Category:Game Boy Color: Difference between revisions

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The processor, which is a [[Zilog Z80]], has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original.
The processor, which is a [[Zilog Z80]], has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original.


The Game Boy Color also featured an [[infrared]] communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases.
The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases.
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.


* One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through [[Koga (Pokémon)|Koga]]'s gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and [[Super Game Boy]], these walls could be seen clearly as dots.
* One such trick occurred in ''[[Pokémon Red and Blue]]''. Players were supposed to navigate through Koga's gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and [[Super Game Boy]], these walls could be seen clearly as dots.
* In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the [[monochrome|monochromatic]] color palette as described below.
* In ''[[Super Mario Land]]'', there are many hidden sprites (and thusly exposed enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the monochromatic color palette as described below.


===Cartridges===
===Cartridges===
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* The Game Boy Color's screen is smaller than those of all other Game Boy systems, with the exception of the [[Game Boy Micro|Micro]].
* The Game Boy Color's screen is smaller than those of all other Game Boy systems, with the exception of the [[Game Boy Micro|Micro]].
* The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color.
* The Game Boy Horror used in ''[[Luigi's Mansion]]'' is modeled after the transparent Game Boy Color.
* The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[Hamtaro|Hamtaro: Ham-Hams Unite]]'' (January 2003) in Europe.
* The last Game Boy Color games released were ''[[Harry Potter and the Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'' (November 2002) in the United States; and ''[[Hamtaro: Ham-Hams Unite!]]'' (January 2003) in Europe.
* The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001).
* The last Game Boy Color game released in the United States that was also compatible with the Game Boy and Super Game Boy was ''[[Dragon Quest Monsters|Dragon Warrior Monsters 2]]'' (September 2001).
* The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004).
* The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was ''From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen!'' (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the [[Atari 2600]] (1977-1992) and the [[Neo-Geo]] (1990-2004).