|
|
(5 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| {{Header Nav|game=CivNet|num=3}}
| | #REDIRECT [[Civilization#CivNet]] |
| {{Infobox
| |
| |title=CivNet
| |
| |image=Image:CivNet box.jpg
| |
| |developer=[[MicroProse Software]]
| |
| |publisher=[[MicroProse Software]]
| |
| |released={{rd|1995}}
| |
| |genre=[[Turn-based strategy]]
| |
| |platform=[[Windows]]
| |
| }}
| |
| '''CivNet''' is an updated version of the original [[Civilization]], ported to [[Windows]] and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.
| |
|
| |
|
| ==New features==
| |
| '''King Builder'''
| |
| This feature allows for the player to create a visual representation of his/her alter ego.
| |
|
| |
| '''Map Editor'''
| |
| As with [[Civilization II]], a map editor was included so that the player could design their own maps, quite a useful feature, one that was lacking in the original civilization
| |
|
| |
| ==Criticism==
| |
| * Response time using the interface is slow.
| |
| * The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
| |
| * The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
| |
|
| |
| {{Continue Nav}}
| |
| {{ToC}}
| |
|
| |
| [[Category:Civilization]]
| |
| [[Category:MicroProse Software]] | | [[Category:MicroProse Software]] |
| [[Category:1995]]
| |
| [[Category:Turn-based strategy]] | | [[Category:Turn-based strategy]] |
| [[Category:Windows]] | | [[Category:Windows]] |
| [[Category:Single player]] | | [[Category:Single player]] |
| [[Category:Multiplayer]] | | [[Category:Multiplayer]] |
| | [[Category:1995]] |
| | [[Category:Civilization]] |