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==Catapult== | |||
Requires the Mathematics technology. | |||
attack 3 defense 1 movement 1 cost 20 | attack 3 defense 1 movement 1 cost 20 | ||
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! Prerequisite Technology | |||
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==Legion== | ==Legion== |
Revision as of 02:06, 12 August 2008
Building units in Civilization Revolution is essential to expanding your empire and defending your existing cities.
Settler
On Warlord and above, you will start with a single Settler unit with which to found your capital city; on the Chieftain difficulty, your capital will be founded automatically at the start of the game.
Later in the game settlers are used to found new cities. A city may only produce a settler if it has a population of three or more.
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
0 | 0 | 2 | 20 | City Population 3+ |
Warrior
The first attack unit you will be able to build. A Warrior unit will be available as soon as your first city is built.
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
1 | 1 | 1 | 10 | N/A |
Horsemen
Good at exploring the land in the early portion of the game.
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
2 | 1 | 2 | 20 | Horseback Riding |
Archer
Nice early defense unit.
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
1 | 2 | 1 | 10 | Bronze Working |
Catapult
Requires the Mathematics technology. attack 3 defense 1 movement 1 cost 20
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
3 | 1 | 1 | 20 | Mathematics |
Legion
Cheap early offense unit.
Attack | Defense | Movement | Cost | Prerequisite Technology |
---|---|---|---|---|
2 | 1 | 1 | 10 | Iron Working |