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|developer=[[3D Realms]]
|developer=[[3D Realms]]
|publisher=[[3D Realms]], [[GT Interactive]]
|publisher=[[3D Realms]], [[GT Interactive]]
|distributor=[[Xbox Live Arcade]]
|released={{sys|dos}}{{rd|1996|January 29}}{{sys|mac}}{{rd|1997|May 25}}
|released={{sys|dos}}{{rd|1996|January 29}}{{sys|mac}}{{rd|1997|May 25}}{{sys|n64}}{{rd|1997}}
{{sys|n64}}{{rd|1997}}
{{sys|xbla}}{{us|2008|September 24}}
{{sys|360}}{{us|2008|September 24}}
|genre=[[First-person shooter]]
|genre=[[First-person shooter]]
|version=1.5
|version=1.5
|systems=[[MS-DOS]], [[Mac OS]], [[Sega Saturn]], [[PlayStation]], [[Nintendo 64]], [[Xbox 360]], [[Game.com]], [[iOS]]
|systems=[[MS-DOS]], [[Mac OS]], [[Sega Saturn]], [[PlayStation]], [[Nintendo 64]], [[Xbox 360]], [[Game.com]], [[iOS]]
|players=1-8
|players=1-8
|website=[http://www.3drealms.com 3D Realms website]
|ratings={{ESRB|M}}{{OFLC|MA15}}{{BBFC|18}}{{PEGI|18}}{{apple|12}}
|ratings={{ESRB|M}}{{OFLC|MA15}}{{BBFC|18}}{{PEGI|18}}{{apple|12}}
|expansion=[[Duke Nukem 3D: Plutonium Pak]]
|expansion=[[Duke Nukem 3D: Plutonium Pak]]
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|followed by=[[Duke Nukem Forever]]
|followed by=[[Duke Nukem Forever]]
|series=Duke Nukem
|series=Duke Nukem
|pcgamingwiki=Duke Nukem 3D
|website=[http://www.3drealms.com 3D Realms website]
|pcgamingwiki=Duke Nukem 3D: Megaton Edition
|pcgamingwiki=Duke Nukem 3D: 20th Anniversary World Tour
|pcgamingwiki=Duke Nukem 3D: 20th Anniversary World Tour
}}
}}
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996. It was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].
Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].


Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the ''Atomic Edition'', added a fourth, ''The Birth''. This episode could be added to older releases via the ''[[Duke Nukem 3D: Plutonium Pak|Plutonium Pak]]'' add-on. Versions were released for Macintosh, [[Nintendo 64]] (heavily modified; see [[Duke Nukem 3D/Versions|Versions]]), [[Sega Mega Drive]] (low-res graphics; Lunar Apocalypse only), [[game.com]], [[Sega Saturn]], and [[Sony PlayStation]] (as ''Duke Nukem: Total Meltdown'').
Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the ''Atomic Edition'', added a fourth, ''The Birth''. This episode could be added to older releases via the ''[[Duke Nukem 3D: Plutonium Pak|Plutonium Pak]]'' add-on. Versions were released for Macintosh, [[Nintendo 64]] (heavily modified; see [[Duke Nukem 3D/Versions|Versions]]), [[Sega Mega Drive]] (low-res graphics; Lunar Apocalypse only), [[game.com]], [[Sega Saturn]], and [[Sony PlayStation]] (as ''Duke Nukem: Total Meltdown'').

Revision as of 19:01, 8 June 2020

Box artwork for Duke Nukem 3D.
Box artwork for Duke Nukem 3D.
Duke Nukem 3D
Developer(s)3D Realms
Publisher(s)3D Realms, GT Interactive
Year released
System(s)MS-DOS, Mac OS, Sega Saturn, PlayStation, Nintendo 64, Xbox 360, Game.com, iOS
Expansion pack(s)Duke Nukem 3D: Plutonium Pak
Preceded byDuke Nukem II
Followed byDuke Nukem Forever
SeriesDuke Nukem
Genre(s)First-person shooter
Players1-8
Latest version1.5
Rating(s)ESRB MatureOFLC Mature Accompanied & RestrictedBBFC 18PEGI Ages 18+
Neoseeker Related Pages
LinksOfficial websiteDuke Nukem 3D at PCGamingWikiDuke Nukem 3D ChannelSearchSearch

Duke Nukem 3D is a first-person shooter released by 3D Realms in 1996. It was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based Eduke came first in 2000; the most common is the Jonathan Fowler version, JFDuke, which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes OpenGL for improved graphics. Following its last release in 2007, a group modified Fowler's code to create EDuke32, which includes the Polymost renderer and new, high-resolution artwork.

Duke Nukem 3D originally consisted of three episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. A later version, the Atomic Edition, added a fourth, The Birth. This episode could be added to older releases via the Plutonium Pak add-on. Versions were released for Macintosh, Nintendo 64 (heavily modified; see Versions), Sega Mega Drive (low-res graphics; Lunar Apocalypse only), game.com, Sega Saturn, and Sony PlayStation (as Duke Nukem: Total Meltdown).

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