AdventureQuest Worlds/Controls: Difference between revisions

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:<code>/cry</code>
:<code>/cry</code>
:<code>/unsheath</code>
:<code>/unsheath</code>
:<code>/cheer</code>


You can make a custom emote using the following commands, all of which give you a green-talk.
You can make a custom emote using the following commands, all of which give you a green-talk.
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==Combat==
==Combat==
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{{sidebar
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A primitive version of combat is available in Beta. You will have four example skills with which to test. To target a monster, simply click on it. To use your weapon, click on it a second time. This will cause you to charge the monster and begin auto-attacking it. Or you can click on it once and below, near your '''XP Bar''', then click on auto-hit. For each class, there will be different skills, but auto-hit is there for every class. These skills appear as icons on your '''Action Bar'''. They will only be usable if you have a monster targeted. Simply click on them to activate, or press {{kbd|1}} through {{kbd|4}}.
A primitive version of combat is available in Beta. You will have four example skills with which to test. To target a monster, simply click on it. To use your weapon, click on it a second time. This will cause you to charge the monster and begin auto-attacking it. Or you can click on it once and below, near your '''XP Bar''', then click on auto-hit. For each class, there will be different skills, but auto-hit is there for every class. These skills appear as icons on your '''Action Bar'''. They will only be usable if you have a monster targeted. Simply click on them to activate, or press {{kbd|1}} through {{kbd|4}}.
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{{Footer Nav|game=AdventureQuest Worlds|prevpage=Getting Started|nextpage=Stats}}
{{Footer Nav|game=AdventureQuest Worlds|prevpage=Gameplay|nextpage=Stats}}