Super Mario RPG: Legend of the Seven Stars/Bosses: Difference between revisions

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m (moar spelling)
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'''Weaknesses:''' Jump<BR>
'''Weaknesses:''' Jump<BR>
'''Items Dropped:''' Hammer and Flower Jar<BR>
'''Items Dropped:''' Hammer and Flower Jar<BR>
'''Difficulty:''' Easy<BR>
'''Location:''' Mushroom Way<BR>


=== Notable Attacks ===
'''Notable Attacks'''


'''Hammer Time:'''  Hammer Bro will throw four hammers on this attack.  Wait until about one second after all four hammers hit to do a defense timed hit.  If left undefended, this attack can do 10+ damage.
* '''Hammer Time:'''  Hammer Bro will throw four hammers on this attack.  Wait until about one second after all four hammers hit to do a defense timed hit.  If left undefended, this attack can do 10+ damage.


'''Valor Up:'''  Valor Up raises Hammer Bro's defense by 25, making him difficult to defeat.  When you defeat one of the two Hammer Bros, the other one will immediately use this move.   
* '''Valor Up:'''  Valor Up raises Hammer Bro's defense by 25, making him difficult to defeat.  When you defeat one of the two Hammer Bros, the other one will immediately use this move.   


=== Description ===
'''Description'''


This fight can be difficult if you haven't gotten the hang of timed hits yet.  If you aren't too sure of your ability for timed hits, Mario should be level 3 for this fight.  If you are good with timed hits you should be fine with Mario at level 2.  The best strategy for the Hammer Bros is to one Jump and one normal attack on each of them.  Alternate these attacks, because Hammer Bro's defense is raised a ton when he uses Valor Up.
This fight can be difficult if you haven't gotten the hang of timed hits yet.  If you aren't too sure of your ability for timed hits, Mario should be level 3 for this fight.  If you are good with timed hits you should be fine with Mario at level 2.  The best strategy for the Hammer Bros is to one Jump and one normal attack on each of them.  Alternate these attacks, because Hammer Bro's defense is raised a ton when he uses Valor Up.
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'''Weaknesses:''' Fire<BR>
'''Weaknesses:''' Fire<BR>
'''Items Dropped:''' Flower Tab and Wallet<BR>
'''Items Dropped:''' Flower Tab and Wallet<BR>
'''Difficulty:''' Hard<BR>
'''Location:''' Bandit's Way<BR>


=== Notable Attacks ===
'''Notable Attacks'''


'''Bomb:''' This is a strong attack and can't be blocked.  Usually does around 15-25 damage.
* '''Bomb:''' This attack deals around 15-25 damage and can't be blocked, which can potentially kill Mallow in one hit if he's still Level 2.


'''Weird Mushroom:'''  Croco recovers 60 HP.  He uses this when he's low on HP, but sacrifices two turns.
* '''Weird Mushroom:'''  Croco recovers 60 HP.  He uses this when he's low on HP, but sacrifices two turns.


=== Description ===
'''Description'''


Croco can be a problem if you aren't leveled enough.  Mallow should be at least level 3 for this fight, otherwise Croco's Bomb attack could kill Mallow in one hit.  When the battle starts have Mario use Fire Orb, this will deal upwards of 60 damage and make Croco lose his turn.  Mallow won't be doing a lot of damage this fight, but his job is to heal with his move HP Rain.  When Croco is at about 30% HP he will use a Weird Mushroom to recover 60 HP, but you get two free attacks when he does this, take advantage of it with another Fire Orb attack.
Croco can be a problem if you aren't leveled enough.  Mallow should be at least level 3 for this fight, otherwise Croco's Bomb attack could kill Mallow in one hit.  When the battle starts have Mario use Fire Orb, this will deal upwards of 60 damage and make Croco lose his turn.  Mallow won't be doing a lot of damage this fight, but his job is to heal with his move HP Rain.  When Croco is at about 30% HP he will use a Weird Mushroom to recover 60 HP, but you get two free attacks when he does this, take advantage of it with another Fire Orb attack.
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'''Weaknesses:''' Thunder<BR>
'''Weaknesses:''' Thunder<BR>
'''Items Dropped:''' 1st Star<BR>
'''Items Dropped:''' 1st Star<BR>
'''Difficulty:''' Normal<BR>
'''Location:''' Mushroom Kingdom<BR>


=== Notable Attacks ===
''' Notable Attacks '''


'''Flame Wall:''' This attack hits all of your characters, but the attack doesn't do too much damage to be considered a huge threat.
* '''Flame Wall:''' This attack hits both Mario and Mallow but won't do more than 10 damage each.


