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{{Genre}} | {{Genre}} | ||
'''Roguelikes''' are games similar to Rogue or NetHack. Generally a | '''Roguelikes''' are games similar to [[Rogue]] (or [[NetHack]]). Generally, a roguelike is a [[Role-Playing Game]] featuring randomly-generated content (most prominently, randon dungeon layouts). Often magical items will be given only a vague description until properly identified. | ||
[[Diablo]] has often been referred to as a modern remaking of the | Some of the generally accepted defining characteristics of a roguelike are: | ||
* Random generation of dungeons. | |||
* Unidentified items: at least a significant portion of the items that can be found. | |||
* Permanent death: the player's character is deleted from memory if he/she/it dies; averted in "rogue-lites". | |||
* Minimalistic graphics; averted in "graphical roguelikes". | |||
[[Diablo]] has often been referred to as a modern remaking of the roguelike, and other games, such as [[Baroque]] take similar steps in remaking the roguelike for a modern audience. | |||
[[Category:RPG]] | [[Category:RPG]] |