Civilization IV: Difference between revisions

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'''Philosophical'''
'''Philosophical'''


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*+100% Great People birth rate.
''A strategy focused on the creation of Great People can be powerful. Select a leader with the Philosophical trait.''
*University constructed at 1/2 production cost.


Focusing your strategy on Great People births can be extremely powerful. Great Artists can be used as "culture bombs" by instantly increasing a city’s culture by 4,000 (could be enough to envelop a rival border town) or a Great Engineer could complete a valuable wonder in just a single turn. Of course there are also free technologies and super specialists as well. When choosing a leader with the Philosophical trait, add to the civilization’s benefit with the National Epic wonder to increase Great People birth rate further (the downside is against an Industrious civilization, you may very well lose out on this and other wonders). Switch to the Caste System civic for unlimited specialists--the more specialists, the higher the Great People birth rate or use Pacifism to further increase birth rate. A philosophical leader can construct the University at half the production cost; the University increases research by 25%.


- +100% Great People birth rate.
- University constructed at 1/2 production cost.
Focusing your strategy on Great People births can be extremely powerful. Great Artists can be used as
"culture bombs" by instantly increasing a city’s culture by 4,000 (could be enough to envelop a rival border
town) or a Great Engineer could complete a valuable wonder in just a single turn. Of course there are also
free technologies and super specialists as well. When choosing a leader with the Philosophical trait, add to the
civilization’s benefit with the National Epic wonder to increase Great People birth rate further (the downside is
against an Industrious civilization, you may very well lose out on this and other wonders). Switch to the Caste
System civic for unlimited specialists--the more specialists, the higher the Great People birth rate or use
Pacifism to further increase birth rate. A philosophical leader can construct the University at half the
production cost; the University increases research by 25%.
The following civilization leaders offer the Philosophical trait:
The following civilization leaders offer the Philosophical trait:


- Saladin, Arabian Empire
*Saladin, Arabian Empire
*Mao Zedong, Chinese Empire
*Elizabeth, English Empire
*Frederick, German Empire
*Alexander, Greek Empire
*Peter, Russian Empire


- Mao Zedong, Chinese Empire
'''Spiritual'''
 
- Elizabeth, English Empire
 
- Frederick, German Empire
 
- Alexander, Greek Empire
 
- Peter, Russian Empire


'''Spiritual'''
*No anarchy.
*Temple constructed at 1/2 production cost.


- No anarchy.
A spiritual civilization suffers no anarchy penalty from switching civics or state religions. This provides a lot of flexibility well into your civilization’s development. The freedom to switch civics depending on your current need (do you need to train a military or continue to construct wonders?) or situation without penalty can be extremely powerful. You could speed production (Organized Religion) or train experienced units (Vassalage)-- all in the span of several turns. Obviously spiritual civilizations also typically focus on religion.  


- Temple constructed at 1/2 production cost.
Half cost Temples add to the civilization’s happiness and open up the priest specialist. Most of the Spiritual civilizations begin with the Mysticism technology already researched; this means Spiritual civilizations can found religions faster than other civilizations should they chose to do so. It’s a good idea and founding first can often mean spreading it to other civilizations which maintains a good relationship because of the shared religion.  


A spiritual civilization suffers no anarchy penalty from switching civics or state religions. This provides a lot of
flexibility well into your civilization’s development. The freedom to switch civics depending on your current
need (do you need to train a military or continue to construct wonders?) or situation without penalty can be
extremely powerful. You could speed production (Organized Religion) or train experienced units (Vassalage)--
all in the span of several turns. Obviously spiritual civilizations also typically focus on religion. Half cost
Temples add to the civilization’s happiness and open up the priest specialist. Most of the Spiritual civilizations
begin with the Mysticism technology already researched; this means Spiritual civilizations can found religions
faster than other civilizations should they chose to do so. It’s a good idea and founding first can often mean
spreading it to other civilizations which maintains a good relationship because of the shared religion.
The following civilization leaders offer the Spiritual trait:
The following civilization leaders offer the Spiritual trait:


- Saladin, Arabian Empire
*Saladin, Arabian Empire
 
*Montezuma, Aztec Empire
- Montezuma, Aztec Empire
*Hatshepsut, Egyptian Empire
 
*Asoka, Indian Empire
- Hatshepsut, Egyptian Empire
*Gandhi, Indian Empire
 
*Mansa Musa, Malinese Empire
- Asoka, Indian Empire
*Isabella, Spanish Empire
 
- Gandhi, Indian Empire
 
- Mansa Musa, Malinese Empire
 
- Isabella, Spanish Empire


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