7,831
edits
m (updated template usage) |
m (fixed the link & removed a few) |
||
Line 17: | Line 17: | ||
The processor, which is a [[Zilog Z80]], has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original. | The processor, which is a [[Zilog Z80]], has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original. | ||
The Game Boy Color also featured an | The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases. | ||
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | ||
* One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through | * One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through Koga's gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and [[Super Game Boy]], these walls could be seen clearly as dots. | ||
* In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the | * In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the monochromatic color palette as described below. | ||
===Cartridges=== | ===Cartridges=== | ||
Line 48: | Line 48: | ||
* The Game Boy Color's screen is smaller than those of all other Game Boy systems, with the exception of the [[Game Boy Micro|Micro]]. | * The Game Boy Color's screen is smaller than those of all other Game Boy systems, with the exception of the [[Game Boy Micro|Micro]]. | ||
* The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color. | * The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color. | ||
* The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[ | * The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[Hamtaro: Ham-Hams Unite!]]'' (January 2003) in Europe. | ||
* The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001). | * The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001). | ||
* The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004). | * The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004). |