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| Gauntlet Legends is a 3D Action/RPG game based on the original arcade game that everybody played in the late 80's/early 90's. You have a choice between 4 basic characters; Warrior, Valkyrie, Archer(read “Elf”) and Wizard. There are bonus characters attainable in the game. You save your games and characters on the Memory Pak. The game supports up to 4 people, but the it is completely playable by 1 player. The game is broken up into 5 "worlds" with several levels in each world. Your goal is to find obelisks and rune stone use to restore the power of Sumner, so he can defeat the evil demon Skone. You gain levels by killing things, and with each level your stats improve. | | Gauntlet Legends is a 3D Action/RPG game based on the original arcade game that everybody played in the late 80's/early 90's. You have a choice between 4 basic characters; Warrior, Valkyrie, Archer(read “Elf”) and Wizard. There are bonus characters attainable in the game. You save your games and characters on the Memory Pak. The game supports up to 4 people, but the it is completely playable by 1 player. The game is broken up into 5 "worlds" with several levels in each world. Your goal is to find obelisks and rune stone use to restore the power of Sumner, so he can defeat the evil demon Skone. You gain levels by killing things, and with each level your stats improve. |
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| ==Items==
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| <pre>
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| There are many items collectible throughout the game. Most of the time
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| I don't keep them, instead I sell them back to Sumner to buy stats. The
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| only ones I keep around are keys and potions.
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| *** Powerup Items ***
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| Compass
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| You start the game with the compass, you can toggle it, and it’s
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| infinite. It’s good to help you navigate.
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| Key
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| The keys are used to unlock gates with locks and treasure chests.
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| Any key works in any gate/chest. Keys can be carried between levels,
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| so if you find yourself short, you can always go back to a previous
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| level and pick up more (or even buy them from Sumner).
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| Potion
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| The potions are the magic attack. They come in different "flavors"
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| (Light, Fire, Ice, Electric), but they're all basically the same.
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| There are several different methods of using them; MAGIC starts a
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| blast centered around the character, ATTACK+MAGIC throws it like a
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| grenade, TURBO+MAGIC activates it like a shield, and shooting them
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| before picking them up has the same effect as just pressing MAGIC,
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| just centered over the potion, and much weaker. The strength of the
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| potions depends on the characters magic rating.
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| Acid/Electric/Fire Breath
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| These give you a limited number of breath attacks. You basically
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| exhale the element of choice from your mouth for several seconds
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| while sweeping your head back and forth.
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| Light/Acid/Electric/Fire Amulet
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| Applies the element to your primary weapon, increasing damage.
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| Electric/Fire Shield
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| Give you a shield, similar to the potion shield, that harms enemies
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| and protects the character
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| Invisibility
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| Makes the character invisible to enemies. It’s only partial, because
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| I still get attacked with it on.
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| Levitate
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| Pretty useless, but it lets you float over ground based traps.
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| Speed Boots
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| Give you a surge of speed, great for making getaways.
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| 3/5 Way Shot
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| Give you X projectiles for each shot you take. All shoot to toward
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| he direction you're facing, just spread out.
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| Rapid Fire
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| Increases your rate of fire.
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| Reflect Shot
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| Your projectile attacks bounce off the walls
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| Reflect Shield
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| Bounces attacks at the character back at the attacker
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| Super Shot
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| Give you a limited number of attacks simulating a L3 turbo.
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| Timestop
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| Pauses enemies, generators, traps, and the like. Incredible
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| potential for abuse (See Cheap Tricks below)
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| Phoenix Familiar
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| Gives you a limited Phoenix familiar, that acts like an extra weapon
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| (plus, it looks cool)
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| Player Growth
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| Makes a player the size of a golem/elemental
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| Shrink Enemies
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| Reduces the size of all enemies
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| Thunder Hammer
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| A large hammer with limited shots that you swing overhead down onto
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| enemies (Flying Circus anybody?)
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| Anti-Death Halo
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| Rare item that makes Death flee from you. If you can corner him, you
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| can drain life from him. After you beat the game, you get a
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| permanent halo.
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| Invulnerablity
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| There are two levels of invulnerability. Silver blocks damage to you,
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| and gold has you gain health instead of losing it.
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| Treasure Chests
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| Open with a key and can contain virtually every powerup item, along
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| with a few other things, including Gold, Death, and scrolls
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| Barrels
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| Breaking barrels with your weapons will reveal the same variety of
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| items as treasure chests do, or nothing at all. There are also green
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| barrels which, when hit, release a small poison cloud, and red
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| barrels which explode when they’re shot.
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| Red Switches
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| Red switches control the environment (raise platforms, open doors,
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| etc.) There are three types, the first is a standard switch. Step
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| on it, and it lowers a gate, or whatever. The second type only are
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| active when you’re standing on them, as soon as you get off, whatever
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| changed reverts to what it was. These are usually associated with
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| bridges. The third works like an elevator call button, and brings an
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| elevator to your level.
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| Gold
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| You pick up gold from the ground, barrels or chests, and can use it
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| to buy stats and powerup items from Sumner.
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| Food
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| Found on the ground and in barrels/chests. Fruit restores 50 health
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| and meat restores 100 points.
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| Scrolls
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| Scrolls are notes from Sumner(?) that give you tips along the way.
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| They will often give you a cryptic hint about how to proceed, or
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| where to find items/runes/etc.
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| </pre>
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| ==Tip/Tricks == | | ==Tip/Tricks == |
| ===General=== | | ===General=== |