'''Flame:''' Flame is like Flame Wall except it only hits one person, but it does a lot more damage.  Ideally you want this attack to hit Mallow because his Magic Defense is high.
* '''Flame:''' Flame is like Flame Wall except it only hits one person, but it does a lot more damage.  Ideally you want this attack to hit Mallow because his Magic Defense is higher than Mario's.


=== Description ===
''' Description '''


Mack will summon four Shysters at the beginning of the fight.  If Mallow's Magic Attack is high enough at this point (Level 6 will guarantee this) then a single Thunderbolt will kill all the Shysters as well as deal a fair amount of damage to Mack.  After destroying the Shysters, Mack will start using Flame and Flame Wall.  Keep an eye on your HP, use Mushrooms or HP Rain when necessary.  When Mack is low on HP he will re-summon the Shysters.  If you have enough power to kill them all with one Thunderbolt, Mack will continue to summon Shysters over and over again this way until he dies.  If you can't kill all the Shysters in one hit, then Mack will temporarily run away until all of the Shysters are defeated.
Mack will summon four Shysters at the beginning of the fight.  If Mallow's Magic Attack is high enough at this point (Level 6 will guarantee this) then a single Thunderbolt will kill all the Shysters as well as deal a fair amount of damage to Mack.  After destroying the Shysters, Mack will start using Flame and Flame Wall.  Keep an eye on your HP, use Mushrooms or HP Rain when necessary.  When Mack is low on HP he will re-summon the Shysters.  If you have enough power to kill them all with one Thunderbolt, Mack will continue to summon Shysters over and over again this way until he dies.  If you can't kill all the Shysters in one hit, then Mack will temporarily run away until all of the Shysters are defeated.
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'''Weaknesses:''' Thunder<BR>
'''Weaknesses:''' Thunder<BR>
'''Items Dropped:''' None<BR>
'''Items Dropped:''' None<BR>
'''Difficulty:''' Normal<BR>
'''Location:''' Kero Sewers<BR>


=== Notable Attacks ===
''' Notable Attacks '''


'''S'Crow Funk:''' Turns one character into a Scarecrow.  The Trueform Pin found in the Kero Sewers will protect against this.
*'''S'Crow Funk:''' Turns one character into a Scarecrow.  The Trueform Pin found in the Kero Sewers will protect against this.


'''Sleep-Sauce:''' Puts one character to sleep.
*'''Sleep-Sauce:''' Puts one character to sleep.


'''Eat Mallow:'''  Every now and then Belome will eat Mallow, leaving Mario by himself.  Mallow takes no damage, but if Mario falls while Mallow is swallowed it's game over.
*'''Eat Mallow:'''  Every now and then Belome will eat Mallow, leaving Mario by himself.  Mallow takes no damage, but if Mario falls while Mallow is swallowed it's game over.


=== Description ===
''' Description '''


Belome can be really easy if you have Mario's Super Jump at this point.  If you don't have Super Jump, Thunderbolt and Fire Orb will suffice.  Special attacks deal more damage to Belome than normal attacks.  If you found the Trueform Pin, have Mario wear it.  You don't want to be turned into a Scarecrow when Mallow is eaten because you won't be able to use items to recover.  Keep some Mushrooms handy when Mallow is swallowed just in case Mario's HP gets low.
Belome can be really easy if you have Mario's Super Jump at this point.  If you don't have Super Jump, Thunderbolt and Fire Orb will suffice.  Special attacks deal more damage to Belome than normal attacks.  If you found the Trueform Pin, have Mario wear it.  You don't want to be turned into a Scarecrow when Mallow is eaten because you won't be able to use items to recover.  Keep some Mushrooms handy when Mallow is swallowed just in case Mario's HP gets low.
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'''Weaknesses:''' None<BR>
'''Weaknesses:''' None<BR>
'''Items Dropped:''' Flower Box, 2nd Star<BR>
'''Items Dropped:''' Flower Box, 2nd Star<BR>
'''Difficulty:''' Easy<BR>
'''Location:''' Forest Maze<BR>


