them as faithful to the original arcade versions as they can possibly be.  Despite limitation on the display resolution permitted by a television set, these conversions are considered to be quite accurate and well made.
{{-}}
==Commodore 64==
Developed by Atarisoft in 1984. Pinky is colored purple instead of pink.  Later re-released by Thunder Mountain.
<gallery>
<gallery>
Image:MPM C64.gif|screen
File:MPM C64.png|screen
Image:MPM C64 box.jpg|Atarisoft box
File:MPM C64 box.jpg|Atarisoft box
Image:MPM Thunder Mountain box.jpg|Thunder Mountain box
File:MPM Thunder Mountain box.jpg|Thunder Mountain box
</gallery>
</gallery>
{{-}}
{{-}}
== Commodore VIC-20 ==
==Commodore VIC-20==
[[Image:MPM VIC20.png|thumb|left|screen]]
[[File:MPM VIC20.png|thumb|left|screen]]
Developed by Atarisoft in 1984.  Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade, despite the low resolution.
Developed by Atarisoft in 1984.  Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade version, despite the low resolution.
{{-}}
==Game Boy==
[[File:MPM GB.png|thumb|left|screen]]
[[File:MPM GB box.jpg|thumb|120px|right|box]]
Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone.  
{{-}}  
{{-}}  
==Game Boy Color==
[[File:MPM GBC.png|thumb|left|screen]]
[[File:MPM GBC box.jpg|thumb|120px|right|box]]
Developed by Namco in 1999. This is a color-corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full maze, or a scrolling version.


== Game Boy ==
It also comes with a GBC conversion of [[Super Pac-Man]].  
[[Image:MPM GB.gif|thumb|left|screen]]
[[Image:MPM GB box.jpg|thumb|120px|right|box]]
Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone. Again, there are new mazes
that are included, that were not in the arcade version.{{-}}
 
== Game Boy Advance ==
[[Image:Namco-museum-GBA.jpg|thumb|120px|right|box]]
[[Image:Namco-museum-50th-GBA.jpg|thumb|120px|right|box]]
 
There are two versions of this. One on Namco Museum, and another
on Namco Museum 50th Anniversary. Both have different features.
 
On the Namco museum version. You have a full screen or scrolling version (which
shows about half the screen). These are arcade accurate, in colors and settings.
You also have access to the arcade settings to change those.
 
On the Namco 50th Anniversary edition, you have a different full screen version,
a rotated view, and the scrolling version. All are arcade accurate.
{{-}}
 
== Game Boy Color ==
[[Image:MPM GBC.png|thumb|left|screen]]
[[Image:MPM GBC box.jpg|thumb|120px|right|box]]
Developed by Namco in 1999. This is a color corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full screen or a larger version.
 
It does, however, come included with a GBC conversion of [[Super Pac-Man]].  
{{-}}
{{-}}
 
==NES==
== NES ==
[[File:MPM NES Namco.png|thumb|left|screen]]
[[Image:MPM NES Namco.png|thumb|left|screen]]
[[File:MPM NES Namco box.jpg|thumb|120px|right|box]]
[[Image:MPM NES Namco box.jpg|thumb|120px|right|box]]
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. As with the original Pac-Man NES conversion, the maze sizes are reduced to fit the screen, so there are less pellets to eat.
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. The maze size is also reduced to fit the screen.


There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. This is the hardest version of the game (even on arcade mode).
There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. This is the hardest version of the game (even on arcade mode).
Line 86: Line 74:
There are four new mazes:
There are four new mazes:
# Racetrack
# Racetrack
# Multi-area with one tunnel
# Multi-area with one tunnel
# Multi-area with one tunnel
# Cross-area quad where the ghosts don't blink
# Cross-area quad where the ghosts don't blink
Line 126: Line 115:
The mazes from 25-28,29-32, as a set of 8 continue to repeat forever until you quit the game. You see intermission screens during these also.
The mazes from 25-28,29-32, as a set of 8 continue to repeat forever until you quit the game. You see intermission screens during these also.
{{-}}
{{-}}
 
