From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Box artwork for Braid.
Developer(s)Jonathan Blow (Number None)
Publisher(s)Jonathan Blow (Number None), Microsoft Game Studios
Year released2008
System(s)Xbox 360, Windows, macOS, PlayStation 3, Linux
Designer(s)Jonathan Blow
Genre(s)Platform, Puzzle
ModesSingle player
Latest version1.014 (Windows)
1.5 (Mac OS X)
Rating(s)BBFC 12ESRB Everyone 10+PEGI Ages 12+
LinksBraid at PCGamingWikiBraid ChannelSearchSearch

Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009. On December 14, 2010, a Linux version was released as part of the Humble Indie Bundle 2.

Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.


At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb.


The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppelganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.

Table of Contents


External links[edit]