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== World 2 enemies ==
== World 2 enemies ==
{| {{prettytable}}
{| {{prettytable}}
! Micks || Girins || Kerons
! Miks || Girins || Kerons
|- align="center"
|- align="center"
| [[Image:Kid_Icarus_Mick.png]] || [[Image:Kid_Icarus_Girin.png]] || [[Image:Kid_Icarus_Keron.png]]
| [[Image:Kid_Icarus_Mick.png]] || [[Image:Kid_Icarus_Girin.png]] || [[Image:Kid_Icarus_Keron.png]]
|-
|-
| Micks, like Monoeyes, belong to the swooping class of enemies.  Micks appear from the right side of the screen, and fly into view as Pit advances through the second World.  Unlike other Swoopers, Micks can hurt you as soon as they appear. || Girins, like McGoos, belong to the ground class of enemies.  They wait for Pit to walk over their patch of land, and then climb out of the ground to attack him with their pincers. || Kerons are evil jumping frogs with tiny wings.  The wings don't help much, but they have incredible jumping power.  They can launch themselves forward with startling speed, so try to predict where they are going to land before proceeding.
| Miks, like Monoeyes, belong to the swooping class of enemies.  Miks appear from the right side of the screen, and fly into view as Pit advances through the second World.  Unlike other Swoopers, Miks can hurt you as soon as they appear. || Girins, like McGoos, belong to the ground class of enemies.  They wait for Pit to walk over their patch of land, and then climb out of the ground to attack him with their pincers. || Kerons are evil jumping frogs with tiny wings.  The wings don't help much, but they have incredible jumping power.  They can launch themselves forward with startling speed, so try to predict where they are going to land before proceeding.
|-
|-
! Minos || Rokmen || Plutons
! Minos || Rokmen || Plutons
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The boss of the second fortress is the serpentine beast known as Hewdraw.  Hewdraw calls the lava in his room home, but it's clear very dangerous for Pit to set foot in it.  Instead, he must attempt to maintain his footing on the platforms that float above the lava.  Meanwhile, Hewdraw reacts to the presence of an intruder in his room by leaping out of the water and crashing back down.  He repeats this motion constantly, trying to crash into Pit, and possibly knock him off a ledge and into the lava.  Pit must defeat him in order to reclaim the second sacred treasure chest.  Only shots to his head can cause him any damage.  Centurions can be helpful in your battle against this giant snake, so rescue as many as you can.
The boss of the second fortress is the serpentine beast known as Hewdraw.  Hewdraw calls the lava in his room home, but it's clear very dangerous for Pit to set foot in it.  Instead, he must attempt to maintain his footing on the platforms that float above the lava.  Meanwhile, Hewdraw reacts to the presence of an intruder in his room by leaping out of the water and crashing back down.  He repeats this motion constantly, trying to crash into Pit, and possibly knock him off a ledge and into the lava.  Pit must defeat him in order to reclaim the second sacred treasure chest.  Only shots to his head can cause him any damage.  Centurions can be helpful in your battle against this giant snake, so rescue as many as you can.
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== World 3 enemies ==
== World 3 enemies ==
{| {{prettytable}}
{| {{prettytable}}