Chrono Trigger/Tabs: Difference between revisions

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In general Tabs appear as blinking blue dots somewhere in the game which can be collected by just touching them with {{snes|A}}, although [[Chrono Trigger/Spekkio|Spekkio]] also gives away varying amounts of tabs depending on his form. Tabs increase that particular stat for a character. Keep in mind that speed is never increased by level so you'll need to use speed tabs to max out your characters speed, and also be aware that everyone's power stat except for Lucca's and Marle's maxes out eventually, although it isn't as important for them because of their weapon types. Lucca's and Magus's magic stats will also max out without external assistance.  
In general Tabs appear as blinking blue dots somewhere in the game which can be collected by just touching them with {{snes|A}}, although [[Chrono Trigger/Spekkio|Spekkio]] also gives away varying amounts of tabs depending on his form. Tabs increase that particular stat for a character. Keep in mind that speed is never increased by level so you'll need to use speed tabs to max out your characters speed, and also be aware that everyone's power stat except for Lucca's and Marle's maxes out eventually, although it isn't as important for them because of their weapon types. Lucca's and Magus's magic stats will also max out without external assistance.  


== Power Tabs ==
==Power Tabs==
 
===12,000 B.C.===
# Guardia Forest in 600 A.D. In the bottom right corner of the forest, there are two blinking blue dots. The bottom right one just leads to a monster fight, the other one (northern one within the grass) is a power tab.
# In 12,000 B.C. at the Mountain of Woe, check the bottom right portion of the first screen past Terra Cave to find a power tab.
# Also in 600 A.D., go to the cathedral and hit the switch to lower the spikes around a door to the northwest, where the soldiers were trapped. Check the left pot for a power tab.
===600 A.D.===
# In 1000 A.D., go to Guardia forest and search the bottom right area for a power tab.
# In the bottom right corner of Guardia Forest, there are two blinking blue dots. The bottom right one leads to a monster fight while the other one (northern one within the grass) is a power tab.
# In 2300 A.D., go to Lab 32. Cross the ruins on foot to pick up the race log if you haven't already, and race johnny and get a speed of over 1500 to win a power tab.
# Go to the Cathedral and hit the switch to lower the spikes around a door to the northwest, where the soldiers were trapped. Check the left pot for the tab.
# After you've reached the end of time, go to the time portal which leads to the Proto Dome. Search directly below the time gate to find a power tab.
# It's not even possible to miss this one, even if you buy the Jerky in Porre, but when you talk to the Chef to pick up the Jerky for the troops on Zenan bridge, he'll also give you a power tab.
# It's not even possible to miss this one, even if you buy the Jerky in Porre, but when you talk to the Chef in 600 A.D. to pick up the Jerky for the troops on Zenan bridge, he'll also give you a power tab.
# In the Market in Porre Village in 600 A.D., check the left side for a power tab.
# In the market in Porre Village in 600 A.D., check the left side for a power tab.
# In the Sun Keep you'll find a power tab near where the light shines.
# In 2300 A.D. go to the Arris Dome, head down the ladder, down the right passageway, and use the control panel with L&R+A to activate a platform which leads to another sealed door. Open it with your pendant, and you'll find a power tab on the ground inside.
# After you beat Retinite in the Sunken Desert, explore the left half of the first room for a power tab.
# In 12,000 B.C. at the mountain of woe, check the bottom right portion of the first screen past Terra Cave to find a power tab.
# In 2300 A.D. on Death Peak, after you activate the 3 Poyozo Dolls head right from the tree the first one creates to grab a power tab.
# In the sun keep, in 600 A.D. you'll find a power tab.
# After you beat the Retinite in the sunken desert, explore the left half of the first room for a power tab
# In the Geno Dome, after going up the elevator go through the first door and you'll find a power tab in the corner.  
# In the Giant's Claw, fall down the pit to the right and step on the left switch to open the skull to find a power tab.
# In the Giant's Claw, fall down the pit to the right and step on the left switch to open the skull to find a power tab.
# In the area just past the last power tab, head down the ladder and to the right for another power tab.
# In the area just past the last power tab, head down the ladder and to the right for another power tab.
# Also in the Giant's Claw, after you fall through into the jail cell, head left back to the skull to open it and find a power tab you couldn't reach before.
# Also in the Giant's Claw, after you fall through into the jail cell, head left back to the skull to open it and find a power tab you couldn't reach before.
===1000 A.D.===
# Go to Guardia forest and search the bottom right area.
===2300 A.D.===
# Go to Lab 32; cross the ruins on foot to pick up the '''Race Log''' if you haven't already, and race Johnny and get a speed of over 1500 to win the tab.
# After you've reached the end of time, go to the time portal which leads to the Proto Dome. Search directly below the time gate to find a power tab.
# Go to the Arris Dome, head down the ladder, down the right passageway, and use the control panel with {{snes|L}}&{{snes|R}}{{plus}}{{snes|A}} to activate a platform which leads to another sealed door. Open it with your pendant, and you'll find a power tab on the ground inside.
# In 2300 A.D. on Death Peak, after you activate the 3 Poyozo Dolls head right from the tree the first one creates to grab a power tab.
# In the Geno Dome, after going up the elevator go through the first door and you'll find a power tab in the corner.


== Magic Tabs ==
== Magic Tabs ==