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({{Gee Bee}})
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'''Bomb Bee''' is the second game in [[Namco]]'s {{c|Gee Bee}} trilogy of arcade games, released in [[1979]]. It was included as a hidden game in the Japanese version of the second volume of the [[Namco Museum]] series for the [[Sony PlayStation]] - along with its successor, [[Cutie Q]].
'''Bomb Bee''' is the second game in [[Namco]]'s {{c|Gee Bee}} trilogy of arcade games, released in [[1979]]. It was included as a hidden game in the Japanese version of the second volume of the [[Namco Museum]] series for the [[Sony PlayStation]] - along with its successor, [[Cutie Q]].
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==Table components==
==Table components==
[[Image:BB Table Components.gif|center]]
[[File:BB Table Components.gif|right]]
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*'''1''': ''Pop Bumpers'' - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
*'''1''': ''Pop Bumpers'' - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 40 points (second row), 60 points (third row), 80 points (fourth row). Clearing them all out increases the point value of the Spinner and causes a 1000-point Pop Bumper to appear; once you have hit it enough times, it will explode and a new set of Top Drop Targets will take its place.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 40 points (second row), 60 points (third row), 80 points (fourth row). Clearing them all out increases the point value of the Spinner and causes a 1000-point Pop Bumper to appear; once you have hit it enough times, it will explode and a new set of Top Drop Targets will take its place.
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*'''9''': ''Drainage Chutes'' - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
*'''9''': ''Drainage Chutes'' - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
*'''10''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen.
*'''10''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen.
{{Gee Bee}}


[[Category:Namco]]
[[Category:Namco]]

Revision as of 08:10, 23 October 2012

Template:Infobox

Bomb Bee is the second game in Namco's Gee Bee trilogy of arcade games, released in 1979. It was included as a hidden game in the Japanese version of the second volume of the Namco Museum series for the Sony PlayStation - along with its successor, Cutie Q.

Table components

File:BB Table Components.gif
  • 1: Pop Bumpers - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
  • 2: Top Drop Targets - 20 points (first row), 40 points (second row), 60 points (third row), 80 points (fourth row). Clearing them all out increases the point value of the Spinner and causes a 1000-point Pop Bumper to appear; once you have hit it enough times, it will explode and a new set of Top Drop Targets will take its place.
  • 3: Centre Drop Targets - 10 points.
  • 4: Spinner - 10 points. Its point value can be increased to 100 by clearing out the Top Drop Targets.
  • 5: Side Drop Targets - 10 points (first row), 30 points (second row), 50 points (third row). Clearing them all out on one side increases the point value of that side's Pop Bumper and activates the barrier in that side's Drainage Chute.
  • 6: Pocket Drop Targets - 100 points (first), 300 points (second), 500 points (third). Clearing them all out activates the barrier in that side's Drainage Chute.
  • 7: Namco Lights - 50 points. Lighting them all up increases the bonus multiplier.
  • 8: Bonus Multiplier - You will receive this each time your ball goes out of play. It can be increased by lighting up all the Namco Lights.
  • 9: Drainage Chutes - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
  • 10: Paddles - Use the rotary controller to direct them across the bottom and middle of the screen.