=== Notable Attacks ===
''' Notable Attacks '''


'''Disable Y, X, A:''' Bowyer can disable your Y, X, or A buttons temporarily.<BR>
*'''Disable Y, X, A:''' Bowyer can disable your Y, X, or A buttons temporarily.<BR>
'''G'Night:''' Puts one character asleep.<BR>
*'''G'Night:''' Puts one character asleep.<BR>
'''Static E!:''' Hits all characters.  This move really hurts Mario and ???, but Mallow can usually survive this attack easily.<BR>
*'''Static E!:''' Hits all characters.  This move really hurts Mario and ???, but Mallow can usually survive this attack easily.<BR>
'''Lightning Orb:''' Like Static E, except only against one target.
*'''Lightning Orb:''' Like Static E, except only against one target.


=== Description ===
''' Description '''


Bowyer looks like a threat but is actually very easy.  The following strategy will guarantee Bowyer will never disable A, use Static E, or use Lightning Orb.  First turn, regular attacks with all of your characters.  Second turn, put everyone on defense.  Repeat this order until Bowyer is defeated.  This strategy makes this fight a lot easier.  Using this strategy, Bowyer will either disable X or Y, which means you still need to keep recovery items just in case you can't use HP Rain.  Equip the Wake Up Pin to Mallow to keep your healer from falling asleep.
Bowyer looks like a threat but is actually very easy.  The following strategy will guarantee Bowyer will never disable A, use Static E, or use Lightning Orb.  First turn, use regular attacks with all of your characters.  Second turn, put everyone on defense.  Repeat this order until Bowyer is defeated.  This strategy makes this fight a lot easier.  Using this strategy, Bowyer will either disable X or Y, which means you still need to keep recovery items just in case you can't use HP Rain.  Equip a Wake Up Pin to Mallow to keep your healer from falling asleep just in case Bowyer uses G'Night.


== Croco (2nd Fight) ==
== Croco (2nd Fight) ==
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'''Weaknesses:''' Fire<BR>
'''Weaknesses:''' Fire<BR>
'''Items Dropped:''' None<BR>
'''Items Dropped:''' None<BR>
'''Difficulty:''' Hard<BR>
'''Location:''' Moleville Mines<BR>


=== Notable Attacks ===
''' Notable Attacks '''


'''Bomb:''' Same as the last fight.  Can't be blocked, except this time it does more damage.
*'''Bomb:''' Same as the last fight.  Can't be blocked, except this time it does more damage.


'''Chomp:''' Croco throws a random object at you.  This attack really hurts if you fail a timed hit.
*'''Chomp:''' Croco throws a random object at you.  This attack really hurts if you fail a timed hit.


=== Description ===
''' Description '''


If you are having trouble with timed hits you will struggle in this second encounter.    Croco's moves haven't changed much since the last fight, but he has built up a resistance to Fire Orb.  Normal attacks are recommended for this fight.  When Croco has about 50% HP left he will take all of your items away for the rest of the fight.  This is why it is very important that you do not use ANY special attacks before this occurs because you need the FP for HP Rain.  Once Croco has stolen your items he will start using the powerful move Chomp.  If you lose Mallow then you will likely lose the fight, you need HP Rain to win.  Use normal attacks and HP Rain as necessary.  You will need to land a lot of defensive timed hits in this fight.
If you are having trouble with timed hits you will struggle in this second encounter.    Croco's moves haven't changed much since the last fight, but he has built up a resistance to Fire Orb.  Normal attacks are recommended for this fight.  When Croco has about 50% HP left he will take all of your items away for the rest of the fight.  This is why it is very important that you do not use ANY special attacks before this occurs because you need the FP for HP Rain.  Once Croco has stolen your items he will start using the powerful move Chomp.  If you lose Mallow then you will likely lose the fight, you need HP Rain to win.  Use normal attacks and HP Rain as necessary.  You will need to land a lot of defensive timed hits in this fight.
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'''Weaknesses:''' None<BR>
'''Weaknesses:''' None<BR>
'''Items Dropped:''' 3rd Star<BR>
'''Items Dropped:''' 3rd Star<BR>
'''Difficulty:''' Normal<BR>
'''Location:''' Moleville Mines<BR>


=== Notable Attacks ===
''' Notable Attacks '''


'''Sand Storm:''' Hits all characters.  This attack doesn't do much damage but it causes fear.<BR>
'''Sand Storm:''' Hits all characters.  This attack doesn't do much damage but it causes fear.<BR>
'''Will-O-Wisp:''' Hits one character with heavy damage.  This attack can't be blocked.
'''Will-O-Wisp:''' Hits one character with a lot of damage and can't be blocked.