==PC==
== Nintendo GameCube ==
Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.
It was also included on Namco Museum for the Gamecube.
<gallery>
<gallery>
Image:Namco-museum-GC.jpg|GameCube
File:MPM PC maze.png|screen
File:MPM IBM box.jpg|Atarisoft box
File:MPM Thunder Mountain box.jpg|Thunder Mountain box
</gallery>
</gallery>
== Nintendo 64 ==
[[Image:Namco_Museum_64.jpg|thumb|120px|right|box]]
This version is basically the arcade version, with a graphics bezel around the maze. The maze size is also reduced to fit the screen.It is arcade accurate. 
{{-}}
{{-}}
==Sega Game Gear==
[[File:MPM SGG.png|thumb|left|screen]]
[[File:MPM SGG box.jpg|thumb|120px|right|box]]
Developed by Namco in 1995. As with the NES version, this version's choices of colors for the mazes are not completely faithful to the arcade.  The maze sizes are also once again reduced to fit the screen, so there are less pellets to be eaten. 


== PC ==
There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. Only 2 fruit are visible.
Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.
{{-|left}}
<gallery>
There are at least four new mazes:
Image:MPM PC maze.png|screen
# Racetrack
Image:MPM IBM box.jpg|Atarisoft box
# small squares open area with one tunnel
Image:MPM Thunder Mountain box.jpg|Thunder Mountain box
# Symmetrical 4 way maze
</gallery>
# Maze with long horizontal/vertical passages


Later on in 1998 and 2000, Microsoft would release a ported version
The maze colors are completely different, and there is a totally different order including new intermissions Junior 2. These are similar to the Junior intermission, except a new Junior is dropped.
that looks similar to the arcade version. This is the
anniversary version of Return of Arcade and the earlier release Revenge of Arcade.


<gallery>
The new maze order is as follows:
Image:Microsoft Revenge of Arcade box.jpg|Revenge of Arcade box
Image:Microsoft Return of Arcade Anniversary Edition box.jpg|Anniversary Edition box
</gallery>


{{-}}
{| {{prettytable|notwide=1}}
 
! Maze || Description
== Playstation ==
|-
Ms. Pac-Man appears in the Namco Museum Vol. 3, its an ported version,
| 1-2 || First maze, green/blue
not running the original code. But looks like the arcade version.
|-
 
| 3-5|| Second maze, pink/orange/green
<gallery>
|-
Image:Namco Museum Vol. 3 PSX JP box.jpg|Japanese case artwork
| 6-8 || Chase board, dark blue/pink/orange/
Image:Namco Museum Vol. 3 PSX PAL box.jpg|European case artwork
|-
Image:Namco Museum Vol. 3 PSX GH box.jpg|Greatest Hits artwork
| 9 || racetrack, light green
</gallery>
|-
 
| 10-12|| Junior board, dark blue/pink/orange/
{{-}}
|-
 
| 13 || small open squares light green
== Playstation 2 ==
|-
Also appeared on the Playstation 2 version of Namco museum, and
| 14-16 || second board, dark blue/pink/orange
on the 50th anniversary edition.
|-
 
| 17 || long vertical horizontal, light green
<gallery>
|-
Image:Namco-museum-PS2.jpg|PS2
| 18-20 || chase - dark blue/pink/orange
Image:Namco Museum Arcade Hits PS2.jpg|Japanese cover art.
|-
Image:Namco-museum-50th-PS2.jpg|PS2
| 21 || 2 tunnels split light green
</gallery>
|-
 
| 22-24 || junior board, dark blue/pink/orange
== Sega Gamegear ==
|-
[[Image:MPM SGG.png|thumb|left|screen]]
| 25 || symmetrical 4 way maze, light green
[[Image:MPM SGG box.jpg|thumb|120px|right|box]]
|-
|}


Developed by Namco in 1995. This version also features new mazes that were not included in the arcade version.
You see intermission screens during these also.
{{-}}
{{-}}
== Sega Dreamcast ==
==TI-99/4A==
 
