Editing Bejeweled
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{{Header | {{Header Nav|game=Bejeweled|num=2|onepage=true}} | ||
{{Game | {{Game | ||
| | |title=Bejeweled | ||
|image=Bejeweled logo.png | |image=Bejeweled logo.png | ||
|developer=[[PopCap Games]] | |developer=[[PopCap Games]] | ||
|publisher=[[PopCap Games]] | |publisher=[[PopCap Games]] | ||
| | |released={{rd|2001|May 30}} | ||
|genre=[[Puzzle]] | |genre=[[Puzzle]] | ||
|systems=[[Adobe Flash]] | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|ratings={{ESRB|E}} | |||
|series=Bejeweled | |||
|followed by=[[Bejeweled 2]] | |followed by=[[Bejeweled 2]] | ||
|pcgamingwiki=Bejeweled | |pcgamingwiki=Bejeweled | ||
}} | }} | ||
'''Bejeweled''' is the flagship product of [[PopCap Games]] released in [[2001]]. It was the first game in the series of [[puzzle]] games, and influenced the creation of many other match-3 variations. It featured a simple interface, where users click on vertically or horizontally adjacent tiles to swap two gems. | {{series disambig}} | ||
'''Bejeweled''' is the flagship product of [[PopCap Games]] released in [[2001]]. It was the first game in the series of [[puzzle]] games, and influenced the creation of many other match-3 variations. It featured a simple interface, where users click on vertically or horizontally adjacent tiles to swap two gems. | |||
Bejeweled was influenced by the game [[Shariki]], which used similar mechanics. | |||
{{-}} | {{-}} | ||
== Gameplay == | == Gameplay == | ||
[[File:Bejeweled screenshot.png|thumb|right|Gameplay screenshot]] | [[File:Bejeweled screenshot.png|thumb|right|Gameplay screenshot]] | ||
Gems of seven different colors are placed within an 8×8 grid. The player must then select two adjacent gems to swap their positions, causing at least one of the formations to create at least three identical gems in a row. Invalid moves that do not create matches cause the gems to return to their original position. | Gems of seven different colors are placed within an 8×8 grid. The player must then select two adjacent gems to swap their positions, causing at least one of the formations to create at least three identical gems in a row. Invalid moves that do not create matches cause the gems to return to their original position. | ||
When a match occurs, the gems are destroyed causing gems directly above the removed gems to fall down. Any gems that fall into a 3-in-a-row formation are also removed, with additional points being scored | When a match occurs, the gems are destroyed causing gems directly above the removed gems to fall down. Any gems that fall into a 3-in-a-row formation are also removed, with additional points being scored | ||
When you fill the bar at the bottom of the screen, you will receive a bonus; 10 random gems are removed. The game will become slightly more difficult, whether by providing more difficult gems, or by speeding up the timer. | When you fill the bar at the bottom of the screen, you will receive a bonus; 10 random gems are removed. The game will become slightly more difficult, whether by providing more difficult gems, or by speeding up the timer. | ||
{{-}} | {{-}} | ||
== Modes == | == Modes == | ||
There are two gameplay modes: | There are two gameplay modes: | ||
;Simple: The objective is to score as many points as possible. The game ends when there are no moves remaining. | ;Simple: The objective is to score as many points as possible. The game ends when there are no moves remaining. | ||
;Timed: As with simple, you need to score as many points as possible. However, there is a timer bar at the bottom that quickly decreases. The game ends when the timer runs out; if there are no available moves, the board is cleared and new gems are placed. | ;Timed: As with simple, you need to score as many points as possible. However, there is a timer bar at the bottom that quickly decreases. The game ends when the timer runs out; if there are no available moves, the board is cleared and new gems are placed. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
! Action || Simple || Timed | ! Action || Simple || Timed | ||
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== Tactics == | == Tactics == | ||
The safest option is to clear gems at the top of the grid, and work downwards. This reserves known matches for the future, when moves become sparse. | The safest option is to clear gems at the top of the grid, and work downwards. This reserves known matches for the future, when moves become sparse. | ||
Eventually, you will have to create matches at the bottom. This provides a greater chance of high-scoring cascades, but can also disrupt potential matches in the rows above. | Eventually, you will have to create matches at the bottom. This provides a greater chance of high-scoring cascades, but can also disrupt potential matches in the rows above. | ||
[[Category:PopCap Games]] | [[Category:PopCap Games]] | ||
[[Category:Single player]] | |||
[[Category:Puzzle]] | [[Category:Puzzle]] | ||
[[Category: | [[Category:Adobe Flash]] |