Pikmin: Difference between revisions

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'''Pikmin''' is a [[real-time strategy]] game developed by [[Nintendo EAD]] that was released for the [[Nintendo GameCube]] in Japan and North America in late 2001 and worldwide in mid-2002. It is one of the first launch games for the system.
'''Pikmin''' is a [[real-time strategy]] game developed by [[Nintendo EAD]] that was released for the [[Nintendo GameCube]] in Japan and North America in late 2001 and worldwide in mid-2002. It is one of the first launch games for the system.


The game was first conceived as a god simulator titled Adam and Eve by Shigeru Miyamoto, who was inspired by a pantheon of ants carrying food in his garden. The game eventually evolved into its current form with three main concepts behind it; the pikmin (or the "people"), the bulborbs, and the concept of raising, taking care of, and growing the army of people. The concept of 100 Pikmin occupying the screen at one time was heavily inspired from the GameCube tech demo Super Mario 128, which boasted the GameCube's technical capabilities by showing more than 100 Marios simultaneously on the screen at one time. Releasing to positive reception, the game has since gone on to be rereleased for the [[Wii]] under the New Play Control! line in the form of New Play Control! Pikmin in late 2008 in Japan and in early 2009 elsewhere, which itself was rereleased for the Wii U Virtual Console in September of 2016 in Europe and in America and in Japan in June of 2017. Pikmin was also given an HD remake as part of the [[Pikmin 1+2]], which released in June/September of 2023.
The game was first conceived as a god simulator titled Adam and Eve by Shigeru Miyamoto, who was inspired by a pantheon of ants carrying food in his garden. The game eventually evolved into its current form with three main concepts behind it; the pikmin (or the "people"), the bulborbs, and the concept of raising, taking care of, and growing the army of people. The concept of 100 Pikmin occupying the screen at one time was heavily inspired by the GameCube tech demo Super Mario 128, which boasted the GameCube's technical capabilities by showing more than 100 Marios simultaneously on the screen. Releasing to positive reception, the game has since gone on to be rereleased for the [[Wii]] in Japan in late 2008 and in early 2009 elsewhere under the New Play Control! line in the form of New Play Control! Pikmin, which itself was rereleased for the Wii U Virtual Console in September of 2016 in Europe and America and in Japan in June of 2017. Pikmin was also given an HD remake as part of the [[Pikmin 1+2]], which released in June/September of 2023.


It is of note that the events of the game appear to be retconned in [[Pikmin 4]], as the Olimar's Shipwreck Tale mode in the game is somewhat of a retelling of the events in the GameCube original.
It is of note that the events of the game appear to be retconned in [[Pikmin 4]], as the Olimar's Shipwreck Tale mode in the game is somewhat of a retelling of the story in the GameCube original.


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