Heroes of Might and Magic III: The Shadow of Death/New Beginning: Difference between revisions

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We begin with Gem (level 10 Sorceress) and Clancy (level 7 Ranger) at entrance of Clifftree (Rampart town) in south-west of map (zone A).
We begin with Gem (level 10 Sorceress) and Clancy (level 7 Ranger) at entrance of Clifftree (Rampart town) in south-west of map (zone A).


First week
===First week===


Gem takes all troops from Clancy, from Centaur Stables just south of Clifftree, from town itself and battles monsters guarding mines from this zone (if they are not shooters or too tough); flag Sawmill SE of Clifftree and Ore Pit SW of Clifftree if possible.
Gem takes all troops from Clancy, from Centaur Stables just south of Clifftree, from town itself and battles monsters guarding mines from this zone (if they are not shooters or too tough); flag Sawmill SE of Clifftree and Ore Pit SW of Clifftree if possible.
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Also, this week Gem should try (if possible) to claim Water Wheel and Dwarf Cottage from zone B.
Also, this week Gem should try (if possible) to claim Water Wheel and Dwarf Cottage from zone B.
At end of week player should have:
At end of week player should have:
Clifftree - Mage Guild level 1, Town Hall, Citadel, Centaur Stables, Dwarf Cottage, Homestead, Enchanted Spring, Marketplace (if possible) with Clancy in garrison
* Clifftree - Mage Guild level 1, Town Hall, Citadel, Centaur Stables, Dwarf Cottage, Homestead, Enchanted Spring, Marketplace (if possible) with Clancy in garrison
Emerald Moor - Town Hall, Marketplace (if possible)
* Emerald Moor - Town Hall, Marketplace (if possible)
The two Marketplaces are needed for City Halls later.
The two Marketplaces are needed for City Halls later.
There is a Treasure chest guarded by pack of level 4 creatures in zone B into a pocket; get it and choose gold.
There is a Treasure chest guarded by pack of level 4 creatures in zone B into a pocket; get it and choose gold.
Gem should reach now level 11.
Gem should reach now level 11.


Second week
===Second week===


This week player should flag all remaining mines and buildings, except maybe Dwarven Treasury (zone B) with Gem. Zone B has 1 Sulfur Dune, 1 Sawmill, 1 Alchemist Lab.
This week player should flag all remaining mines and buildings, except maybe Dwarven Treasury (zone B) with Gem. Zone B has 1 Sulfur Dune, 1 Sawmill, 1 Alchemist Lab.
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At end of week player should have:
At end of week player should have:
Emerald Moor - Town Hall
* Emerald Moor - Town Hall
Clifftree - City Hall, Centaur Stables, Dwarf Cottage, Upgraded Homestead, Enchanted Spring
* Clifftree - City Hall, Centaur Stables, Dwarf Cottage, Upgraded Homestead, Enchanted Spring
Gem should reach level 12 and have several Pegasi, pack of Grand Elves and horde of Centaurs.
Gem should reach level 12 and have several Pegasi, pack of Grand Elves and horde of Centaurs.


Third week
===Third week===


From zone A Gem goes eastward on road (after recruiting some more army from Clifftree), destroy the pack of Vampires Lords and enter zone C (central-south part of map), conquering Kanan (of Castle alignment).
From zone A Gem goes eastward on road (after recruiting some more army from Clifftree), destroy the pack of Vampires Lords and enter zone C (central-south part of map), conquering Kanan (of Castle alignment).
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Until now, no sign of enemy (red banner only).
Until now, no sign of enemy (red banner only).
Player should have:
Player should have:
Clifftree - Capitol, Castle, level 1-5 creature generators
* Clifftree - Capitol, Castle, level 1-5 creature generators
Emerald Moor - City Hall
* Emerald Moor - City Hall
Kanan - Town Hall
* Kanan - Town Hall


