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{{Header Nav|game=Blast Off|num=1}}
{{Header Nav|game=Blast Off}}
{{Infobox
{{Game
|completion=3
|image=Blast Off arcade flyer.jpg
|title=Blast Off
|title=Blast Off
|image=Blast Off flyer.png
|japanese=ブラストオフ
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|genre=Vertical scrolling [[shooter]]
|year=1989
|systems=[[Arcade]]
|systems={{syslist|cade}}
|released={{rd|1989}}
|genre=[[Shooter]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Bosconian]]
|preceded by=[[Bosconian]]
|series=Bosconian
}}
}}
'''Blast Off''' (ブラストオフ - ''Burasuto Ofu''), is a vertical scrolling [[shooter]] arcade game, that was released by [[Namco]] in [[1989]] (only in Japan); it runs on that company's System 1 hardware, and is the sequel to [[Bosconian]], released eight years earlier in both Japan and the US (the latter under a [[Midway Games|Midway]] license).


{{nihongo|'''Blast Off'''|ブラストオフ}} is a vertical scrolling [[shooter]] [[arcade]] game that was released by [[Namco]] in [[1989]] only in Japan. It runs on Namco System 1 hardware and is the sequel to [[Bosconian]], which was released 8 years earlier.
The player must take control of the Star Fighter from the original game, for the second time; however, as with many other vertical scrolling shooters (such as Namco's own [[Xevious]]), it is now always facing top of the screen and constantly moving upward while the background scrolls down behind it bringing enemies (many of which are new ones) into view, that players will have their chances to kill for points. This game uses two buttons - one is used to fire circular shots at the enemies, while the other is used to cycle through that Star Fighter's four varieties of firing patterns. The patterns will be cycled through in the following order with each press of the pattern selection button, before reverting back to the first:


{{Continue Nav}}
* '''Red''': Two shots will be fired directly ahead of the Star Fighter (in what can only be described as a "double-helix" twisting pattern); this is the pattern it begins out with, and will revert to it after death.
* '''Blue''': One shot is fired directly ahead of the Star Fighter, while another is fired directly behind it (it is the original firing pattern, but perhaps the one that's of the least use now due to the green one).
* '''Yellow''': One shot is fired directly ahead of the Star Fighter while another is fired to its left side and a third is fired to its right side; this one is particularly useful when getting attacked from both sides.
* '''Green''': Two shots are fired diagonally ahead of the Star Fighter (to the north-west and north-east) while a third one is fired directly behind it; this one is particularly useful when being attacked from behind.


As in the previous game, the player controls the Star Fighter. But this time, it is now always facing the top of the screen and moving forward, while the background scrolls down, bringing enemies into view. The player may destroy them for points.
By pressing and holding down the firing button, the Star Fighter will fire more powerful, spherical shots at the enemies; they will not disappear after impact, and are particularly useful in the worlds' third areas (where the Star Fighter undergoes a dramatic increase in size), most notably against the bosses at the end of each one.


The game has 2 buttons. One is used to fire shots at the enemies, while the other is used to change the Star Fighter's firing pattern. The patterns are as follows:
<center><gallery>
* '''Red''': two shots in a spiral pattern.
File:Blast Off title screen.png|Title screen.
* '''Blue''': one shot straight ahead and one behind.
File:Blast Off gameplay.png|The first area of the first world (at a normal size).
* '''Yellow''': one shot straight ahead, one left, and one right
File:Blast Off gameplay 2.png|The third area of the first world (at a larger size).
* '''Green''': two shots diagonally forward (one to the left and one to the right), and one straight behind.
File:Blast Off gameplay 3.png|The "boss" for the first world (at a larger size).
By pressing and holding down the button, the Star Fighter will fire more powerful shots.
File:Blast Off gameplay 4.png|The first area of the third world (at a smaller size).
 
</gallery></center>
Even though the game is a sequel to Bosconian, Blast Off had more in common with Namco's own [[Dragon Spirit]] than with its predecessor. This is especially noticeable in the third area of every world, where the Star Fighter increases in size. Despite the gameplay differences, the connection with Bosconian was emphasized by Namco in the marketing of the game, with the hexagonal space stations from Bosconian appearing on the title screen and on the game's flyer, and also making appearances in the game itself.


{{ToC}}
{{ToC}}
{{Bosconian}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 23:27, 19 June 2022

Box artwork for Blast Off.
Box artwork for Blast Off.
Blast Off
Developer(s)Namco
Publisher(s)Namco
Year released1989
System(s)Arcade
Preceded byBosconian
SeriesBosconian
Japanese titleブラストオフ
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
LinksBlast Off ChannelSearchSearch

Blast Off (ブラストオフ - Burasuto Ofu), is a vertical scrolling shooter arcade game, that was released by Namco in 1989 (only in Japan); it runs on that company's System 1 hardware, and is the sequel to Bosconian, released eight years earlier in both Japan and the US (the latter under a Midway license).

The player must take control of the Star Fighter from the original game, for the second time; however, as with many other vertical scrolling shooters (such as Namco's own Xevious), it is now always facing top of the screen and constantly moving upward while the background scrolls down behind it bringing enemies (many of which are new ones) into view, that players will have their chances to kill for points. This game uses two buttons - one is used to fire circular shots at the enemies, while the other is used to cycle through that Star Fighter's four varieties of firing patterns. The patterns will be cycled through in the following order with each press of the pattern selection button, before reverting back to the first:

  • Red: Two shots will be fired directly ahead of the Star Fighter (in what can only be described as a "double-helix" twisting pattern); this is the pattern it begins out with, and will revert to it after death.
  • Blue: One shot is fired directly ahead of the Star Fighter, while another is fired directly behind it (it is the original firing pattern, but perhaps the one that's of the least use now due to the green one).
  • Yellow: One shot is fired directly ahead of the Star Fighter while another is fired to its left side and a third is fired to its right side; this one is particularly useful when getting attacked from both sides.
  • Green: Two shots are fired diagonally ahead of the Star Fighter (to the north-west and north-east) while a third one is fired directly behind it; this one is particularly useful when being attacked from behind.

By pressing and holding down the firing button, the Star Fighter will fire more powerful, spherical shots at the enemies; they will not disappear after impact, and are particularly useful in the worlds' third areas (where the Star Fighter undergoes a dramatic increase in size), most notably against the bosses at the end of each one.

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