[[File:MPM TI99.png|thumb|left|TI-99/4A]]
[[Image:Namco-museum-Dreamcast.jpg|thumb|120px|right|box]]
[[File:MPM TI99 box.jpg|thumb|120px|right|box]]
This version is basically the arcade version, with a graphics bezel around the maze. The maze size is also reduced to fit the screen.It is arcade accurate.
Developed by Atarisoft in 1983. Pinky is colored purple instead of pink.
{{-}}
{{-}}
== TI-99/4A ==
==Xbox 360==
[[Image:MPM TI99.png|thumb|left|TI-99/4A]]
[[File:MPM X360 screen.jpg|thumb|left|Xbox Live Arcade]]
[[Image:MPM TI99 box.jpg|thumb|120px|right|box]]
Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very accurate to the arcade version, and contains achievement points that can be earned for completing certain tasks or stages (which can be seen on the next page).  Unlike the original arcade version, however, Microsoft and Namco (who now own the rights to it) have fixed this version to go past the normal 132 rounds, until 256.  
Developed by Atarisoft in 1983.
{{-}}
{{-}}
 
==Tengen Conversions==
== XBOX ==
The conversions of Ms. Pac-Man which were developed by Tengen contained the original game as well as many upgrades, such as the choice between original, small, large or strange mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times.  Any maze that is too large to fit on the screen scrolls vertically. Unlike the arcade version, each variation ends after round 32. There is also a fourth intermission called "The End", where Pac-Man and Ms. Pac-Man wave goodbye to the player, and the game ends. Finally, although there is an "arcade" mode on the NES/Sega Master System versions, the third maze has extra pellets on both the left and right sides of it, which are not present in the original arcade version. The Genesis/SNES versions of the game do not have these pellets, and are arcade accurate as a result.
Appeared on the Namco Museum for XBOX.
===NES===
<gallery>
[[File:MPM NES Tengen.png|thumb|left|screen]]
Image:Namco-museum-Xbox.jpg|Xbox
[[File:MPM NES Tengen box.jpg|thumb|120px|right|box]]
</gallery>
Developed by Tengen in 1990. This is the best-looking version of the game, with arcade accurate textures and colors. The sprite sizes are slightly off, but it looks more like the arcade version that the other systems.
 
== Xbox 360 ==
[[Image:MPM X360 screen.jpg|thumb|left|Xbox Live Arcade]]
Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very arcade accurate, and contains achievement points that can be earned for completing certain tasks or stages.
{{-}}
 
== Tengen Conversions ==
The conversions of Ms. Pac-Man developed by Tengen contained the original game as well as many upgrades, like the choice between original, small, large, or "strange" mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times.  Any maze that is too large to fit on the screen scrolls vertically. Unlike the arcade version, each variation ends on level 32. Their is a fourth intermission, called "The end", where Pac-Man and Ms. Pac-Man wave goodbye to the player, and the game ends. Finally, although there is an 'arcade' mode on the NES/Sega Master versions the 3rd maze has extra dots, on the left and right side, not found in the arcade version. The Genesis/SNES versions do not have these dots, and is arcade accurate.
=== NES ===
[[Image:MPM NES Tengen.png|thumb|left|screen]]
[[Image:MPM NES Tengen box.jpg|thumb|120px|right|box]]
Developed by Tengen in 1990. This is the best looking version,
with arcade accurate textures and colors. The sprite sizes are
slightly off, but it looks more like the arcade version that
the other systems.
{{-}}
{{-}}
 
===Sega Genesis===
=== Sega Genesis ===
[[File:MPM Gen.jpg|thumb|left|screen]]
[[Image:MPM Gen.jpg|thumb|left|screen]]
[[File:MPM GEN box.jpg|thumb|120px|right|box]]
[[Image:MPM GEN box.jpg|thumb|120px|right|box]]
Developed by Tengen in 1991. This is a 16-bit conversion of the game, and features enhanced graphics and sounds.
Developed by Tengen in 1991.
{{-}}
{{-}}
 
===Sega Master System===
=== Sega Master System ===
[[File:MPM SMS.png|thumb|left|screen]]
[[Image:MPM SMS.gif|thumb|left|screen]]
[[File:MPM SMS box.jpg|thumb|120px|right|box]]
[[Image:MPM SMS box.jpg|thumb|120px|right|box]]
Developed by Tengen in 1991, but only released in Europe. This version's maze colors are not faithful to the arcade.
Developed by Tengen in 1991 but only released in Europe.
{{-}}  
{{-}}  
=== SNES ===
===SNES===
[[Image:MPM SNES.gif|thumb|left|screen]]
[[File:MPM SNES.png|thumb|left|screen]]
[[Image:MPM SNES box.jpg|thumb|120px|right|box]]
[[File:MPM SNES box.jpg|thumb|120px|right|box]]
Converted and ported to the SNES by Williams Entertainment in 1996.
Converted and ported to the SNES by Williams Entertainment in 1996. As with the Genesis, this is a 16-bit conversion.
{{-}}
{{-}}
 