Fourth week
===Fourth week===


After getting reinforcements from Clifftree, with Gem, from zone C, attack northward that pack of Liches and enter zone D. Steer from pass a little NW and get to Cornerstone (Castle type). Conquer it (probably the enemy had it before ...) easily (almost sure no Citadel). By it there is a one-way exit monolith; beware. North of Cornerstone is a Garrison with a-week-worth of undead troops (few Bone Dragons and the like). Do not attack it yet.
After getting reinforcements from Clifftree, with Gem, from zone C, attack northward that pack of Liches and enter zone D. Steer from pass a little NW and get to Cornerstone (Castle type). Conquer it (probably the enemy had it before ...) easily (almost sure no Citadel). By it there is a one-way exit monolith; beware. North of Cornerstone is a Garrison with a-week-worth of undead troops (few Bone Dragons and the like). Do not attack it yet.
Recruit secondary hero(es) to visit Water Wheels every week (1 in zone A, 1 in Zone B). Explore zone D; it communicates toward east with a dirt zone (ther is a Garrison better guarded than the northern-of-zone-D one). Also in zone D there are: Abandoned Mine (guarded by a throng of Troglodytes, not including here lots of level 5 monsters in front of it), Sawmill.
Recruit secondary hero(es) to visit Water Wheels every week (1 in zone A, 1 in Zone B). Explore zone D; it communicates toward east with a dirt zone (there is a Garrison better guarded than the northern-of-zone-D one). Also in zone D there are: Abandoned Mine (guarded by a throng of Troglodytes, not including here lots of level 5 monsters in front of it), Sawmill.
Recruit another hero for Cornerstone.
Recruit another hero for Cornerstone.
Another points of interest: north of Cornerstone - Subterranean Gate (guarded by level 6 monsters); north-east of Cornerstone - one-way entrance monolith blocked by Light blue Border Guard.
Another points of interest: north of Cornerstone - Subterranean Gate (guarded by level 6 monsters); north-east of Cornerstone - one-way entrance monolith blocked by Light blue Border Guard.
Flag Sawmill and Ore Pit from zone D id possible; at least crush the guarding monsters.
Flag Sawmill and Ore Pit from zone D id possible; at least crush the guarding monsters.
At end of week player should have:
At end of week player should have:
Clifftree - Capitol, Castle, level 1-6 creature generators (upgraded where possible), Mage Guild level 2, Resource Silo, Treasury, Dendroid Saplings, Miners Guild
* Clifftree - Capitol, Castle, level 1-6 creature generators (upgraded where possible), Mage Guild level 2, Resource Silo, Treasury, * Dendroid Saplings, Miners Guild
Emerald Moor - City Hall, Resource Silo
* Emerald Moor - City Hall, Resource Silo
Kanan - Resource Silo, City Hall
* Kanan - Resource Silo, City Hall
Cornerstone - City Hall and some creature generators
* Cornerstone - City Hall and some creature generators
Gem should be at level 13 now and have an army composed of pack/lots of Grand Elves, throng of Centaurs, pack of Pegasi, other joined for greater-glory pack(s).
Gem should be at level 13 now and have an army composed of pack/lots of Grand Elves, throng of Centaurs, pack of Pegasi, other joined for greater-glory pack(s).


Fifth week
===Fifth week===


Gem should attack garrison from east side of zone D, goes eastward and conquer Dark Eternal (of Necropolis alignment); this zone (E) is eastern of map.
Gem should attack garrison from east side of zone D, goes eastward and conquer Dark Eternal (of Necropolis alignment); this zone (E) is eastern of map.
At end of week:  
At end of week:  
Clifftree - Dragon Cliffs, upgraded buildings for level 1-6 creatures
* Clifftree - Dragon Cliffs, upgraded buildings for level 1-6 creatures
Cornerstone - Castle, level 1-5 creatures' buildings (for defense against a possible attack through north-of-zone-D garrison)
* Cornerstone - Castle, level 1-5 creatures' buildings (for defense against a possible attack through north-of-zone-D garrison)
Dark Eternal - City Hall, Resource Silo, some creature generators
* Dark Eternal - City Hall, Resource Silo, some creature generators
Gem should be at level 14.
Gem should be at level 14.


Sixth week and beyond
===Sixth week and beyond===


In Cornerstone player should build all permitted creature generators (l1vel 1-6), Castle and Griffin Bastion to maximize creature production.
In Cornerstone player should build all permitted creature generators (l1vel 1-6), Castle and Griffin Bastion to maximize creature production.
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While Gem is away, Cornerstone should be the target of an attack from enemy with packs of level 1-5 and several level 6 undead; hero garrisoned inside should be able to defeat attacker staying inside and letting as much as possible the turrets to do the job of killing enemy forces. Build City Hall also in Cornerstone.
While Gem is away, Cornerstone should be the target of an attack from enemy with packs of level 1-5 and several level 6 undead; hero garrisoned inside should be able to defeat attacker staying inside and letting as much as possible the turrets to do the job of killing enemy forces. Build City Hall also in Cornerstone.
Also, Dark Eternal could be retaken by enemy simultaneously with the attack on Cornerstone.
Also, Dark Eternal could be retaken by enemy simultaneously with the attack on Cornerstone.
After getting a good army (without Dendroid Soldiers or Battle Dwarves) and after Cornerstone successfull defense against attacker, Gem goes into zone E (passing by Cornerstone she should get all available Royal Griffins), conquer again if necessary Dark Eternal, goes northward into zone F, reach a town (Dark Cloud, Necropolis) and conquer it.
After getting a good army (without Dendroid Soldiers or Battle Dwarves) and after Cornerstone successful defense against attacker, Gem goes into zone E (passing by Cornerstone she should get all available Royal Griffins), conquer again if necessary Dark Eternal, goes northward into zone F, reach a town (Dark Cloud, Necropolis) and conquer it.
Also, a week after Gem, Clancy should recruit army including accumulated Dendroid Soldiers and Battle Dwarves, goes to zone D, break through garrison north of Cornerstone, enter zone G (center-north of map), find town of Middleheim (Castle type) and conquer it.
Also, a week after Gem, Clancy should recruit army including accumulated Dendroid Soldiers and Battle Dwarves, goes to zone D, break through garrison north of Cornerstone, enter zone G (center-north of map), find town of Middleheim (Castle type) and conquer it.
So, in two months player should control most of map (7 towns = 2 Ramparts, 3 Castle, 2 Necropolises).
So, in two months player should control most of map (7 towns = 2 Ramparts, 3 Castle, 2 Necropolises).