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|align="center"|[[File:KH Ultima Weapon.png|50px]] || Ultima Weapon || 14||+9 ||+2 || The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. || Traverse Town. Synthesise at the Workshop after making every other synthesis item.|| (final mix version is 14 attack, regular is 12) | |align="center"|[[File:KH Ultima Weapon.png|50px]] || Ultima Weapon || 14||+9 ||+2 || The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. || Traverse Town. Synthesise at the Workshop after making every other synthesis item.|| (final mix version is 14 attack, regular is 12) | ||
|- | |- | ||
|align="center"|[[File:KH Diamond Dust.png|50px]] || Diamond Dust (Final Mix Only) ||3 ||+0 || +3|| {{ | |align="center"|[[File:KH Diamond Dust.png|50px]] || Diamond Dust (Final Mix Only) ||3 ||+0 || +3|| {{Greatly enhances magic and summon power. Raises max MP by 3.}} ||Olympus Coliseum. Defeat Ice Titan in the Gold Match || | ||
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|align="center"|[[File:KH One Winged Angel.png|50px]] || One Winged Angel (Final Mix Only) ||8 ||+5 ||-2 || {{n/a}} ||Olympus Coliseum. Defeat Sephiroth in the Platinum Match. || | |align="center"|[[File:KH One Winged Angel.png|50px]] || One Winged Angel (Final Mix Only) ||8 ||+5 ||-2 || {{n/a}} ||Olympus Coliseum. Defeat Sephiroth in the Platinum Match. || |
Revision as of 12:53, 4 April 2021
Kingdom Hearts features a lot of different weapons. Some of them are parts of the story, while others may need special requirements.
Sora's Starting Weapons
As the game starts, the player has to choose the starting weapon to determine Sora's later status. And after that and before Sora receives his keyblade, he has to use a wooden sword for a while.
Sora's Weapons
Sora's main weapon is the Keyblade. Its powers depend on the keychain attached on it. Throughout the game you obtain many keychains, all of which modify it looks, strength, magic, agility, or range of attack.
Image | Name | Attack | Strength | MP | Description | Location | Note |
---|---|---|---|---|---|---|---|
Kingdom Key | 3 | N/A | N/A | The keychain attached draws out the Keyblade's true form and power. | Destiny Islands. Automatically gained. | No special attributes. | |
Jungle King | 5 | +2 | N/A | Has a long reach, but seldom deals critical blows. | Deep Jungle. Received from Tarzan after you seal the world. | A good weapon in the beginning which specializes in range. | |
Three Wishes | 6 | +3 | N/A | A powerful weapon that is difficult to deflect. | Agrabah. Received from Aladdin after you seal the world. | Short range, but useful in the beginning. | |
Crabclaw | 6 | +3 | +1 | Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage. | Atlantica. Received from Ariel after you seal the world. | Boost magic and summon power including Sora's MP. | |
Spellbinder | 4 | +1 | +2 | Raises max MP by 2, and significantly enhances magic and summon power. | Traverse Town. Return to Merlin after having all level 1 magic spells. | Greatly boosts magic and summon power including Sora's MP, but lacks physical power. | |
Pumpkinhead | 7 | +4 | N/A | Has a long reach and the ability to deal a string of critical blows. | Halloween Town. Received from Jack Skellington after you seal the world. | A very good weapon which specializes in range. | |
Fairy Harp | 8 | +5 | +1 | Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows. | Neverland. Received from Peter Pan after you seal the world. | Short Range. Greatly boosts magic and summon power including Sora's MP. | |
Metal Chocobo | 10 | +7 | -1 | Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows. | Olympus Coliseum. Defeat Cloud in Hercules Cup. | Long range. Greatly boosts physical power, but reduces Sora's MP. | |