{{Footer Nav|game=Ms. Pac-Man|prevpage=Bootlegs|prevname=Arcade bootlegs|nextpage=Achievements}}
{{Footer Nav|game=Ms. Pac-Man|prevpage=Walkthrough|nextpage=Achievements}}

Latest revision as of 01:16, 12 March 2021

Apple II[edit]

screen
box

Developed by Atarisoft in 1983. As you can see in the screenshot shown left, Sue is colored as green instead of orange.

Atari 2600[edit]

screen
box

Developed by Atari in 1982. This conversion is considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600. Four mazes are included without intermissions, and Inky is colored as green instead of blue. The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.) Regardless of which maze you are on, only two rounds need to be completed in order to move on to the next maze.

  • It's worth noting that while the Atari 2600 conversion of Ms. Pac-Man was far better received than the conversion of Pac-Man, in 2009 talented hacker Nukey Shay set about correcting some of the cosmetic mistakes found in the original conversion. The blue maze background has been replaced with black, the dots are now a distinct color from the maze (in accordance with the colors chosen in the arcade version), and Ms. Pac-Man has red lips and a red bow. This hack is known as "Ms. Pac-Man multicolor".

Atari 5200 & 400/800/XL/XE[edit]

Developed by Atari in 1983. Unlike the Pac-Man conversion for the A5200, Inky is colored correctly (blue instead of green); but the mazes are still stretched out to fill the television screen.

Atari 7800[edit]

screen
box

Developed by General Computer Corporation (the designers of the original ROM hack of Pac-Man, "Crazy Otto") in 1984.

Atari Lynx[edit]

screen
box

Developed by Atari in 1990. The mazes are stretched out to fill the screen due to the small size of the ill-fated handheld unit.

The Lynx version also has some other features. For the extended mazes, there is a small turbo figure you can pick up (lightning symbol), under the ghost pen. This appears for a short period of time, and when you collect it, you speed up until you complete the maze or if you die on that maze you lose it.

There is a new intermission 4, called 'The bus stop', where Ms. Pac-Man picks up the four ghosts, and drives off.

There are several new extended mazes that repeat in patterns, and eventually the ghosts stop blinking and you reach one final maze that continues forever, until you end your game.

Colecovision[edit]

Pac-Man Collection
Box artwork

Opcode Games, developer of new titles for the Colecovision system, has developed a homebrew cartridge that includes versions of the original Pac-Man, Ms. Pac-Man, and Pac-Man Plus, with the aim of making them as faithful to the original arcade versions as they can possibly be. Despite limitation on the display resolution permitted by a television set, these conversions are considered to be quite accurate and well made.

Commodore 64[edit]

Developed by Atarisoft in 1984. Pinky is colored purple instead of pink. Later re-released by Thunder Mountain.

Commodore VIC-20[edit]

screen

Developed by Atarisoft in 1984. Unlike Pac-Man for the VIC-20, the mazes are much more faithful to the arcade version, despite the low resolution.

Game Boy[edit]

screen
box

Developed by Namco in 1993. You can choose between two views when you play, a full sized view that scrolls, and a half sized view that fits the whole screen. All of the ghosts are the same color, and therefore indistinguishable by sight alone.

Game Boy Color[edit]

screen
box

Developed by Namco in 1999. This is a color-corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full maze, or a scrolling version.

It also comes with a GBC conversion of Super Pac-Man.

NES[edit]

screen
box

Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. As with the original Pac-Man NES conversion, the maze sizes are reduced to fit the screen, so there are less pellets to eat.

There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. This is the hardest version of the game (even on arcade mode).

