Command & Conquer: Generals - Zero Hour/GLA Demolitions General vs. USA Laser General: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
cleanup
(He builds 3 particle cannons in the 1.4 version and aggressively targets your scud storm)
(cleanup)
Line 1: Line 1:
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}


This mission is fairly easy compared to the other missions, your only problem will be cash flow.
This mission is fairly easy compared to the other missions. Your only problem will be cash flow.


Put a few soldiers in the civilian structures in the middle of the map, back them up with a few units, and your defense can be put on auto-pilot.  (Be sure to have a worker in the area to repair the buildings.)
Put a few soldiers in the civilian structures in the middle of the map, back them up with a few units, and your defense can be put on auto-pilot.  (Be sure to have a worker in the area to repair the buildings.)
Line 9: Line 9:
==Key strategies==
==Key strategies==
* Load up only the two civilian buildings closest to your base and keep empty the other three.  The structures closest to the Laser General’s base will act as buffers to enemy attacks.  Put four RPG troopers and three Rebels in each of the two structures.  Have a worker in the area to repair the buildings.  Place Jarmen Kell and a Scud Launcher in the middle of these structures on Guard mode.  Park a Quad Cannon on each side of the garrisoned buildings and this area is extremely secure.
* Load up only the two civilian buildings closest to your base and keep empty the other three.  The structures closest to the Laser General’s base will act as buffers to enemy attacks.  Put four RPG troopers and three Rebels in each of the two structures.  Have a worker in the area to repair the buildings.  Place Jarmen Kell and a Scud Launcher in the middle of these structures on Guard mode.  Park a Quad Cannon on each side of the garrisoned buildings and this area is extremely secure.
* Build (and rebuild) two Stinger Sites northeast of your base to protect it from the few Comanches that slip past your garrisoned buildings, they also draw particle cannon strikes.
* Build (and rebuild) two Stinger Sites northeast of your base to protect it from the few Comanches that slip past your garrisoned buildings. The Stinger Sites also draw particle cannon strikes.
* Rebuild your barracks if it is destroyed.  It is a cheap target for the Particle Cannons.
* Rebuild your barracks if it is destroyed.  It is a cheap target for the Particle Cannons.
* Station a radar van and a quad cannon at the flanks of your base to stop sneak attacks by Colonel Burton.
* Station a radar van and a quad cannon at the flanks of your base to stop sneak attacks by Colonel Burton.
* The laser general will aggressively target your Scud Storm over all other targets with his particle cannons and will most likely succeed in destroying the first Scud Storm you build: save up $10.000 and build two at the same time so one can survive and take out all three particle cannons in a single strike (the demolition general's Scud Storm does more explosive damage than the Scud Storms of the other generals).
* The laser general will aggressively target your Scud Storm over all other targets with his particle cannons and will most likely succeed in destroying the first Scud Storm you build: save up $10,000 and build two at the same time so one can survive and take out all three particle cannons in a single strike (the demolition general's Scud Storm does more explosive damage than the Scud Storms of the other generals).
* It is not necessary to destroy the garrisoned civilian buildings, Laser Turrets, Fire Bases and enemy units to win the mission.
* It is not necessary to destroy the garrisoned civilian buildings, Laser Turrets, Fire Bases and enemy units to win the mission.