Editing Braid

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{{Header Nav|game=Braid}}
{{Header Nav|game=Braid|num=2}}
{{Game
{{Infobox
|completion=4
|title=Braid
|image=Braid fullart.jpg
|image=Braid fullart.jpg
|title=Braid
|developer=[[Number None, Inc.]], [[Hothead Games]]
|developer={{dev|Number None}}
|publisher=[[Microsoft Game Studios]], [[Number None, Inc.]]
|publisher={{dev|Number None}}, [[Microsoft Game Studios]]
|distributor=[[Xbox Live Arcade]], [[Steam]], [[PlayStation Network]]
|year=2008
|designer=Jonathan Blow
|systems={{syslist|360|win|macos|ps3|linux}}
|version=1.014 (Windows)<br/>1.5 (Mac OS X)
|version=1.014 (Windows)<br/>1.5 (Mac OS X)
|ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}}
|released={{sys|xbla}}{{rd|2008|August 6}}{{sys|win}}{{rd|2009|April 10}}{{sys|mac}}{{rd|2009|May 20}}{{sys|psn}}{{na|2009|November 12}}{{eu|2009|December 17}}{{sys|linux}}{{rd|2010|December 14}}
|title1=Braid, Anniversary Edition
|developer1={{dev|Number None}}
|publisher1={{dev|Number None}}
|year1=2024
|systems1={{syslist|ps4|ps5|xb1|xsx|win}}
|ratings1=
|designer=Jonathan Blow
|genre=[[Platform]], [[Puzzle]]
|genre=[[Platform]], [[Puzzle]]
|systems=[[Xbox 360]], [[Windows]], [[Mac OS]], [[PlayStation 3]], [[Linux]]
|modes=[[Single player]]
|modes=[[Single player]]
|website=http://braid-game.com/
|ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}}
|pcgamingwiki=Braid
|requirements={{pcreq|cpu=1400|ram=768|hdd=200|dx=9.0|vram=256|win=xp}}
}}
}}
'''Braid''' is a [[platform]] and [[puzzle]] video game developed by independent software developer Jonathan Blow (Number None). The game was released on August 6, [[2008]] for the [[Xbox 360]]'s [[Xbox Live Arcade]] service. A [[Microsoft Windows]] version was released on April 10, [[2009]]. [[Hothead Games]] ported and released the game to [[macOS]] on May 20, 2009 and the [[PlayStation Network]] on November 12, 2009. On December 14, [[2010]], a [[Linux]] version was released as part of the [[wp:Humble Bundle|Humble Indie Bundle 2]].


Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 [[wp:Independent Games Festival|Independent Games Festival]]; the final version received additional accolades.
'''Braid''' is a [[platform]]  and [[puzzle]] video game developed by independent software developer Jonathan Blow. The game was released on [[August 6]], [[2008]] for the [[Xbox 360]]'s [[Xbox Live Arcade]] service. A [[Microsoft Windows]] version was released on [[April 10]], [[2009]]. [[Hothead Games]] ported and released the game to [[Mac OS X]] on [[May 20]], 2009 and the [[PlayStation Network]] on [[November 12]], 2009.


On April 30, 2024 Braid, Anniversary Edition was released. It includes updated graphics, and developer commentary.
Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.
 
{{Continue Nav}}
 
At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.


<gallery>
<gallery>
File:Braid logo.jpg|Title Screen
Image:Braid logo.jpg|Title Screen
File:Braid Xbox Live Arcade Cover.jpg|[[Xbox Live Arcade]] Cover
File:Braid Steam Cover.jpg|[[Steam]] Cover
File:Braid trophy logo.png|Game logo
</gallery>
</gallery>
==Story==
At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb.
==Gameplay==
The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppelganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.


{{ToC}}
{{ToC}}


==External links==
[[Category:Number None, Inc.]]
* [https://web.archive.org/web/20190401084719/http://braid-game.com/walkthrough/walkthrough.html Official walkthrough]
[[Category:Hothead Games]]
 
[[Category:Microsoft Game Studios]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Xbox 360]]
[[Category:PlayStation 3]]
[[Category:Steam]]
[[Category:Single player]]
[[Category:Single player]]
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