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'''Bold text'''==Catapult==
==Catapult==
*Requires the Mathematics technology.
Requires the Mathematics technology.
attack 3 defense 1 movement 1 cost 20
attack 3 defense 1 movement 1 cost 20
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! Attack
! Defense
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! Prerequisite Technology
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| Mathematics
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==Legion==
==Legion==

Revision as of 02:06, 12 August 2008

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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

Building units in Civilization Revolution is essential to expanding your empire and defending your existing cities.

Settler

On Warlord and above, you will start with a single Settler unit with which to found your capital city; on the Chieftain difficulty, your capital will be founded automatically at the start of the game.

Later in the game settlers are used to found new cities. A city may only produce a settler if it has a population of three or more.

Attack Defense Movement Cost Prerequisite Technology
0 0 2 20 City Population 3+

Warrior

The first attack unit you will be able to build. A Warrior unit will be available as soon as your first city is built.

Attack Defense Movement Cost Prerequisite Technology
1 1 1 10 N/A

Horsemen

Good at exploring the land in the early portion of the game.

Attack Defense Movement Cost Prerequisite Technology
2 1 2 20 Horseback Riding

Archer

Nice early defense unit.

Attack Defense Movement Cost Prerequisite Technology
1 2 1 10 Bronze Working

Catapult

Requires the Mathematics technology. attack 3 defense 1 movement 1 cost 20

Attack Defense Movement Cost Prerequisite Technology
3 1 1 20 Mathematics

Legion

Cheap early offense unit.

Attack Defense Movement Cost Prerequisite Technology
2 1 1 10 Iron Working