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(How the heck can there not be a page for this yet? Very incomplete at the moment.)
 
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{{Header Nav|game=Alleyway}}
{{needinfobox}}
{{Game
{{needcat}}
|completion=4
{{Header Nav|game=Alleyway|num=0}}
|image=Alleyway na cover.jpg
{{Infobox
|title=Alleyway
|title=Alleyway
|image=
|developer={{colist|Nintendo Research & Development 1|Intelligent Systems}}
|developer=
|publisher=[[Nintendo]]
|publisher=
|year=1989
|distributor=[[3DS Virtual Console]]
|systems={{syslist|gb|3ds}}
|released={{sys|gb}}{{jp|1989|April 21}}{{na|1989|August}}{{eu|1990|September 28}}
|designer=Gunpei Yokoi
{{sys|3ds}}{{na|2011|June 6}}{{eu|2011|June 7}}{{jp|2011|August 3}}
|genre=[[Action]]
|genre=Breakout clone
|modes=[[Single player]]
|systems=[[Game Boy]], [[Nintendo 3DS]]
|modes=Single Player
|ratings=
|series=
}}
}}
{{nihongo|'''Alleyway'''|アレイウエイ}} is a [[1989]] [[action]] game developed by [[Nintendo]] and [[Intelligent Systems]] and published by Nintendo as a global launch title for the Game Boy. It is a [[Breakout]] clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released via online distribution for the [[Nintendo 3DS Virtual Console]] in June 2011. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like ''Arkanoid''.
<gallery>
File:Alleyway jp cover.jpg|Japanese box
File:Alleyway GB title.png|Title screen
</gallery>
==Gameplay==
Players experienced with such games as Breakout and [[Arkanoid]], will be very familiar with the concept of ''Alleyway'': the player controls a small paddle with the aim of hitting a constellation of bricks with a ball. Each brick disappears once hit with the ball and the goal is to ensure the whole screen is devoid of bricks. Once this is achieved the player then moves onto the next level which becomes that little bit harder to clear. After clearing all of the games 32 stages (24 basic and 8 bonus) the game ends.
The name "Alleyway" references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While ''Alleyway'' is a portable clone of ''Breakout'', it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario.


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[[Category:Game Boy]]
[[Category:Nintendo]]
[[Category:3DS Virtual Console]]
[[Category:Action]]
[[Category:Single player]]

Latest revision as of 00:28, 8 April 2023

Box artwork for Alleyway.
Box artwork for Alleyway.
Alleyway
Developer(s)Nintendo Research & Development 1, Intelligent Systems
Publisher(s)Nintendo
Year released1989
System(s)Game Boy, Nintendo 3DS
Designer(s)Gunpei Yokoi
Genre(s)Action
ModesSingle player
LinksAlleyway ChannelSearchSearch

Alleyway (アレイウエイ?) is a 1989 action game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a Breakout clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released via online distribution for the Nintendo 3DS Virtual Console in June 2011. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like Arkanoid.

Gameplay[edit]

Players experienced with such games as Breakout and Arkanoid, will be very familiar with the concept of Alleyway: the player controls a small paddle with the aim of hitting a constellation of bricks with a ball. Each brick disappears once hit with the ball and the goal is to ensure the whole screen is devoid of bricks. Once this is achieved the player then moves onto the next level which becomes that little bit harder to clear. After clearing all of the games 32 stages (24 basic and 8 bonus) the game ends.

The name "Alleyway" references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While Alleyway is a portable clone of Breakout, it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario.

Table of Contents

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