Category:Roguelike: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
expanded
(corrected NetHack capitalization)
(expanded)
 
Line 1: Line 1:
{{Genre}}
{{Genre}}
'''Roguelikes''' are games similar to Rogue or NetHack. Generally a Roguelike is an RPG featuring randomly-generated content. Often magical items will be given only a vague description until properly identified.
'''Roguelikes''' are games similar to [[Rogue]] (or [[NetHack]]). Generally, a roguelike is a [[Role-Playing Game]] featuring randomly-generated content (most prominently, randon dungeon layouts). Often magical items will be given only a vague description until properly identified.


[[Diablo]] has often been referred to as a modern remaking of the Roguelike, and other games, such as [[Baroque]] take similar steps in remaking the Roguelike for a modern audience.
Some of the generally accepted defining characteristics of a roguelike are:
* Random generation of dungeons.
* Unidentified items: at least a significant portion of the items that can be found.
* Permanent death: the player's character is deleted from memory if he/she/it dies; averted in "rogue-lites".
* Minimalistic graphics; averted in "graphical roguelikes".
 
[[Diablo]] has often been referred to as a modern remaking of the roguelike, and other games, such as [[Baroque]] take similar steps in remaking the roguelike for a modern audience.


[[Category:RPG]]
[[Category:RPG]]