=== Description ===
''' Description '''


Punchinello will begin the fight by throwing out Micro Bombs.  These are smaller versions of Bob-Ombs.  Once you have taken off about a third of his HP he will summon regular Bob-Ombs instead.  Then after you take out another third of his HP he will send out Mezzo Bombs.  Mezzo Bombs do heavy amounts of damage even through a timed defensive hit, luckily he only sends out three at a time instead of four.  Keep in mind that the bombs will not always attack when they are summoned. You need to keep a close eye on them because they will attack out of turn.  Punchinello will occasionally use Sand Storm which can make this fight extremely hard.  While feared you take double damage.  If you can afford it buy a Fearless Pin from Rose Town, two of them if you can.  Focus all of your attacks on Punchinello.  If you spend time on the bombs you will just open yourself up to a Sand Storm and he will re-summon the bombs anyway.
Punchinello will begin the fight by throwing out four Micro Bombs.  These are smaller versions of Bob-Ombs.  Once you have taken off about a third of his HP he will summon four regular Bob-Ombs instead.  Then after you take out another third of his HP he will send out Mezzo Bombs.  Mezzo Bombs do heavy amounts of damage even through a timed defensive hit, luckily he only sends out three at a time instead of four.  Keep in mind that the bombs will not always attack when they are summoned. You need to keep a close eye on them because they will attack out of turn.  Punchinello will occasionally use Sand Storm which can make this fight extremely hard.  While feared you take double damage.  If you can afford it buy a Fearless Pin from Rose Town, two of them if you can.  Focus all of your attacks on Punchinello.  If you spend time on the bombs you will just open yourself up to a Sand Storm and he will re-summon the bombs anyway.


== Knife Guy and Grate Guy ==
== Knife Guy and Grate Guy ==
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'''Weaknesses:''' Fire<BR>
'''Weaknesses:''' Fire<BR>
'''Items Dropped:''' None<BR>
'''Items Dropped:''' None<BR>
'''Difficulty:''' Normal<BR>
'''Location:''' Booster Tower<BR>
 
'''Notable Attacks'''
 
*'''Crystal:''' Hits one character.  This attack deals average damage and can't be blocked.  Bowser will be heavily damaged by this attack.
 
*'''Blizzard:''' Like Crystal, except it hits all characters.


=== Grate Guy ===
=== Grate Guy ===
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'''Weaknesses:''' Thunder<BR>
'''Weaknesses:''' Thunder<BR>
'''Items Dropped:''' Flower Jar<BR>
'''Items Dropped:''' Flower Jar<BR>
'''Difficulty:''' Normal<BR>
'''Location:''' Booster Tower<BR>
 
'''Notable Attacks'''
 
*'''Echofinder:''' Hits one character.  Deals average damage and causes mute.


=== Notable Attacks ===
*'''Sleep:''' Puts one character to sleep.


'''Crystal (Knife Guy):''' Hits one character.  This move isn't a huge threat, but it can't be blocked.<BR>
*'''Meteor Blast:''' Hits all characters with average damage.
'''Blizzard (Knife Guy):''' Like Crystal, except it hits all characters.<BR>
'''Echofinder (Grate Guy):''' Hits one character.  Deals average damage and causes mute.<BR>
'''Sleep (Grate Guy):''' Puts one character to sleep.<BR>
'''Meteor Blast (Grate Guy):''' Hits all characters with average damage.<BR>


=== Description ===
'''Description'''


