Metal Arms: Glitch in the System: Difference between revisions

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'''''Metal Arms: Glitch in the System''''' is a [[third-person shooter]] developed by [[Swingin' Ape Studios]]. It was published by [[Vivendi Universal]] in [[November 2003]] for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]]. It was released on [[April 21]], [[2008]] on [[Xbox Originals]].
'''''Metal Arms: Glitch in the System''''' is a [[third-person shooter]] developed by [[Swingin' Ape Studios]]. It was published by [[Vivendi Universal]] in November, 2003 for the [[Nintendo GameCube]], [[PlayStation 2]] and [[Xbox]]. It was released on [[April 21]], [[2008]] on [[Xbox Originals]].


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==Plot==
==Plot==
The story begins with Glitch being found by a group of robotic rebels. He has no memory and his only identifying mark is a symbol that connects him to the Morbots, the ancient race that supposedly built Iron Star, the artificial planet on which the story takes place. Glitch joins up with the rebels and eventually discovers a vast conspiracy involving a space station that is disguised as a moon and a supposedly long dead scientist.
The story begins with Glitch being found by a group of robotic rebels. He has no memory and his only identifying mark is a symbol that connects him to the Morbots, the ancient race that supposedly built Iron Star, the artificial planet on which the story takes place. Glitch joins up with the rebels and eventually discovers a vast conspiracy involving a space station that is disguised as a moon and a supposedly long dead scientist.


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