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{{Header Nav|game=X-Men: Children of the Atom|num=4|custom=[[/Moves/]]}}
{{Header Nav|game=X-Men: Children of the Atom|custom=[[/Moves/]]}}
{{Game
{{Game
|completion=4
|title=X-Men: Children of the Atom
|title=X-Men: Children of the Atom
|image=XMCotA flyer.jpg
|image=XMCotA flyer.jpg
|developer=[[Capcom]]
|developer=[[Capcom]]
|publisher=[[Capcom]]
|publisher={{colist|Capcom|Acclaim Entertainment}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[PlayStation]], [[Sega Saturn]], [[MS-DOS]]
|systems={{syslist|arcade|saturn|dos|ps1}}
|year=1994
|year=1994
|players=1-2
|players=1-2
|ratings={{ESRB|T}}
|modes=[[Single player]], [[multiplayer]]
|ratings={{ESRB|KA}}{{ELSPA|3}}{{USK|12}}{{OFLC old|M15}}
|series=X-Men
|series=X-Men
|series2=Marvel vs. Capcom
|series2=Marvel vs. Capcom
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The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998.
The game, along with SSFII Turbo, is considered one of the first fighting games to popularize the now often-used ideas of super jumps, super combos, and Tech. Hit, which meant that an attempted grab or throw had been negated by the opponent. However, a player must have at least a Level 2 Gauge (about half the total bar), and while some characters simply land on their feet or recover in mid-air (like Wolverine or Omega Red), other characters escape the throw entirely and a select few can even reverse the grapple (like Iceman). Furthermore, the game was the precursor to the [[Marvel vs. Capcom]] series, with elements and characters from this game having been combined with [[Street Fighter Alpha]] to create [[X-Men vs. Street Fighter]]. Ports of Children of the Atom were later released to [[Sega Saturn]] in 1995, [[PC]] in 1997, and [[PlayStation]] in 1998.
{{Continue Nav}}


<gallery>
<gallery>
File:XMCOTA SAT JP box.jpg|Sega Saturn Japanese cover
File:XMCOTA SAT box.jpg|Sega Saturn cover
File:XMCOTA PSX box.jpg|PlayStation cover
File:XMCOTA PSX box.jpg|PlayStation cover
File:XMCOTA SAT box.jpg|Sega Saturn cover
File:XMCOTA SAT JP box.jpg|Sega Saturn Japanese cover
</gallery>
</gallery>


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{{Marvel vs. Capcom}}
{{Marvel vs. Capcom}}


[[Category:Arcade]]
[[Category:Capcom]]
[[Category:MAME]]
[[Category:PlayStation]]
[[Category:Sega Saturn]]
[[Category:MS-DOS]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Capcom]]
[[Category:MAME]]