This fight looks hard at first, but a few good moves in the first few turns will turn the tables on your side.  Mario, Bowser and Mallow is the best combination for this fight.  Start off your first turn with Bowser using Terrorize and Mario using a fire attack on Knife Guy.  Terrorize will frighten Knife Guy and Grate Guy giving you double damage for a few turns.  Every once in a while, Knife Guy and Grate Guy will combine and start using Blizzard and Meteor Blast.  Use Froggie Drinks or Elixers if needed when they combine.  Focus on Knife Guy first, after a Terrorize he should be gone in a few turns.  Grate Guy is easy pickings after Knife Guy is defeated.
This fight looks hard at first, but a few good moves in the first few turns will turn the tables on your side.  Mario, Bowser and Mallow is the best combination for this fight.  Start off your first turn with Bowser using Terrorize and Mario using a fire attack on Knife Guy.  Terrorize will frighten Knife Guy and Grate Guy giving you double damage for a few turns.  Every once in a while, Knife Guy and Grate Guy will combine and start using Blizzard and Meteor Blast.  Use Froggie Drinks or Elixers if needed when they combine.  Focus on Knife Guy first, after a Terrorize he should be gone in a few turns.  Grate Guy is easy pickings after Knife Guy is defeated.
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'''Weaknesses:''' Jump<BR>
'''Weaknesses:''' Jump<BR>
'''Items Dropped:''' None<BR>
'''Items Dropped:''' None<BR>
'''Difficulty:''' Hard<BR>
'''Location:''' Marrymore<BR>
 
'''Notable Attacks'''
 
*'''Lullaby:''' Puts one character to sleep.
 
*'''Drain Beam:''' Hits all characters with average damage.


=== Raspberry ===
=== Raspberry ===
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'''Weaknesses:''' Jump<BR>
'''Weaknesses:''' Jump<BR>
'''Items Dropped:''' None<BR>
'''Items Dropped:''' None<BR>
'''Difficulty:''' Hard<BR>
'''Location:''' Marrymore<BR>
 
'''Notable Attacks'''
 


=== Notable Attacks ===
*'''Sand Storm:''' Hits all characters with weak damage and fear.


'''Lullaby (Bundit):''' Puts one character to sleep.<BR>
*'''White Beam:''' This move doesn't have a name but it needs to be mentioned.  This move executes with no warning and can usually do around 90% damage to one of your characters, even through Bowser's defense.  Be sure to successfully defend against this attack.
'''Drain Beam (Bundit):''' Hits all characters with average damage.<BR>
'''Sand Storm (Raspberry):''' Hits all characters with weak damage and fear.<BR>
'''White Beam (Raspberry):''' This move doesn't have a name but it needs to be mentioned.  This move comes out of no where and can usually do around 90% damage to one of your characters, even through Bowser's defense.  Be sure to successfully defend against this attack.


=== Description ===
'''Description'''


Mario, Mallow and Bowser are recommended for this fight.  Bundit and Raspberry together make a giant cake, but they won't attack right away.  Torte and Apprentice will be attacking you first, but they do minimal damage.  Focus all attacks on Bundit.  After about three turns of this Torte and Apprentice run off and now you face off against the giant cake.  Bundit will have 5 candles lit when the real fight begins.  Every hit you do will blow out one candle; one candle will regenerate every turn.  So ideally you can net two candles a turn and defeat Bundit in three turns, but it's not that easy.  Raspberry will likely use Sand Storm, which makes Drain Beam and White Beam devastating.  If you haven't done this already, get two Fearless Pins at leastFear will only make this already difficult fight harderOnce you manage to defeat Bundit you just have Raspberry to deal withKeep some Elixers handy for this fight, you're going to need it.
Mario, Mallow and Geno are recommended for this fight.  The fight begins with Torte and Apprentice trying to defend the cake, Bundit and Raspberry.  Torte and Apprentice are invulnerable so attack Bundit insteadWhen you attack it enough times Torte and Apprentice will flee because they finally realized that the cake is aliveWhen this happens the five candles on top of Bundit will light up.  To defeat Bundit you must put out the candles.  Every time you attack you put out one candle; one candle will regenerate every turn.  Once all the candles are out then one more attack will destroy Bundit and then you can attack Raspberry.  Ideally you can destroy Bundit in three turns, but that isn't so easy.  Raspberry has a nasty habit of using Sand Storm often, which will wreck your team if you don't have any Fearless Pins.  Keep some Froggie Drinks handy, you will need them because if you have two party members down at the same time before Bundit is destroyed, your chances of survival are slimAfter you destroy Bundit you can attack Raspberry who isn't a huge threat by himselfJust beware of the occasional White Beam from here on out and you will come out victorious.




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