Broken Sword: The Shadow of the Templars/Paris II: Difference between revisions

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AGN -> HN, back -> prev :Community Issues, Replaced: = Paris II = → =Paris II= (14) , Typos fixed: appartment → apartment, electrican → e
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(AGN -> HN, back -> prev :Community Issues, Replaced: = Paris II = → =Paris II= (14) , Typos fixed: appartment → apartment, electrican → e)
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== Paris II ==
After the cutscene, you'll be back at Nico's house. If you forgot to turn the water off in the cellar, George will have a terrible night because he had to help get the water out. After some talk about everything George found, you're off to do the dirty work once again while Nico lounges in her comfortable apartment.
After the cutscene, you'll be back at Nico's house. If you forgot to turn the water off in the cellar, George will have a terrible night because he had to help get the water out. After some talk about everything George found, you're off to do the dirty work once again while Nico lounges in her comfortable appartment.
 
=== World Map ===


==World Map==
Back to the police station, the most southern dot.
Back to the police station, the most southern dot.


=== Police Station ===
==Police Station==
 
Talk to Moue (our best friend) at the counter of the police station. He'll tell you everything about Marquet without any fuss, amazingly. It seems he is at the hospital, and is also know as "Marquet the Mole." Moue won't tell you why, however. I guess you have to bake some donuts for him. Anyway, once you have exhausted the conversation options, head back to the world map.
Talk to Moue (our best friend) at the counter of the police station. He'll tell you everything about Marquet without any fuss, amazingly. It seems he is at the hospital, and is also know as "Marquet the Mole." Moue won't tell you why, however. I guess you have to bake some donuts for him. Anyway, once you have exhausted the conversation options, head back to the world map.


=== World Map ===
==World Map==
 
The new dot on the map, located below the northern black dot, is the hospital.
The new dot on the map, located below the northern black dot, is the hospital.


=== Hospital ===
==Hospital==
 
Try to open the door to the ambulance - George will almost faint. Open the clinic door, which is to the left of the amulance. This is one happenin' muse- err... Hospital. Wow, this place is almost like Versailles! Gold walls, walls of glass, all kinds of plants, and extravagant chandeliers! Anyway, talk to the guy at the entrance dressed in white.
Try to open the door to the ambulance - George will almost faint. Open the clinic door, which is to the left of the amulance. This is one happenin' muse- err... Hospital. Wow, this place is almost like Versailles! Gold walls, walls of glass, all kinds of plants, and extravagant chandeliers! Anyway, talk to the guy at the entrance dressed in white.


It seems respective doctors wear white bathrobe to work. Doctor Felix isn't very respective, though. He won't permit passage to Marquet, that son of a monkey's uncle! Additionally, Felix won't tell you who checked him in or anything. Basically, he's a complete waste of time.
It seems respective doctors wear white bathrobe to work. Doctor Felix isn't very respective, though. He won't permit passage to Marquet, that son of a monkey's uncle! Additionally, Felix won't tell you who checked him in or anything. Basically, he's a complete waste of time.


Now it's time to talk to the receptionist. Her name is Elsa and she's a big help. If you want a funny response, tell her that you're Marquet's long lost brother. Of course, she won't believe you (George needs to work on his Irish accent). However, if you flash her the electrican card, she'll let you see him. Apparently, he wants to see the guy on the card.
Now it's time to talk to the receptionist. Her name is Elsa and she's a big help. If you want a funny response, tell her that you're Marquet's long lost brother. Of course, she won't believe you (George needs to work on his Irish accent). However, if you flash her the electrician card, she'll let you see him. Apparently, he wants to see the guy on the card.


