Battlestations: Pacific/Allied Aircraft: Difference between revisions

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Eight, not four, rockets
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==TBM Avenger==
==TBM Avenger==
{{BSM unit|image=[[Image:BSP TBM.PNG|250px]]|armaments=50 cal machine gun x2<br />Rocket x8, Tiny Tim x1, FIDO ASW Torpedo x1|strong=Ships, submarines, land installations|weak=Fighters}}
{{BSM unit|image=[[Image:BSP TBM.PNG|250px]]|armaments=50 cal machine gun x2<br />Rocket x8, Tiny Tim x1, FIDO ASW Torpedo x1|strong=Ships, submarines, land installations|weak=Fighters}}
Generally considered to be the American version of the Ohka, the TBM Avenger functions primarily as a long-range unit capable of slinging rockets into battle. Although it can equip four rockets that cause considerable damage, the reason to choose this plane is the devastating Tiny Tim rocket. This huge rocket causes equally huge damage to whatever it hits - be it a land base or a ship. It is often used as a counter to large forces of battleships or heavy cruisers - just a few hits with the Tiny Tim can sink a Yamato-class. Unlike the Ohka, however, the Tiny Tim is completely unguided, requiring a lot of concentration to get your rocket on target.
Generally considered to be the American version of the Ohka, the TBM Avenger functions primarily as a long-range unit capable of slinging rockets into battle. Although it can equip eight rockets that cause considerable damage, the reason to choose this plane is the devastating Tiny Tim rocket. This huge rocket causes equally huge damage to whatever it hits - be it a land base or a ship. It is often used as a counter to large forces of battleships or heavy cruisers - just a few hits with the Tiny Tim can sink a Yamato-class. Unlike the Ohka, however, the Tiny Tim is completely unguided, requiring a lot of concentration to get your rocket on target.


In the event of a submarine attack, this upgraded Avenger packs the only homing "missile" of the game - the FIDO homing torpedo. After locking onto a submarine as a target, perform a standard aerial torpedo attack. The torpedo will actively home in on the target submarine and hit it for huge damage. Even if the submarine somehow evades the torpedo, it will loop around and reacquire its target. A single FIDO is often enough to sink a submarine, and three is typically overkill.
In the event of a submarine attack, this upgraded Avenger packs the only homing "missile" of the game - the FIDO homing torpedo. After locking onto a submarine as a target, perform a standard aerial torpedo attack. The torpedo will actively home in on the target submarine and hit it for huge damage. Even if the submarine somehow evades the torpedo, it will loop around and reacquire its target. A single FIDO is often enough to sink a submarine, and three is typically overkill.