Team Fortress 2/Heavy: Difference between revisions

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The Shotgun is the Heavy's travelling weapon, giving him a form of quick self-defense while walking to his destination. It is useful for moving through locations with not much enemy activity, escaping a hairy situation, taking enemies by surprise, avoiding projectiles and as a backup weapon when you run out of Minigun ammo. This gun is good for ambushing enemies, since they usually only get alerted of a Heavy's presence by the Minigun's obvious spin up noise. Remember that without the Sandvich, you'll depend more on Medics and health kits to survive, so be sure to know where to find health on a map or have a Medic stick with you.
The Shotgun is the Heavy's travelling weapon, giving him a form of quick self-defense while walking to his destination. It is useful for moving through locations with not much enemy activity, escaping a hairy situation, taking enemies by surprise, avoiding projectiles and as a backup weapon when you run out of Minigun ammo. This gun is good for ambushing enemies, since they usually only get alerted of a Heavy's presence by the Minigun's obvious spin up noise. Remember that without the Sandvich, you'll depend more on Medics and health kits to survive, so be sure to know where to find health on a map or have a Medic stick with you.


====Sandvich====
====Sandvich/Robo-Sandvich====
* Ammunition: Infinite
* Ammunition: Infinite
* Heal Upon Consumption: 300 health
* Heal Upon Consumption: 300 health
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* Eating Duration: 4.3 seconds
* Eating Duration: 4.3 seconds
* Effect Duration: 30 seconds
* Effect Duration: 30 seconds
The Dalokohs Bar restores 60 health upon eating, and raises ypur health to 350 when eating at full health. However, it cannot be dropped. Like the Sandvich, you are immobile and make loud eating noises while consuming it. After thirty seconds from consumption, any health above 300 becomes overheal health and drains away. This item replenishes less health and cannot be dropped and heals less, but it doesn't need to recharge, so you can eat repeatedly to keep healing yourself. Do note that the eating process itself is still slow, so you might be better off hunting for health packs.
The Dalokohs Bar restores 60 health upon eating, and raises your health to 350 for 30 seconds when eating at full health. However, it cannot be dropped. Like the Sandvich, you are immobile and make loud eating noises while consuming it. After thirty seconds from consumption, any health above 300 becomes overheal health and drains away. This item replenishes less health and cannot be dropped and heals less, but it doesn't need to recharge, so you can eat repeatedly to keep healing yourself. Do note that the eating process itself is still slow, so you might be better off hunting for health packs.


The extra 50 health can make the Heavy survive just a little bit longer, and maybe use that longer survival time to take out his enemies. If your team lacks Medics or a Dispenser, it is useful for providing you a constant source of healing. You can also use this with a Quick Fix Medic to grant you pseudo-overheal status that the Quick Fix can't provide.  
The extra 50 health can make the Heavy survive just a little bit longer, and maybe use that longer survival time to take out his enemies. If your team lacks Medics or a Dispenser, it is useful for providing you a constant source of healing. You can also use this with a Quick Fix Medic to grant you pseudo-overheal status that the Quick Fix can't provide.  
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The K.G.B. has a slightly slower swing rate than the Fists - however, after each kill, you have a guaranteed 5 seconds of critical hits. The crit boost carries on to other weapons as well, so you can use your Shotgun to deal more damage for example. However, it is best to use only the K.G.B if you're close to an enemy as it has higher damage and switching weapons wastes your precious crit time. It is NOT recommended that you use your primary weapon during the crit boost period. Switching to it and revving it up wastes too much time you could be used for killing enemies. Every second counts.
The K.G.B. has a slightly slower swing rate than the Fists - however, after each kill, you have a guaranteed 5 seconds of critical hits. The crit boost carries on to other weapons as well, so you can use your Shotgun to deal more damage for example. However, it is best to use only the K.G.B if you're close to an enemy as it has higher damage and switching weapons wastes your precious crit time. It is NOT recommended that you use your primary weapon during the crit boost period. Switching to it and revving it up wastes too much time you could be used for killing enemies. Every second counts.


====Gloves of Running Urgently====
====Gloves of Running Urgently/Bread Bite====
* Attack Interval: 0.8 seconds
* Attack Interval: 0.8 seconds
* Normal Damage: 33
* Normal Damage: 33
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