There are four new mazes:

  1. Racetrack
  2. Multi-area with one tunnel
  3. Multi-area with one tunnel
  4. Cross-area quad where the ghosts don't blink
  5. A big open area board

The maze colors are completely different, and there is a totally different order including two new intermissions, Junior 2 and Junior 3. These are similar to the Junior intermission, except a new Junior is dropped.

The new maze order is as follows: The new maze order is as follows:

Maze Description
1-2 First maze, green/orange
3-5 Second maze, olive/blue/purple
6-9 Chase board, lightblue/purple/grey/lightgreen
10-13 Junior board, brown/green/blue/pink
14-16 Chase board, brightgreen/orange/olive
17 Racetrack, blue
18-20 Junior scene 2, pink/lightblue/purple
21 Multi-1 tunnel, grey
22,23 Chase board, darkgreen/lightgreen
24 Open area, blue
25-28 Repeats boards first,second,chase,junior boards, pink/green/orange/blue
29-32 Repeats racetrack,multi1-tunnel(no blink),crossquad,openarea, olive/purple/lightblue/blue

The mazes from 25-28,29-32, as a set of 8 continue to repeat forever until you quit the game. You see intermission screens during these also.

PC[edit]

Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.

Sega Game Gear[edit]

screen
box

Developed by Namco in 1995. As with the NES version, this version's choices of colors for the mazes are not completely faithful to the arcade. The maze sizes are also once again reduced to fit the screen, so there are less pellets to be eaten.

There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. Only 2 fruit are visible.

There are at least four new mazes:

  1. Racetrack
  2. small squares open area with one tunnel
  3. Symmetrical 4 way maze
  4. Maze with long horizontal/vertical passages

The maze colors are completely different, and there is a totally different order including new intermissions Junior 2. These are similar to the Junior intermission, except a new Junior is dropped.

The new maze order is as follows:

Maze Description
1-2 First maze, green/blue
3-5 Second maze, pink/orange/green
6-8 Chase board, dark blue/pink/orange/
9 racetrack, light green
10-12 Junior board, dark blue/pink/orange/
13 small open squares light green
14-16 second board, dark blue/pink/orange
17 long vertical horizontal, light green
18-20 chase - dark blue/pink/orange
21 2 tunnels split light green
22-24 junior board, dark blue/pink/orange
25 symmetrical 4 way maze, light green

You see intermission screens during these also.

TI-99/4A[edit]

TI-99/4A
box

Developed by Atarisoft in 1983. Pinky is colored purple instead of pink.

Xbox 360[edit]

Xbox Live Arcade

Microsoft made Ms. Pac-Man available for download on the Xbox Live Arcade for 400 points in 2007. It is very accurate to the arcade version, and contains achievement points that can be earned for completing certain tasks or stages (which can be seen on the next page). Unlike the original arcade version, however, Microsoft and Namco (who now own the rights to it) have fixed this version to go past the normal 132 rounds, until 256.

Tengen Conversions[edit]

The conversions of Ms. Pac-Man which were developed by Tengen contained the original game as well as many upgrades, such as the choice between original, small, large or strange mazes, optional or obligatory use of speed booster, alternating or simultaneous 2 player games, difficult selection, and the option to continue a limited number of times. Any maze that is too large to fit on the screen scrolls vertically. Unlike the arcade version, each variation ends after round 32. There is also a fourth intermission called "The End", where Pac-Man and Ms. Pac-Man wave goodbye to the player, and the game ends. Finally, although there is an "arcade" mode on the NES/Sega Master System versions, the third maze has extra pellets on both the left and right sides of it, which are not present in the original arcade version. The Genesis/SNES versions of the game do not have these pellets, and are arcade accurate as a result.

NES[edit]

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Developed by Tengen in 1990. This is the best-looking version of the game, with arcade accurate textures and colors. The sprite sizes are slightly off, but it looks more like the arcade version that the other systems.

Sega Genesis[edit]

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Developed by Tengen in 1991. This is a 16-bit conversion of the game, and features enhanced graphics and sounds.

Sega Master System[edit]

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Developed by Tengen in 1991, but only released in Europe. This version's maze colors are not faithful to the arcade.

SNES[edit]

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Converted and ported to the SNES by Williams Entertainment in 1996. As with the Genesis, this is a 16-bit conversion.