Oathkeeper | 9 | +6 | +1 | Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows. | Traverse Town. Receive from Kairi as a part of the story near the end. | The most balanced Keyblade. | |
Oblivion | 11 | +8 | -1 | Possesses colossal power, but reduces max MP by 1. | Hollow Bastion. Obtained in the chest in Grand Hall. | One of the strongest Keyblades, but reduces Sora's MP. | |
Wishing Star | 5 | +2 | N/A | Has a short reach, but always finishes up a combo attack with a powerful critical blow. | Traverse Town. Obtained from treasure chest in Gepetto's house. | ||
Olympia | 9 | +6 | N/A | A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. | Olympus Coliseum. Obtained from treasure chest after finishing the Hercules Cup. | ||
Lady Luck | 8 | +5 | +2 | Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. | Wonderland. Gained when White Trinity is used in Lotus Forest. | ||
Divine Rose | 13 | +7 | N/A | A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows | Hollow Bastion. Speak to Belle in the Library. | (final mix version is 13 attack, regular is 10) | |
Lionheart | 10 | +7 | +1 | Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage. | Olympus Coliseum. Defeat Leon and Cloud in the Hades Cup. | One of the more balanced Keyblades in the game. | |
Ultima Weapon | 14 | +9 | +2 | The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. | Traverse Town. Synthesise at the Workshop after making every other synthesis item. | (final mix version is 14 attack, regular is 12) | |
Diamond Dust (Final Mix Only) | 3 | +0 | +3 | Template:Greatly enhances magic and summon power. Raises max MP by 3. | Olympus Coliseum. Defeat Ice Titan in the Gold Match | ||
One Winged Angel (Final Mix Only) | 8 | +5 | -2 | N/A | Olympus Coliseum. Defeat Sephiroth in the Platinum Match. |
Donald
Goofy
Image | Name | Attack | Strength | MP | Description | Location | Buy |
---|---|---|---|---|---|---|---|
Knight's Shield | 1 | +0 | +0 | A standard-issue knight's shield. | Goofy's initial weapon | N/A | |
Smasher | 3 | +2 | +0 | A shield made for attack rather than defense. Small and easy to handle. | Buy in Traverse Town | 250 | |
Gigas Fist | 7 | +6 | +0 | A small, powerful shield made for attack rather than defense. | Buy in Traverse Town | 1000 | |
Stout Shield | 1 | +0 | +0 | A large shield better suited for defense than offense. Effective against various forms of attack. | Buy in Traverse Town | 250 | |
Golem Shield | 3 | +2 | +0 | A large shield best suited for defense. Also an effective assault weapon. | Buy in Traverse Town | 1000 | |
Adamant Shield | 5 | +4 | +0 | A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon. | Buy in Traverse Town | 4000 | |
Mythril Shield | 4 | +3 | +0 | A shield that strikes a fine balance between attack and defense. | Buy in Traverse Town | 750 | |
Onyx Shield | 6 | +5 | +0 | A well-balanced and effective shield for both attack and defense. | Buy in Traverse Town | 2800 | |
Herc's Shield | 9 | +8 | +0 | A shield with enormous power sealed within. Made for attacking. | Complete the Hercules Cup | N/A | |
Genji Shield | 8 | +7 | +0 | A shield of surpassing offensive and defensive strength. | Defeat Yuffie in the Hades cup | N/A | |
Defender | 10 | +9 | +1 | A rugged shield sometimes left behind by Defenders. Raises max MP by 1. | Rare drop from Defender Heartless | N/A | |
Dream Shield | 6 | +5 | +2 | A shield to protect loved ones. Raises max MP by 2. | Speak to Merlin after obtaining all seven Spell Arts. | N/A | |
Mighty Shield (Final Mix exclusive) | 15 | +14 | +0 | The most powerful shield. Small, but effective | Chest at the Never Land section of the World Terminus at The End of the World. | N/A | |
Seven Elements (Final Mix exclusive) | 4 | +4 | +3 | A shield that focuses solely on magic. Raises max MP by 3. | Item Synthesis | N/A | |
Save the King | 10 | +9 | +2 | A royally powerful shield. Raises max MP by 2. | Complete the time trial for the Hades Cup. | N/A |