This little card is becoming more useful by the second! Just your luck; it seems that Nurse Grendel -- the lady who looks over Marquet's room -- is a witch that runs a tight ship! She'll give you long directions that no one would ever remember. Talk about the clown and she'll comment on a bear in an old suit that comes to entertain the kids every Thursday.
This little card is becoming more useful by the second! Just your luck; it seems that Nurse Grendel -- the lady who looks over Marquet's room -- is a witch that runs a tight ship! She'll give you long directions that no one would ever remember. Talk about the clown and she'll comment on a bear in an old suit that comes to entertain the kids every Thursday.
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Outside, Benoir comes to the realization that the doctor was an imposter! Marquet eats it, and the officer breaks the door down with his spider-man powers. Inside, everything is dead or gone.
Outside, Benoir comes to the realization that the doctor was an imposter! Marquet eats it, and the officer breaks the door down with his spider-man powers. Inside, everything is dead or gone.


=== Nico's Apartment ===
==Nico's Apartment==
 
Spill everything to Nico and she'll give you a funny remark about people disguising themselves as doctors. Well, George did it, too. Anyway, George brings up some new information - he states that the imposter had fish eyes. Whoa. Talk about everything else (besides the manuscript, of course) and opt to leave the apartment.
Spill everything to Nico and she'll give you a funny remark about people disguising themselves as doctors. Well, George did it, too. Anyway, George brings up some new information - he states that the imposter had fish eyes. Whoa. Talk about everything else (besides the manuscript, of course) and opt to leave the apartment.


=== World Map ===
==World Map==
 
Crune Museum, now, which is the southwestern dot.
Crune Museum, now, which is the southwestern dot.


=== Crune Museum ===
==Crune Museum==
 
After walking inside the museum, Goinfre will inform you that the museum will be closing soon. Boo! Now we're going the haunted, eery approach as apparently some kid died in the museum. Anyway, it's finally time to talk to the highly acclaimed Andre Lobineau.
After walking inside the museum, Goinfre will inform you that the museum will be closing soon. Boo! Now we're going the haunted, eery approach as apparently some kid died in the museum. Anyway, it's finally time to talk to the highly acclaimed Andre Lobineau.


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Once you hide behind the totem pole, the two gangsters will decide to leave. However, George, trying to be a hero (or impress Nico) pushes the totem pole in a last ditch attempt stop the two shady characters. Well, something drops on George and he falls to the ground. After that, someone bungie jumps from the ceiling and takes the tripod. Great.
Once you hide behind the totem pole, the two gangsters will decide to leave. However, George, trying to be a hero (or impress Nico) pushes the totem pole in a last ditch attempt stop the two shady characters. Well, something drops on George and he falls to the ground. After that, someone bungie jumps from the ceiling and takes the tripod. Great.


=== Nico's Apartment ===
==Nico's Apartment==
 
Again, George's smooth talking and American innocence persuades Rosso to let him go again. At Nico's Apartment, you shockingly find out that Nico stole the tripod! The one time that she actually does something and she doesn't tell you. What a wonderful girlfri- err... partner in crime.
Again, George's smooth talking and American innocence persuades Rosso to let him go again. At Nico's Apartment, you shockingly find out that Nico stole the tripod! The one time that she actually does something and she doesn't tell you. What a wonderful girlfri- err... partner in crime.


Hah, Georgie. We should start calling her Nickie. Choose the gem option and George will put the gem on the tripod. Sort of anticlimatical because nothinghappens. Oh well; George swipes both items, thinking it has to work in a certain location. After a small chat about Andre, you're off to the races again.
Hah, Georgie. We should start calling her Nickie. Choose the gem option and George will put the gem on the tripod. Sort of anticlimatical because nothinghappens. Oh well; George swipes both items, thinking it has to work in a certain location. After a small chat about Andre, you're off to the races again.


=== World Map ===
==World Map==
 
Time to play at the Montfaucon, which happens to be the most northeastern dot on the map.
Time to play at the Montfaucon, which happens to be the most northeastern dot on the map.


=== Montfaucon ===
==Montfaucon==
 
It's... a clown. Before we engage in a heart-throbbing conversation with our entertainment, opt to talk to the officer ensconced on a chair by the cafe. Ha, what really did happen to duty? The officer likes to sit instead of help traffic, amazingly.
It's... a clown. Before we engage in a heart-throbbing conversation with our entertainment, opt to talk to the officer ensconced on a chair by the cafe. Ha, what really did happen to duty? The officer likes to sit instead of help traffic, amazingly.


