Batman: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
25 bytes removed ,  3 November 2022
migrate
(cleanup, added box art)
(migrate)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Header Nav|game=Batman|num=0}}
{{Header Nav|game=Batman}}
{{Infobox
{{Game
|completion=0
|image=Batman msx cover.jpg
|title=Batman
|title=Batman
|image=Batman msx cover.jpg
|developer={{dev|Bernie Drummond}}, {{dev|John Ritman}}
|developer=Bernie Drummond, Jon Ritman
|publisher=[[Ocean Software]]
|publisher=[[Ocean Software]]
|released={{rd|1986}}
|year=1986
|systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Batman: The Caped Crusader|The Caped Crusader]]
|followed by=[[Batman: The Caped Crusader]]
|series=Batman
|series=Batman
}}
}}
{{series disambig}}
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.


{{Continue Nav}}
==Gameplay==
 
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for [[1987]]'s [[Head Over Heels]], and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for [[1987]]'s [[Head Over Heels]], and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").


Line 23: Line 21:
{{Batman}}
{{Batman}}


[[Category:Single player]]
[[Category:Ocean Software]]
[[Category:Ocean Software]]
[[Category:Action-adventure]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Amstrad CPC]]
[[Category:Amstrad CPC]]
[[Category:MSX]]
[[Category:MSX]]
[[Category:Amstrad PCW]]
[[Category:Amstrad PCW]]
[[Category:Action-adventure]]
[[Category:Single player]]