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== Andy == | == Andy == | ||
[[Image: | [[Image:AW CO Andy.png|left]] | ||
* '''CO Power:''' "Hyper Repair", increases all units' HP up by 2 | * '''CO Power:''' "Hyper Repair", increases all units' HP up by 2 | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Andy has all-around average units. | Andy has all-around average units. | ||
{{-}} | {{-}} | ||
== Max == | == Max == | ||
[[Image:AW CO Max.png|left]] | |||
* '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement | * '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range. | Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range. | ||
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== Sami == | == Sami == | ||
[[Image:AW CO Sami.png|left]] | |||
* '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn | * '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% faster than normal. | Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% faster than normal. | ||
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== Olaf == | == Olaf == | ||
[[Image:AW CO Olaf.png|left]] | |||
* '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range | * '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Olaf is unaffected by snow, but moves through rain the way other COs move through snow. | Olaf is unaffected by snow, but moves through rain the way other COs move through snow. | ||
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== Grit == | == Grit == | ||
[[Image:AW CO Grit.png|left]] | |||
* '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements | * '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements | ||
* '''Unlocked by:''' Winning the mission "Max Strikes!" with Max | * '''Unlocked by:''' Winning the mission "Max Strikes!" with Max | ||
Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction. | Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction. | ||
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== Eagle == | == Eagle == | ||
[[Image:AW CO Eagle.png|left]] | |||
* '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry | * '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry | ||
* '''Unlocked by:''' Win all Green Earth missions using Sami | * '''Unlocked by:''' Win all Green Earth missions using Sami | ||
Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense. | Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense. | ||
{{-}} | |||
== Drake == | == Drake == | ||
[[Image:AW CO Drake.png|left]] | |||
* '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP | * '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP | ||
* '''Unlocked by:''' Win all Green Earth missions using Andy | * '''Unlocked by:''' Win all Green Earth missions using Andy | ||
Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match. | Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match. | ||
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== Kanbei == | == Kanbei == | ||
[[Image:AW CO Kanbei.png|left]] | |||
* '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus | * '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus | ||
* '''Unlocked by:''' Beat Campaign Mode. | * '''Unlocked by:''' Beat Campaign Mode. | ||
All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more. | All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more. | ||
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== Sonja == | == Sonja == | ||
[[Image:AW CO Sonja.png|left]] | |||
* '''CO Power:''' Increases vision for all units by an extra space and allows player to see into forests and reefs. | * '''CO Power:''' Increases vision for all units by an extra space and allows player to see into forests and reefs. | ||
* '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja | * '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja | ||
Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage. | Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage. | ||
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== Sturm == | == Sturm == | ||
[[Image:AW CO Sturm.png|left]] | |||
* '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP | * '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP | ||
* '''Unlocked by:''' Unlocking every other CO except Nell | * '''Unlocked by:''' Unlocking every other CO except Nell | ||
All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows. | All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows. | ||
However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same. | However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same. | ||
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== Nell == | == Nell == | ||
[[Image:AW CO Nell.png|left]] | |||
* '''CO Power:''' | * '''CO Power:''' | ||
* '''Unlocked by:''' Finish the advance campaign | * '''Unlocked by:''' Finish the advance campaign | ||
{{-}} | |||
{{Footer Nav|game=Advance Wars|prevpage=Controls|nextpage=}} | {{Footer Nav|game=Advance Wars|prevpage=Controls|nextpage=}} |
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