Super Smash Bros. Melee/Characters: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Ice Climbers: Returning after some months of absence.
(.)
(→‎Ice Climbers: Returning after some months of absence.)
Line 519: Line 519:
|rsr=19th
|rsr=19th
}}
}}
A special duo character. You control the one of them while the other, AI-controlled, attempts to follow. You always do the same attack. If the AI partner dies, you can still do your attacks, but their effect is weakened. The Ice Climbers are able to pick up one item each.
A special duo character. Known both for being the only "two in one" characters and the only characters to be cut after appearing in multiple installments in the series.
 
About them as characters. You control the one of them while the other, AI-controlled, attempts to follow. You always do the same attack. If the AI partner dies, you can still do your attacks, but their effect is weakened. The Ice Climbers are able to pick up one item each. Their duo nature has a far greater impact than you'd believe. With two attacks hitting the opponent at once, they can build up damage, combo and KO like crazy, racking up damage insanely fast in the hands of a true elite. With very low traction (the second lowest in the game), they also have the luxury of being one of the three with wavedashes far above the rest (the other two being Mewtwo and Luigi), which, combined with their disjointed attacks and a fairly effective projectile with their ice shot.
 
The benefits of their two-in-one combat style are most noticeable with their grab game, which leads into the hugely known "desynch" tatic, which allows you to briefly control both separately. The easiest way to do this is by grabbing the opponent with Popo, allowing you to pummel the opponent with Nana while Popo is pummeling them. This in turn forms the basis of a outrageously hard (to the point where even the best of the best can't preform it consistently) technique, referred to as Wobbling. It is the single most powerful technique in not just their arsenal, but the entire game if mastered. It keeps the opponent stunned so that they cannot escape Popo's grasp, racking up damage for as long as you please, before ending with an attack of your choice to knock 'em out of the park.
 
They do have their fair share of flaws, which prevent them from reaching the highest tiers. First and foremost, they are severely crippled when one of them is KOed, losing all their strongest combos (though a solo climber still has a strong combo game) and techniques, having considerably less effective specials, and a solo climber's recovery is the worst in the entire series, even when compared to Little Mac's. Many of the absolute best characters in the game have moves that can separate them easily (like Fox's highly versatile shine, and Peach's forward aerial). They also have a weak aerial game due to poor aerials as a whole and the second-lowest air speed in the game. Similar to Luigi, they rely heavily on wavedashing to approach, increasing the chances of them airdoging accidentally, leaving them vulnerable.


;Featured Games
;Featured Games
Line 525: Line 531:


{{SSBM Specials
{{SSBM Specials
|standing='''Ice Shot''' - Both of you shoot little ice block things that slide along the ground until they hit something. The ice is very fragile and can be attacked to be broken.
|standing='''Ice Shot''' - Both of you shoot little ice block things that slide along the ground until they hit something. Can easily keep slow and large characters at bay. The ice is very fragile and can be attacked to be broken.
|tilt='''Squall Hammer''' - Swing little hammers around and twirl in a direction a bit. If there's only one of you, then you have only one direction of attack.
|tilt='''Squall Hammer''' - Swing little hammers around and twirl in a direction a bit. If there's only one of you, then you have only one direction of attack.
|up='''Belay''' - Popo throws Nana, who then yanks Popo further upwards. Obviously, this only works if Nana has not already fallen.  This inflicts considerable damage if an enemy is in the way.  Can be used as a third jump to return to the stage.
|up='''Belay''' - Popo throws Nana, who then yanks Popo further upwards. Obviously, this only works if Nana has not already fallen.  This inflicts considerable damage if an enemy is in the way.  Can be used as a third jump to return to the stage.
25

edits