In the second option the officer thinks you are carrying illegal substances. But he doesn't have to make an arrest; it's just Plaster of Paris. Another funny quip is when George flashes the gem. It's either the gem's glass or George is a madman.  
In the second option the officer thinks you are carrying illegal substances. But he doesn't have to make an arrest; it's just Plaster of Paris. Another funny quip is when George flashes the gem. It's either the gem's glass or George is a madman.


The tripod, sadly, yields no funny result. Go talk to the clown and George will start the conversation with: "Hey! You with the balls." Americans. Anyway, exhaust all of the clown's conversation options. He's an artiste, and not a juggler. Another funny excerpt in reference to juggler's being important in the past: "...Thank God we've go Chuckles the Jongler to throw his balls around."
The tripod, sadly, yields no funny result. Go talk to the clown and George will start the conversation with: "Hey! You with the balls." Americans. Anyway, exhaust all of the clown's conversation options. He's an artiste, and not a juggler. Another funny excerpt in reference to juggler's being important in the past: "...Thank God we've go Chuckles the Jongler to throw his balls around."
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Now that the black manhole that the clown was standing is vacant, opt to open it with T-shaped tool that you have used so many times in the past.
Now that the black manhole that the clown was standing is vacant, opt to open it with T-shaped tool that you have used so many times in the past.


=== Montfaucon Catacombs ===
==Montfaucon Catacombs==
 
Cross the plank of a bridge over to the eastern area of the catacombs. From here, you should see three arches and a boat. After toying with the boat, check all three arches. The most southern arch is in worse condition than the other two, according to George.
Cross the plank of a bridge over to the eastern area of the catacombs. From here, you should see three arches and a boat. After toying with the boat, check all three arches. The most southern arch is in worse condition than the other two, according to George.


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It would be great if we knew what the heck these five people are talking about. Gibberish after gibberish of people that we don't even know. However, little by little, the people seem to seep into your brain. And the end wraps things up that didn't make sense quite nicely. They will leave in the boat.
It would be great if we knew what the heck these five people are talking about. Gibberish after gibberish of people that we don't even know. However, little by little, the people seem to seep into your brain. And the end wraps things up that didn't make sense quite nicely. They will leave in the boat.


Walk down the stairs and to the area the people were talking in. Examine the circular area that they were standing on and George will read the latin part. After that, place the tripod and gem on the stump in the middle (in that order) and the gem will make five awesome light rays. The rays hit letters on the circular area and make out "Marib." Coolio.
Walk down the stairs and to the area the people were talking in. Examine the circular area that they were standing on and George will read the Latin part. After that, place the tripod and gem on the stump in the middle (in that order) and the gem will make five awesome light rays. The rays hit letters on the circular area and make out "Marib." Coolio.
 
=== Nico's Apartment ===


==Nico's Apartment==
George seems to have this all thought out; they killed Plantard because he was going to find the sword. Nico knows about Marib, which is a small village in Syria. How she knows it's a small village in Syria, I don't know. Maybe she's reading tons of books while you're out spying on bad guys and trying to kill gangsters?
George seems to have this all thought out; they killed Plantard because he was going to find the sword. Nico knows about Marib, which is a small village in Syria. How she knows it's a small village in Syria, I don't know. Maybe she's reading tons of books while you're out spying on bad guys and trying to kill gangsters?


=== World Map ===
==World Map==
 
It's time to blow this popsicle stand and explore the unknown. Go to the northeastern corner of this map to get to the world map. From here, go to the southeastern dot. This is Marib, Syria.
It's time to blow this popsicle stand and explore the unknown. Go to the northeastern corner of this map to get to the world map. From here, go to the southeastern dot. This is Marib, Syria.


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[[Broken Sword: The Shadow of the Templars/Ireland|&laquo;&laquo; Ireland]] | [[Broken Sword: The Shadow of the Templars/Syria|Syria &raquo;&raquo;]]
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